hedgewars/uScript.pas
2010-12-29 nemo add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2010-12-29 nemo return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
2010-12-26 nemo add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
2010-12-22 nemo FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
2010-12-21 Henek added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
2010-12-16 nemo oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-15 nemo add optional state parameter to hogsay
2010-12-14 nemo oops. forgot the getter.
2010-12-14 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13 Henek added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
2010-12-13 nemo add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
2010-12-10 Henek lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
2010-12-10 nemo return RGBA
2010-12-10 nemo clan color fetch
2010-12-09 nemo add missing setter for botlevel
2010-12-08 nemo these should probably be expressly integer
2010-12-08 nemo band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-08 nemo Eh. Since you asked. AddAmmo hook for Lua
2010-12-04 nemo add nil check
2010-12-03 nemo add visual gear registration
2010-12-03 nemo forgot the passed in uid
2010-12-02 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-11-22 Henek fix SetEffect, last parameter was not a boolean
2010-11-21 unc0rr uDebug
2010-11-21 Henek fix key binds for lua created teams and added wind control
2010-11-21 unc0rr uCaptions
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr Some more
2010-11-17 unc0rr uTeams
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-13 Henek clean up and lua update, very minor
2010-11-11 Henek added getrandom and addcaption to lua
2010-11-10 Henek added function GetHogTeamName to lua, makes TeamsCount more useful
2010-11-10 Henek added TeamsCount and TotalTurns to lua as requested by mikade
2010-11-08 Henek added missing game modifiers to lua
2010-11-08 Henek fix so gfDisableWind can infact be used in lua
2010-11-07 Henek update and fix some lua stuff
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-26 koda restore king mode
2010-10-12 smaxx (none)
2010-09-30 smaxx Engine/Frontend:
2010-09-26 koda enable Lua for iOS (hooks for frontend to be done)
2010-09-22 smaxx Engine:
2010-09-22 smaxx Engine:
2010-09-22 smaxx Engine:
2010-09-10 smaxx Engine:
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-08-26 smaxx Engine:
2010-08-26 smaxx Engine:
2010-08-23 smaxx Engine:
2010-08-23 burp lua function SetEffect to set and remove THogEffects
2010-08-23 burp GetHogLevel lua function
2010-08-21 burp SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
2010-08-12 smaxx Engine:
2010-08-10 burp * SpawnCustomCrateAt procedure + lua bindings
2010-08-06 smaxx Engine:
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