Mon, 26 Aug 2019 15:44:03 -0600 |
raptor |
Merge
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Mon, 26 Aug 2019 14:27:03 -0400 |
nemo |
flag some of the renderstringtex which are taking up a ton of processing time with --stats-only and pas2c
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Sun, 25 Aug 2019 19:39:29 -0600 |
raptor |
Remove last vestiges of GLEW
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Thu, 20 Jun 2019 15:56:59 +0300 |
alfadur |
add missing GL2 support call
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Thu, 23 May 2019 20:37:41 +0300 |
alfadur |
improve rope rendering
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Wed, 06 Mar 2019 12:13:29 -0500 |
nemo |
remove one of the 2 tint inlines
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Tue, 11 Sep 2018 21:16:27 +0200 |
unc0rr |
Make rendering work
qmlfrontend
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Mon, 30 Jul 2018 13:20:01 +0200 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
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Wed, 18 Jul 2018 01:35:59 +0200 |
Wuzzy |
Switch from http:// to https:// URLs where possible
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Tue, 17 Jul 2018 14:20:58 +0200 |
Wuzzy |
Add proper exit codes when halt-ing hwengine due to error
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Sun, 07 Jan 2018 19:01:06 +0100 |
sheepluva |
fix crosshair rendering in GL2 mode
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Sun, 07 Jan 2018 18:19:00 +0100 |
sheepluva |
also put GL2 fixes into default
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Sat, 06 Jan 2018 03:05:14 +0100 |
sheepluva |
fix issues and my past sins with GL2
qmlfrontend
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