Sun, 15 Jan 2017 15:11:07 -0500 fix of offsets and size to prior commits
alfadur+copherneue [Sun, 15 Jan 2017 15:11:07 -0500] rev 12120
fix of offsets and size to prior commits
Sun, 15 Jan 2017 12:50:27 -0500 code changes to make the new bat animation work
alfadur [Sun, 15 Jan 2017 12:50:27 -0500] rev 12119
code changes to make the new bat animation work
Sun, 15 Jan 2017 12:49:26 -0500 nicer hog bat animation art
CopherNeue [Sun, 15 Jan 2017 12:49:26 -0500] rev 12118
nicer hog bat animation art
Thu, 12 Jan 2017 11:40:28 -0500 aaand italian
LocutusOfBorg [Thu, 12 Jan 2017 11:40:28 -0500] rev 12117
aaand italian
Thu, 12 Jan 2017 11:28:25 -0500 aaand put in an exclamation mark
nemo [Thu, 12 Jan 2017 11:28:25 -0500] rev 12116
aaand put in an exclamation mark
Thu, 12 Jan 2017 11:17:53 -0500 lowercase hedgehog, duplicate comment to description
nemo [Thu, 12 Jan 2017 11:17:53 -0500] rev 12115
lowercase hedgehog, duplicate comment to description
Fri, 23 Dec 2016 23:29:00 +0300 Only registered players regain their teams on rejoin
unc0rr [Fri, 23 Dec 2016 23:29:00 +0300] rev 12114
Only registered players regain their teams on rejoin
Fri, 23 Dec 2016 23:12:00 +0300 Fix official server build
unc0rr [Fri, 23 Dec 2016 23:12:00 +0300] rev 12113
Fix official server build
Mon, 19 Dec 2016 12:34:09 -0500 surfboard object for beach theme
alfadur [Mon, 19 Dec 2016 12:34:09 -0500] rev 12112
surfboard object for beach theme
Tue, 13 Dec 2016 09:33:50 -0500 Source svg for the sandcastle
alfadur [Tue, 13 Dec 2016 09:33:50 -0500] rev 12111
Source svg for the sandcastle
Sun, 11 Dec 2016 18:00:10 -0500 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo [Sun, 11 Dec 2016 18:00:10 -0500] rev 12110
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
Sun, 11 Dec 2016 17:51:13 -0500 Enable beach theme install
nemo [Sun, 11 Dec 2016 17:51:13 -0500] rev 12109
Enable beach theme install
Sun, 11 Dec 2016 17:46:40 -0500 Beach theme, completely redone
CopherNeue [Sun, 11 Dec 2016 17:46:40 -0500] rev 12108
Beach theme, completely redone
Sat, 10 Dec 2016 21:28:10 +0100 Fix ScriptExists() destroying lua stack (fixes Bug #146)
sheepluva [Sat, 10 Dec 2016 21:28:10 +0100] rev 12107
Fix ScriptExists() destroying lua stack (fixes bug #146)
Sat, 10 Dec 2016 19:09:25 +0100 Bug #108 - Phyfs/Pathz: Fix binds not being loaded
sheepluva [Sat, 10 Dec 2016 19:09:25 +0100] rev 12106
bug #108 - Phyfs/Pathz: Fix binds not being loaded
Wed, 07 Dec 2016 13:25:04 -0500 Add Beach theme, update Fruit theme
alfadur [Wed, 07 Dec 2016 13:25:04 -0500] rev 12105
Add Beach theme, update Fruit theme
Tue, 06 Dec 2016 02:18:38 +0100 tweak landtex filling some more. cuz it's fun
sheepluva [Tue, 06 Dec 2016 02:18:38 +0100] rev 12104
tweak landtex filling some more. cuz it's fun
Tue, 06 Dec 2016 01:05:46 +0100 fix pas2c definition of SizeInt
sheepluva [Tue, 06 Dec 2016 01:05:46 +0100] rev 12103
fix pas2c definition of SizeInt
Sun, 04 Dec 2016 02:02:18 +0100 fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
sheepluva [Sun, 04 Dec 2016 02:02:18 +0100] rev 12102
fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
Sun, 04 Dec 2016 01:07:36 +0100 copyToXYFromRect: simplify my math (so that it actually, you know, works...)
sheepluva [Sun, 04 Dec 2016 01:07:36 +0100] rev 12101
copyToXYFromRect: simplify my math (so that it actually, you know, works...)
Sat, 03 Dec 2016 17:45:32 +0100 GOTTA GO FAST! - speed up landtex filling
sheepluva [Sat, 03 Dec 2016 17:45:32 +0100] rev 12100
GOTTA GO FAST! - speed up landtex filling
Sat, 03 Dec 2016 13:51:57 +0100 copyToXYFromRect: some tweaks
sheepluva [Sat, 03 Dec 2016 13:51:57 +0100] rev 12099
copyToXYFromRect: some tweaks
Sat, 03 Dec 2016 09:09:16 +0100 copyToXYFromRect: fix pixels overflowing pixel lines in dest
sheepluva [Sat, 03 Dec 2016 09:09:16 +0100] rev 12098
copyToXYFromRect: fix pixels overflowing pixel lines in dest
Mon, 28 Nov 2016 13:46:25 -0500 add alpha for sd-tint, since CopherNeue thinks the textures might need fading
nemo [Mon, 28 Nov 2016 13:46:25 -0500] rev 12097
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
Sun, 27 Nov 2016 18:49:15 +0100 fix German translation error
sheepluva [Sun, 27 Nov 2016 18:49:15 +0100] rev 12096
fix German translation error
Sun, 27 Nov 2016 13:08:12 +0100 fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
sheepluva [Sun, 27 Nov 2016 13:08:12 +0100] rev 12095
fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
Sun, 27 Nov 2016 12:58:41 +0100 make random timers less easy to predict
sheepluva [Sun, 27 Nov 2016 12:58:41 +0100] rev 12094
make random timers less easy to predict
Sun, 27 Nov 2016 06:32:00 +0100 Construction Mode: Fix free girder/rubber placement near hog
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 06:32:00 +0100] rev 12093
Construction Mode: Fix free girder/rubber placement near hog
Sun, 27 Nov 2016 06:24:43 +0100 Construction Mode: Turn crate limit into a script parameter
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 06:24:43 +0100] rev 12092
Construction Mode: Turn crate limit into a script parameter
Sun, 27 Nov 2016 05:56:45 +0100 Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 05:56:45 +0100] rev 12091
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Sun, 27 Nov 2016 05:33:26 +0100 Add PlaceRubber to Lua API
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 05:33:26 +0100] rev 12090
Add PlaceRubber to Lua API
Sun, 27 Nov 2016 03:18:20 +0100 Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 03:18:20 +0100] rev 12089
Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
Sun, 27 Nov 2016 01:30:41 +0100 Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 01:30:41 +0100] rev 12088
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
Sun, 27 Nov 2016 00:00:25 +0100 simplify code of previous commit ( ba1807589eaa )
sheepluva [Sun, 27 Nov 2016 00:00:25 +0100] rev 12087
simplify code of previous commit ( ba1807589eaa )
Sat, 26 Nov 2016 23:46:31 +0100 OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva [Sat, 26 Nov 2016 23:46:31 +0100] rev 12086
OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
Sat, 26 Nov 2016 22:48:37 +0100 Give visual and audible feedback for flying through rings in Hard Flying mission
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 22:48:37 +0100] rev 12085
Give visual and audible feedback for flying through rings in Hard Flying mission
Sat, 26 Nov 2016 22:16:45 +0100 Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 22:16:45 +0100] rev 12084
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
Sat, 26 Nov 2016 20:27:41 +0100 Fix group box text being cut off (fixes #125)
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 20:27:41 +0100] rev 12083
Fix group box text being cut off (fixes #125)
Fri, 25 Nov 2016 14:22:34 +0100 Add custom ammo texts for Knockball
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 14:22:34 +0100] rev 12082
Add custom ammo texts for Knockball
Fri, 25 Nov 2016 14:06:00 +0100 Remove team score messages in Knockball/Basketball because they're redundant
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 14:06:00 +0100] rev 12081
Remove team score messages in Knockball/Basketball because they're redundant
Fri, 25 Nov 2016 13:53:22 +0100 Clean up strings in Control mission maps (more translator-friendly)
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 13:53:22 +0100] rev 12080
Clean up strings in Control mission maps (more translator-friendly)
Fri, 25 Nov 2016 13:38:24 +0100 Disable SD for a couple of scripts and mission maps
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 13:38:24 +0100] rev 12079
Disable SD for a couple of scripts and mission maps
Fri, 25 Nov 2016 03:14:46 +0100 Fix misleading scenario desciptions regarding time limit / no time limit
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 03:14:46 +0100] rev 12078
Fix misleading scenario desciptions regarding time limit / no time limit
Fri, 25 Nov 2016 02:53:42 +0100 Rewrite 2nd line of mission panel of most missions for consistency
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 02:53:42 +0100] rev 12077
Rewrite 2nd line of mission panel of most missions for consistency
Fri, 25 Nov 2016 02:01:18 +0100 Move some changelog entries to the correct categories
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 02:01:18 +0100] rev 12076
Move some changelog entries to the correct categories
Fri, 25 Nov 2016 01:52:03 +0100 Mention Cheese in changelog
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:52:03 +0100] rev 12075
Mention Cheese in changelog
Fri, 25 Nov 2016 01:42:55 +0100 Update changelog for Highlander changes
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:42:55 +0100] rev 12074
Update changelog for Highlander changes
Fri, 25 Nov 2016 01:36:20 +0100 Make Highlander mission text consistent with other game mode messages
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:36:20 +0100] rev 12073
Make Highlander mission text consistent with other game mode messages
Fri, 25 Nov 2016 01:20:03 +0100 Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Wuzzy <almikes@aol.com> [Fri, 25 Nov 2016 01:20:03 +0100] rev 12072
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Thu, 24 Nov 2016 17:47:19 +0100 WxW: Remove old compability code which caused problems with unknown maps
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:47:19 +0100] rev 12071
WxW: Remove old compability code which caused problems with unknown maps
Thu, 24 Nov 2016 17:18:16 +0100 Tweak WxW wall spark count according to wall size
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:18:16 +0100] rev 12070
Tweak WxW wall spark count according to wall size
Thu, 24 Nov 2016 17:05:26 +0100 WxW: Add crate radar info to rope description
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 17:05:26 +0100] rev 12069
WxW: Add crate radar info to rope description
Thu, 24 Nov 2016 16:52:13 +0100 WxW: Increase wall height of left/right walls with bounce edge and no border
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 16:52:13 +0100] rev 12068
WxW: Increase wall height of left/right walls with bounce edge and no border
Thu, 24 Nov 2016 16:25:39 +0100 Add WorldEdge support for WxW
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 16:25:39 +0100] rev 12067
Add WorldEdge support for WxW
Thu, 24 Nov 2016 15:45:46 +0100 Update changelog for Wxw updates
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 15:45:46 +0100] rev 12066
Update changelog for Wxw updates
Thu, 24 Nov 2016 15:09:26 +0100 WxW: Selectable walls, support more maps, more liberal game schemes, new rules, script parameter, better menu
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 15:09:26 +0100] rev 12065
WxW: Selectable walls, support more maps, more liberal game schemes, new rules, script parameter, better menu
Thu, 24 Nov 2016 06:33:00 +0100 Make name “Tumbler” translatable
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 06:33:00 +0100] rev 12064
Make name “Tumbler” translatable
Thu, 24 Nov 2016 05:49:57 +0100 Disable world edge in Space Invasion
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:49:57 +0100] rev 12063
Disable world edge in Space Invasion
Thu, 24 Nov 2016 05:41:50 +0100 Use yellow clock color in Space Invasion and Tumbler
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:41:50 +0100] rev 12062
Use yellow clock color in Space Invasion and Tumbler
Thu, 24 Nov 2016 05:35:21 +0100 Turn invaders white in Space Invasion when round is over
Wuzzy <almikes@aol.com> [Thu, 24 Nov 2016 05:35:21 +0100] rev 12061
Turn invaders white in Space Invasion when round is over
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