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hedgewars/uKeys.pas
2010-06-03
koda
fix iphone version for map preview
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2010-05-02
smxx
Engine:
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2010-04-16
koda
camera panning ftw
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2010-03-31
koda
koda's changelog turn
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2010-03-21
unc0rr
In pascal unit is a namespace
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-03-01
smxx
Engine:
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2010-02-13
koda
new menupage ingame for common actions
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2010-02-10
smxx
Engine:
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2010-02-05
koda
touchinput works, invisible buttons added and initial support for chat
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2010-01-26
koda
complete the replacement of init/free wrappers for every unit
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2010-01-24
koda
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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2010-01-18
koda
replace initialization/finalization statements with custom init functions
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2010-01-14
koda
makes freepascal code compatible with OBJFPC mode
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2010-01-09
koda
move mixed functions in PascalExports
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2010-01-07
koda
touch input: reset zoom, attack button
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2010-01-07
koda
additional modifications for touch input
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2010-01-07
koda
injection of custom code in SDL for iPhone in order to implement our frontend
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2010-01-03
koda
lupdate + Palewolf's updated spanish translation + other patches of mine
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2010-01-03
koda
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-11-20
koda
revamped file access and debug display
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2009-11-10
koda
fix keybindings in PPC
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2009-11-06
koda
updated build files for macosx and optimization system
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2009-11-05
koda
move compiler directives to standard pascal
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2009-10-26
koda
other controls implementation + sdlh revisited (once again)
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2009-10-25
koda
touch control completely revamped
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2009-10-25
koda
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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2009-10-25
koda
convert 24 bits images to 32 (faster to manage)
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2009-10-25
koda
completes touch input/control (problems with moving camera)
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2009-10-24
koda
more updates on touch input/control
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