hedgewars/VGSHandlers.inc
Sun, 26 Sep 2010 19:06:59 -0400 nemo remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
Tue, 24 Aug 2010 17:03:44 +0200 smaxx Engine:
Sun, 22 Aug 2010 16:31:57 +0200 smaxx Engine:
Mon, 02 Aug 2010 01:07:51 +0200 smaxx Engine:
Mon, 02 Aug 2010 00:48:15 +0200 smaxx Engine:
Sun, 01 Aug 2010 09:17:59 -0400 nemo Let's try this instead.
Fri, 30 Jul 2010 18:20:42 +0200 smaxx Engine:
Wed, 14 Jul 2010 00:43:36 +0200 koda save the gl client state to get a nice 80% fps boost
Sat, 03 Jul 2010 00:11:23 +0200 koda interpret parameters before initializing everything
Wed, 30 Jun 2010 22:20:52 +0200 sheepluva visual gears: fixing nemo's c-style assignment/multiplications
Tue, 29 Jun 2010 23:30:49 -0400 nemo Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
Wed, 30 Jun 2010 03:26:15 +0200 sheepluva clouds: up-and-down-bouncing now without evil loop
Tue, 29 Jun 2010 22:16:26 +0200 sheepluva explosions: cache rounded X,Y values
Tue, 29 Jun 2010 15:50:34 -0400 nemo Optimise vgtSmokeTrace/vgtEvilTrace handler
Sun, 16 May 2010 23:02:49 +0000 nemo Comment out the desyncing block, with a suggestion for possible fix
Tue, 11 May 2010 13:59:57 +0000 nemo hey sheepluva, how about just this? lets you have an anonymous one too.
Fri, 07 May 2010 06:29:46 +0000 sheepluva finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
Fri, 07 May 2010 02:33:42 +0000 sheepluva some file that tried to escape...
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