2016-05-12 |
Wuzzy |
Make duck rise to surface when spawning underwater
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2016-05-12 |
Wuzzy |
Add a few comments for rubber duck
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2016-05-12 |
Wuzzy |
Put duck speed factor into gear variable
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2016-05-12 |
Wuzzy |
Fix rubber duck not bouncing off diagonal rubber
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2016-05-12 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-04-06 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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2017-01-15 |
alfadur |
code changes to make the new bat animation work
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2016-11-27 |
sheepluva |
make random timers less easy to predict
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2016-05-21 |
nemo |
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
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2016-04-13 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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2016-03-03 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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2016-02-09 |
nemo |
Put graves behind other stuff.
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2015-12-29 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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2015-10-08 |
nemo |
Pass overridden uid into AddGear instead
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2015-09-13 |
nemo |
Oups. 6, not 12 - was testing
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2015-09-13 |
nemo |
Allow for arbitrary number of airstrike bombs and spacing.
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2015-09-13 |
nemo |
Move health:= 6 to gear addition so lua can more easily override it.
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-08-09 |
sheepluva |
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
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2015-08-05 |
nemo |
oops. melon pieces need friction and elasticity to bounce right.
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2015-07-11 |
nemo |
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
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2015-04-03 |
nemo |
enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
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2015-04-03 |
nemo |
give melon pieces a radius. is why they weren't bouncing.
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2015-03-25 |
sheepluva |
only display cake timer if it is low
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2015-03-25 |
sheepluva |
allow gear specific data (with gear type specific type). applied to cake
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2015-03-15 |
nemo |
Allow rope tinting
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2015-02-17 |
nemo |
avoid airmines too when spawning
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2015-02-17 |
nemo |
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
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2015-02-16 |
nemo |
make mines submersible
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2015-01-19 |
nemo |
inherit mines time div 4
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2015-01-18 |
nemo |
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
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2015-01-18 |
nemo |
more tweakery
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2015-01-18 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
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2015-01-17 |
nemo |
tweak a few params. still something wtf going on when on rope
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-12 |
nemo |
remove a not that somehow magically appeared in a prior commit.
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2014-12-10 |
nemo |
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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2014-12-10 |
nemo |
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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2014-12-08 |
nemo |
skip a bunch of stuff not applicable to cleanup
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2014-12-08 |
nemo |
HedgehogDamaged calls CurrentHedgehog
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2014-12-08 |
nemo |
sheepluva is right
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2014-12-08 |
nemo |
oh, probably need nil checks here too
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2014-12-08 |
nemo |
meh. will persevere. DeleteGear can't call that much stuff...
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-04 |
sheepluva |
flake FrameTicks value of 0 now indicades that the frame should not be changed
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2014-11-30 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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2014-11-19 |
sheepluva |
make gear ability to speak somewhat less ironic
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2014-11-14 |
unc0rr |
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-02-09 |
unc0rr |
It compiles \o/
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
merge
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2014-01-21 |
nemo |
This adds idle hog tinting. Active hog tinting still needed.
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2014-01-21 |
koda |
partial merge of the webgl branch
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