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hedgewars/uRender.pas
2014-06-18
sheepluva
fix search&replace whoopsy
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2014-06-18
sheepluva
cleanup and lol
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2014-06-18
sheepluva
move DrawWaves to uRender
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2014-06-18
sheepluva
more tweaking
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2014-06-18
sheepluva
reuse buffers
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2014-06-18
sheepluva
render tweaks
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2014-06-18
sheepluva
tweak/refactor how water is drawn
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2014-06-17
sheepluva
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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2014-06-17
sheepluva
little visual tweak to weSea rendering
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2014-06-16
sheepluva
various tweaks
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2014-06-15
sheepluva
tweak engine segfault capabilities
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2014-06-15
sheepluva
fix videorec build
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2014-06-14
sheepluva
clean up halting a little
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2014-06-14
sheepluva
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-14
sheepluva
huh? me? nono, don't mind me. I'm just here to clean up.
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2014-06-13
sheepluva
some rendering tweaks
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2014-06-11
sheepluva
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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2014-06-10
sheepluva
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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2014-06-10
sheepluva
some minor tweaks and stuff
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2014-06-04
sheepluva
tweak untint a little (especially in connection with GrayScale)
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21
koda
merge
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2014-01-19
sheepluva
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-12-13
unc0rr
This seems to be enough to fix the bug with sprGirder rendered in stripe
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2013-11-01
unc0rr
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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2013-10-19
nemo
differentiate borders a bit
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2013-06-18
unc0rr
engine links
webgl
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