hedgewars/uRender.pas
Mon, 26 Aug 2019 15:44:03 -0600 raptor Merge
Mon, 26 Aug 2019 14:27:03 -0400 nemo flag some of the renderstringtex which are taking up a ton of processing time with --stats-only and pas2c
Sun, 25 Aug 2019 19:39:29 -0600 raptor Remove last vestiges of GLEW
Thu, 20 Jun 2019 15:56:59 +0300 alfadur add missing GL2 support call
Thu, 23 May 2019 20:37:41 +0300 alfadur improve rope rendering
Wed, 06 Mar 2019 12:13:29 -0500 nemo remove one of the 2 tint inlines
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Tue, 11 Sep 2018 21:16:27 +0200 unc0rr Make rendering work qmlfrontend
Mon, 30 Jul 2018 13:20:01 +0200 Wuzzy Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wed, 18 Jul 2018 01:35:59 +0200 Wuzzy Switch from http:// to https:// URLs where possible
Tue, 17 Jul 2018 14:20:58 +0200 Wuzzy Add proper exit codes when halt-ing hwengine due to error
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Sun, 07 Jan 2018 19:01:06 +0100 sheepluva fix crosshair rendering in GL2 mode
Sun, 07 Jan 2018 18:19:00 +0100 sheepluva also put GL2 fixes into default
Sat, 06 Jan 2018 03:05:14 +0100 sheepluva fix issues and my past sins with GL2 qmlfrontend
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