2019-01-25 |
Wuzzy |
Add settings.ini setting and hwengine param to disable holiday silliness (hat changes, etc.)
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2019-01-21 |
Wuzzy |
Fix SetClanColor causing crashes and rendering bugs
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2018-11-12 |
alfadur |
make engine windows checks work for 64bit builds
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2018-11-09 |
Wuzzy |
Fix bad StrToInt call ('0x' instead of '$' for hex), confuses Pas2C
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|
2018-10-26 |
unc0rr |
Fix lack of message and segfault when number texture creation fails
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2018-10-26 |
Wuzzy |
Allow to escape | and : character in engine translation files
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2018-10-26 |
Wuzzy |
Engine translation: With '::' can now suppress colons for highlighting
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2018-10-25 |
Wuzzy |
Add CJK font support for sidAmmoCount
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|
2018-10-09 |
nemo |
drop the error checked StrToInt as non-critical - pas2c did not implement it.
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2018-10-09 |
nemo |
make explicit for pas2c some string casts that fpc was probably doing automatically
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2018-10-04 |
Wuzzy |
Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
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|
2018-10-02 |
Wuzzy |
Rewrite StrToInt code in uStore; get rid of "try" and "except" keywords
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2018-08-08 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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|
2018-08-08 |
Wuzzy |
Make ammo count in ammo menu translatable, and replace “x” with “×”
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|
2018-08-01 |
Wuzzy |
Load default clan colors from settings file
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2018-07-28 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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2018-07-24 |
Wuzzy |
Fix teleport tooltip claiming it doesn't end turn in hog placing phase with inf. attack
0.9.24
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2018-07-17 |
Wuzzy |
Switch from http:// to https:// URLs where possible
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2018-07-17 |
Wuzzy |
Clarify the wording of a few checkFails messages
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2018-07-16 |
Wuzzy |
Always use SDL_Map(A)RGB in SDL_FillRect for color
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|
2018-07-12 |
Wuzzy |
Send proper failure error message when image loading has failed
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|
2018-07-07 |
Wuzzy |
Fix teleport tooltip claiming it doesn't end turn, while in in hog placing phase with inf. attack
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|
2018-05-15 |
sheepluva |
WIP: allow changing chat size
ui-scaling
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|
2018-05-03 |
Wuzzy |
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
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|
2018-04-24 |
Wuzzy |
Change KeyBindToName to shortstring
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2018-04-11 |
nemo |
merge with 0.9.23, pulling in unc0rr's desync fix
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|
2018-03-17 |
Wuzzy |
Show sidNoEndTurn text for most weapons when in inf attack mode
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|
2018-03-06 |
nemo |
the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
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|
2018-02-21 |
Wuzzy |
Fix quit menu showing incorrect key when using non-default bindings
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|
2018-02-16 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
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|
2018-02-08 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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|
2018-01-16 |
unc0rr |
Add assert on LoadingText texture value
0.9.23
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|
2018-01-05 |
unc0rr |
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
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|
2018-01-02 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
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|
2017-11-25 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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2017-10-25 |
nemo |
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
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|
2017-10-24 |
nemo |
w is in pixels, so presumably this needs to be *4
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|
2017-10-24 |
nemo |
use pitch for surfaces, land_width x2 since 16 bit
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|
2017-10-19 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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|
2017-10-13 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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|
2017-09-30 |
sheepluva |
fix some fpc hints
|
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|
2017-09-29 |
sheepluva |
fix some things that annoy pas2c and whitespaces
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|
2017-09-29 |
sheepluva |
rename ifTransparent to ifColorKey
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2017-09-29 |
sheepluva |
currently irrelevant sdl call adjustment
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|
2017-09-20 |
Wuzzy |
Fix ammo tooltip icon being white
|
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|
2017-04-25 |
nemo |
turn hwp Ammos overrides into overlays. untested.
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|
2017-04-08 |
KoBeWi |
Water can now be animated
|
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|
2017-04-08 |
Wuzzy |
Load screen: Move “LOADING” from image into text box
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|
2017-04-06 |
Wuzzy |
Fix time box tooltip saying it is not *yet* available in SD
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|
2016-10-09 |
KoBeWi |
added CloudsL and FlakeL
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|
2016-05-09 |
Wuzzy |
Add SetAmmoDescriptionAppendix to Lua API, see issue 82
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|
2016-05-09 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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|
2016-11-16 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
|
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|
2016-05-15 |
unc0rr |
- Use IntToStr() in preference to Str()
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|
2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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|
2016-01-31 |
unc0rr |
Bye-bye TryDo
|
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|
2016-01-19 |
sheepluva |
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
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|
2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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|
2015-11-17 |
antonc27 |
- Removed SDLTry from call to SDL_GL_SetSwapInterval
ios-revival
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|
2015-11-17 |
antonc27 |
- Workaround for problems with SDL_GL_SetSwapInterval on iOS
ios-revival
|
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|
2015-11-13 |
sheepluva |
set engine window icon in sdl2
sdl2transition
|
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|
2015-11-11 |
sheepluva |
add pchar casts to make pas2c happy
sdl2transition
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|
2015-11-10 |
sheepluva |
merge default
sdl2transition
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|
2015-11-10 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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|
2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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|
2015-09-10 |
sheepluva |
merge branch ios-revival into default
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|
2015-08-10 |
antonc27 |
- Actually fix for rendering on iOS ]:->
ios-revival
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|
2015-08-09 |
antonc27 |
- Resolves problem with wrong path to chef hat on iOS
ios-revival
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|
2015-08-08 |
antonc27 |
- Another fix for uRender.pas
ios-revival
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|
2015-08-10 |
sheepluva |
more copyright fixes
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|
2015-03-24 |
sheepluva |
rendering tweaks cont.
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|
2015-03-24 |
sheepluva |
rendering tweaks/cleanup cont.
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|
2015-01-02 |
unc0rr |
Fix crash in case of critical image missing
0.9.21
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|
2014-12-08 |
sheepluva |
make sure view limits are updated at start of game
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|
2014-12-08 |
sheepluva |
clean up fonts
|
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|
2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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|
2014-12-05 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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|
2014-11-22 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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|
2014-11-17 |
sheepluva |
some whitespace fixes
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|
2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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|
2014-06-15 |
sheepluva |
fix videorec build
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|
2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-14 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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2014-06-11 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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2014-06-10 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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|
2014-06-10 |
sheepluva |
some minor tweaks and stuff
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|
2014-06-09 |
sheepluva |
small hat loading tweak
|
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|
2014-06-09 |
sheepluva |
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
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|
2014-04-25 |
unc0rr |
Fix typo leading to crashes
|
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|
2014-02-14 |
unc0rr |
In stats-only mode:
|
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|
2014-02-12 |
unc0rr |
- Remove few PAS2C ifdef's
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|
2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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|
2014-02-11 |
unc0rr |
Small fix which makes pas2c engine successfully replay demos
|
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|
2014-02-10 |
unc0rr |
- Pas2C: make use of 'external' function decorator
|
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|
2014-02-10 |
unc0rr |
Implement needed rtl functions
|
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|
2014-02-09 |
unc0rr |
It compiles \o/
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|
2014-02-08 |
unc0rr |
Implicit type casts to help pas2c
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|
2014-02-07 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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2014-02-07 |
unc0rr |
Pas2C recognizes ansistrings
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|
2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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|
2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
yo dawg, I herd you like PChar...
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|
2014-02-04 |
sheepluva |
remove obsolete type conversions that messed with pas2c
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|
2014-02-04 |
sheepluva |
fix some string related pas2c issues
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|
2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-16 |
sheepluva |
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
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2014-01-16 |
sheepluva |
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
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|
2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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|
2014-01-04 |
nemo |
I'd meant for this to match the frontend
0.9.20
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2013-12-18 |
nemo |
christmas eve too (matches frontend)
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2013-12-16 |
unc0rr |
merge default here
sdl2transition
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2013-12-13 |
unc0rr |
Display team owner in teams widget (addresses issue 174)
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2013-12-10 |
nemo |
clear hat if load fails
|
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2013-12-10 |
cairo |
set holiday hats for nohat hogs
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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|
2013-11-07 |
unc0rr |
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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|
2013-11-05 |
unc0rr |
- Use USESDL12 for old SDL
sdl2transition
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2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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2013-10-29 |
unc0rr |
- More HealthTex to clan structure
|
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|
2013-10-29 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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|
2013-10-13 |
nemo |
fix driver logging
|
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-04 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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2013-04-03 |
koda |
update branch again
webgl
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2013-04-03 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
|
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|
2013-02-19 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
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2013-01-26 |
koda |
update branch
webgl
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|
2013-01-10 |
martin_bede |
Fix tons of warnings
|
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|
2013-01-03 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
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|
2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
|
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|
2012-12-30 |
Michael Hartman |
uStore.pas: Correctly point to shaders
webgl
|
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|
2012-12-25 |
koda |
update branch with default
webgl
|
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|
2012-12-16 |
koda |
bye bye cBits
|
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|
2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
|
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|
2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
|
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2012-11-29 |
Chris Wong |
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
|
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|
2012-11-21 |
koda |
updated branch
webgl
|
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|
2012-11-17 |
unc0rr |
Merge physfslayer branch into default. Have fun!
|
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|
2012-11-15 |
Xeli |
another tweak tomake --stats-only work on headless servers
|
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2012-11-11 |
koda |
finally hwengine in c links without errors
webgl
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|
2012-11-14 |
unc0rr |
Engine loads fine with basic config
physfslayer
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|
2012-11-15 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
|
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|
2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
|
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2012-11-13 |
unc0rr |
- Add physfsrwops library
physfslayer
|
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|
2012-10-28 |
koda |
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
|
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|
2012-10-14 |
nemo |
First pass at cleaver.
|
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|
2012-09-27 |
unc0rr |
Fix some hints
|
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|
2012-08-31 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
|
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|
2012-08-31 |
sheepluva |
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
|
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|
2012-08-31 |
sheepluva |
don't query/print GL_AUX_BUFFERS if video recording is disabled
|
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|
2012-08-31 |
sheepluva |
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
|
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|
2012-08-19 |
Stepan777 |
merge
|
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|
2012-08-17 |
nemo |
This union hasn't been needed for 5 years, and makes using other headers harder.
|
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|
2012-08-05 |
Stepan777 |
merge
|
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|
2012-08-05 |
nemo |
Add bot level to CPU flag
|
file |
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|
2014-01-09 |
unc0rr |
Filter sprSDFlake too, so engine could pass initialization
gl2
|
file |
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|
2014-01-09 |
Wolfgang Steffens |
Import temp.diff which is a try to fix glitches with textures edges
gl2
|
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|
2012-07-08 |
Stepan777 |
First try to use framebuffer, instead of auxilary buffer.
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2012-07-06 |
Stepan777 |
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-06-05 |
Wolfgang Steffens |
Merge
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2012-06-04 |
Stepan777 |
here it is
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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2012-05-28 |
unc0rr |
Some improvements to pas2c
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2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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2012-05-25 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
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2012-05-25 |
Wolfgang Steffens |
merge
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2012-05-23 |
nemo |
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
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2012-05-22 |
Wolfgang Steffens |
Merge
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2012-05-21 |
koda |
better lazy loading for cScaleFactor
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2012-05-17 |
Xeli |
fix sdl13 build
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2012-05-14 |
Wolfgang Steffens |
readded optimization for SetScale
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2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-10 |
unc0rr |
Some work to make more units compile after conversion to c
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
the scope cleanup continues...
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2012-05-05 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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2012-05-03 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
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2012-05-02 |
koda |
rename a few Draw* routines
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-04-12 |
koda |
minor gl debug/comments
|
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|
2012-02-28 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-12 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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2012-02-12 |
koda |
gather context restoration under a single keyword
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2012-02-06 |
Xeli |
fix compiler error for non android build
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2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-01-30 |
koda |
ahem, fix build
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2012-01-29 |
koda |
rotation ftw!!! (engine part)
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2012-01-26 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-12-03 |
unc0rr |
No more nested functions in code
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-15 |
koda |
move the order of reloading texture to workaround buggy drivers
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-14 |
nemo |
reset chat lines too
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2011-11-14 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-05 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-06 |
koda |
(a lot of) ooops
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|
2011-09-30 |
koda |
a little code cleanup
|
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|
2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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2011-09-25 |
Xeli |
merge
hedgeroid
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|
2011-09-25 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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2011-09-16 |
Xeli |
merge
hedgeroid
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|
2011-09-12 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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|
2011-09-11 |
sheepluva |
fix for issue #276
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
unc0rr |
- Don't reload fonts
|
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|
2011-08-31 |
unc0rr |
Fix check for darwin or win32. Add debug message.
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|
2011-08-30 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
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|
2011-08-28 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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|
2011-08-26 |
nemo |
Use frontend value for fullscreening.
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|
2011-08-23 |
koda |
enable window resizing (tested only on linux) - fix issue 103
|
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|
2011-08-28 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
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|
2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-22 |
koda |
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
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2011-08-22 |
nemo |
Free land texture, reset sky colour.
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|
2011-08-21 |
Xeli |
merge
hedgeroid
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|
2011-08-20 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
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|
2011-08-15 |
Xeli |
merge
hedgeroid
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2011-08-14 |
koda |
smaller code cleanup
|
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|
2011-08-14 |
nemo |
Seduction animation. New visual gear type.
|
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|
2011-08-09 |
Xeli |
merge
hedgeroid
|
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2011-08-07 |
koda |
oops this slipped through
|
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|
2011-08-06 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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2011-06-24 |
Xeli |
merge
hedgeroid
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|
2011-06-21 |
Xeli |
First commit..
hedgeroid
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|
2011-06-21 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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2011-06-21 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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|
2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-05-23 |
nemo |
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
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2011-04-29 |
koda |
make sdl1.3 window creation code more readable
|
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2011-04-27 |
koda |
fix some more warnings
|
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2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
|
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|
2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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|
2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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|
2011-04-05 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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2011-03-26 |
koda |
fix a couple of loose ends
|
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2011-03-24 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
|
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2011-03-23 |
koda |
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
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2011-03-17 |
koda |
and or is not or and is not and
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2011-03-13 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-01 |
koda |
Happy 2011 :)
|
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2011-02-07 |
koda |
update sdl apis to use the new rendering functions
|
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|
2011-02-05 |
sheepluva |
initialize pointers properly with nil
|
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|
2011-02-05 |
koda |
cleaning up how chat is handled on idevices
|
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|
2011-02-02 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
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|
2011-02-01 |
sheepluva |
Thou shalt not leak!
|
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2011-01-31 |
koda |
merge 0.9.15 once again
|
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2011-01-30 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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|
2011-01-28 |
sheepluva |
procedure for loading hats
|
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|
2011-01-17 |
koda |
code cleanup
|
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|
2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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|
2010-12-30 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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|
2011-01-22 |
koda |
fixes for maps and quality = 0
0.9.15
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|
2010-12-29 |
nemo |
Unbreak reduce quality on snow/christmas. Thanks Cairo.
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|
2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2010-12-22 |
koda |
damn. it.
|
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|
2010-12-13 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
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2010-11-21 |
unc0rr |
Remove some more circular dependencies
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-20 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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|
2010-11-20 |
unc0rr |
Introduce uGearsRender
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2010-11-18 |
unC0Rr |
Introduce uRenderUtils
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2010-11-18 |
unC0Rr |
Introduce uRender
|
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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|
2010-12-27 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-12 |
Palewolf |
Light trails for bullets
|
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|
2010-11-11 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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2010-11-09 |
nemo |
restore circle
|
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|
2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-12 |
koda |
minor stuff
|
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|
2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
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2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
|
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|
2010-10-09 |
koda |
merge
|
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2010-10-08 |
unc0rr |
Some optimizations
|
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2010-10-09 |
koda |
made the new menu toggable
|
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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|
2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
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|
2010-09-26 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
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|
2010-09-22 |
koda |
captions are scaled down when they're bigger than screen
|
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|
2010-09-22 |
koda |
compilation bugfix and scaling down textures when bigger than screen
|
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|
2010-09-19 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
|
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|
2010-09-17 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
|
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|
2010-09-14 |
smaxx |
Engine:
|
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|
2010-09-12 |
nemo |
Adjust to reduced ammo menu dimensions.
|
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|
2010-09-01 |
smaxx |
Engine:
|
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|
2010-08-26 |
smaxx |
Engine:
|
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|
2010-08-26 |
tiyuri |
Fixes memory leak -Burp
|
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|
2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
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|
2010-08-24 |
smaxx |
Engine:
|
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|
2010-08-23 |
smaxx |
Frontend:
|
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|
2010-07-31 |
koda |
remove trailing spaces from end of line
|
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|
2010-08-18 |
smaxx |
Engine:
experimental3D
|
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
|
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|
2010-08-02 |
koda |
these were removed by mistake
experimental3D
|
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|
2010-07-30 |
smaxx |
Engine:
|
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|
2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
|
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|
2010-07-30 |
smaxx |
Engine:
|
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2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
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|
2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
|
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|
2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
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2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
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2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
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2010-07-07 |
koda |
fix the multitouch shooting and moving
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
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2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-20 |
koda |
some memory caring code
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-06-03 |
smxx |
Engine:
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2010-06-02 |
koda |
a bunch of minor stuff
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-07 |
smxx |
Engine:
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
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2010-05-01 |
smxx |
Engine:
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-29 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-15 |
smxx |
Engine:
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2010-04-10 |
smxx |
Frontend:
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2010-04-09 |
nemo |
Skip loading of splashes
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2010-03-30 |
smxx |
Frontend:
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2010-03-30 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-26 |
smxx |
Engine:
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2010-03-21 |
koda |
fix a small leak
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-20 |
koda |
update project for ipad target
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2010-03-17 |
koda |
restore compilation on simulator and device
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2010-03-06 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-02 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-02-26 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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2010-02-26 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
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2010-02-22 |
smxx |
Engine:
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2010-02-22 |
nemo |
Check the right midpoint font
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2010-02-22 |
nemo |
Fix CJK in tooltips.
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2010-02-15 |
smxx |
Engine:
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2010-02-12 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-02-04 |
koda |
update iphone port to new code from Smaxx
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2010-02-04 |
smxx |
Engine:
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2010-02-04 |
smxx |
Server:
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2010-01-31 |
smxx |
Engine:
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2010-01-30 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
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2010-01-29 |
koda |
LANDSCAPE ON IPHONE
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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2010-01-23 |
koda |
settings tab has now a very nice iphone-like interface
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-16 |
koda |
objc/pascal finally working
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2010-01-16 |
koda |
code cleanup and opengles optimizations
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2010-01-09 |
koda |
move mixed functions in PascalExports
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2010-01-09 |
koda |
iphone overlay button animation
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|
2010-01-07 |
nemo |
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
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2010-01-07 |
nemo |
Drop the LongInt conversion, strip the two tests that are too large
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2010-01-07 |
nemo |
bit of a short circuit to reduce a few pointless tests on most text strings
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2010-01-05 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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2010-01-03 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
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2010-01-03 |
koda |
check for sdl_image and sdl_mixer versions
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2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-12-24 |
koda |
regression, powerpc colors working again
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2009-12-24 |
koda |
introduction of IMG_Init
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|
2009-12-19 |
koda |
update SDLMain.m/.h to latest version
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2009-12-18 |
koda |
complete transition of longword->sdl_color for TTF bindings
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|
2009-12-16 |
koda |
random updates for 10.6 and iphone builds
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2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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2009-11-20 |
koda |
trailing mods from previous commit
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2009-11-20 |
koda |
revamped file access and debug display
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|
2009-11-15 |
koda |
Color Fix in PPC + files fallbacks
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2009-11-15 |
koda |
forgot this file in previous commit
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|
2009-11-14 |
nemo |
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-11 |
koda |
removes workaround except for iphone
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2009-11-10 |
nemo |
unbreak build
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2009-11-10 |
koda |
color works under ppc
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2009-11-05 |
koda |
revert previous commit to remove a wip patch
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2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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2009-11-05 |
koda |
fix iphone build
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2009-11-05 |
koda |
revamped SDLh.pas
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-11-04 |
nemo |
Oops. Accidentally removed the scaling.
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|
2009-11-02 |
nemo |
A basic Spidey hat, leave hat on when roping.
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2009-10-29 |
koda |
add an uninstall target (to be tested)
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2009-10-29 |
koda |
fix missing land on ppc
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-10-25 |
koda |
fix build
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2009-10-25 |
koda |
convert 24 bits images to 32 (faster to manage)
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2009-10-25 |
koda |
completes touch input/control (problems with moving camera)
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2009-10-23 |
koda |
err, complete previous commit
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2009-10-22 |
koda |
update color management for new sdl_image on mac
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2009-10-20 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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2009-10-20 |
koda |
WE HAVE TOUCH INPUT
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2009-10-20 |
koda |
update sdlmain files to 1.2.14
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2009-10-21 |
nemo |
Disable NPOTT in 0.9.12 tag :)
0.9.12
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2009-10-15 |
nemo |
Remove sprFlake from set of clamped textures
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2009-10-14 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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2009-10-12 |
koda |
can compile on iphone again
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-10-12 |
unc0rr |
- Fix camera area with different zoom levels
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2009-09-27 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-08-26 |
nemo |
Lower bound on speech text width for proper rendering
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2009-08-01 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
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2009-07-30 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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2009-07-28 |
nemo |
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
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2009-07-28 |
unc0rr |
- Remove one AddProgress call
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2009-07-12 |
koda |
corrects a wrong binding
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2009-07-11 |
koda |
-fix bamboo theme (unsupported color profile)
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2009-07-11 |
koda |
accessory stuff for iphone
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2009-07-10 |
koda |
real fix for iphone color (reverting previous commit)
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2009-07-09 |
koda |
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
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2009-07-07 |
koda |
-Removal of older WAV files, now useless thanks to OpenAL
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2009-07-06 |
koda |
once again, trying to restore windows compatibility from nemo's experiments
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2009-07-06 |
koda |
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
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2009-07-06 |
koda |
-fix teleport sound when moving to wrong positions
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2009-07-03 |
koda |
reworked progress structure
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2009-06-18 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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2009-06-13 |
unc0rr |
Some work on zooming. Hedgewars are now unplayable.
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2009-06-12 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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2009-06-11 |
unc0rr |
Patch by Smaxx:
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-06-02 |
nemo |
A few FIXME flags for easy grepping
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2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-05-01 |
unc0rr |
nemo's tweaks to bubbles
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2009-04-30 |
unc0rr |
Oops, remove debug stuff
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-13 |
unc0rr |
- Fix training
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2009-04-03 |
unc0rr |
Patch by nemo:
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2009-03-23 |
unc0rr |
patch by koda:
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2009-03-22 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
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2009-03-22 |
unc0rr |
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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