Mon, 31 Dec 2012 12:12:23 +0200 merged changes
vitiv <nikita.utiu@gmail.com> [Mon, 31 Dec 2012 12:12:23 +0200] rev 8350
merged changes
Tue, 01 Jan 2013 14:21:51 -0500 move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo [Tue, 01 Jan 2013 14:21:51 -0500] rev 8349
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
Sun, 30 Dec 2012 03:00:51 +0100 don't discard older cmake_c_flags
koda [Sun, 30 Dec 2012 03:00:51 +0100] rev 8348
don't discard older cmake_c_flags
Sun, 30 Dec 2012 02:43:24 +0100 GCI2012: CMake List Append
Willie Zhu [Sun, 30 Dec 2012 02:43:24 +0100] rev 8347
GCI2012: CMake List Append
Sat, 29 Dec 2012 22:50:10 +0100 GCI2012: Advanced Keyboard Configuration
dag10 [Sat, 29 Dec 2012 22:50:10 +0100] rev 8346
GCI2012: Advanced Keyboard Configuration - Added "Controls" tab to settings, where you can set master game-wide controls. - Can revert master key bindings to game's default key bind. - Per-team binds now default to "Use my default", but you can override those binds if you want to. - New key binding interface. - Removed redundant second confirmation prompt for deleting a team. - Added "reset all binds" button to the binding interface in both the main settings and team settings. - I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :) (this also closes bug #120)
Sun, 30 Dec 2012 16:04:28 +0200 Preserve windowed resolution after manual resize
vitiv <nikita.utiu@gmail.com> [Sun, 30 Dec 2012 16:04:28 +0200] rev 8345
Preserve windowed resolution after manual resize
Fri, 28 Dec 2012 23:54:42 +0100 ok, enable the splashscreen for win only
koda [Fri, 28 Dec 2012 23:54:42 +0100] rev 8344
ok, enable the splashscreen for win only
Sat, 29 Dec 2012 14:40:20 +0200 Added Support for variable windowed resolution.
vitiv <nikita.utiu@gmail.com> [Sat, 29 Dec 2012 14:40:20 +0200] rev 8343
Added Support for variable windowed resolution.
Fri, 28 Dec 2012 11:00:12 +0100 restore compatibility with cmake 2.6
koda [Fri, 28 Dec 2012 11:00:12 +0100] rev 8342
restore compatibility with cmake 2.6
Thu, 27 Dec 2012 18:16:50 +0100 NSIS workaround no longer necessary
koda [Thu, 27 Dec 2012 18:16:50 +0100] rev 8341
NSIS workaround no longer necessary
Wed, 02 Jan 2013 11:11:49 +0100 install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
koda [Wed, 02 Jan 2013 11:11:49 +0100] rev 8340
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
Thu, 27 Dec 2012 17:08:58 +0100 disable splash on linux
koda [Thu, 27 Dec 2012 17:08:58 +0100] rev 8339
disable splash on linux
Sun, 30 Dec 2012 09:48:52 -0500 Small GL message webgl
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:48:52 -0500] rev 8338
Small GL message
Thu, 27 Dec 2012 17:01:02 +0100 add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
koda [Thu, 27 Dec 2012 17:01:02 +0100] rev 8337
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
Sun, 30 Dec 2012 09:24:30 -0500 uStore.pas: Correctly point to shaders webgl
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:24:30 -0500] rev 8336
uStore.pas: Correctly point to shaders
Thu, 27 Dec 2012 15:56:02 +0100 oops, forgot that data absolute path only applies to linux
koda [Thu, 27 Dec 2012 15:56:02 +0100] rev 8335
oops, forgot that data absolute path only applies to linux
Sun, 30 Dec 2012 09:23:30 -0500 Added shaders and -GL2 option webgl
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:23:30 -0500] rev 8334
Added shaders and -GL2 option
Thu, 27 Dec 2012 15:32:48 +0100 move DATA_INSTALL_DIR to the configurable options section
koda [Thu, 27 Dec 2012 15:32:48 +0100] rev 8333
move DATA_INSTALL_DIR to the configurable options section
Tue, 25 Dec 2012 05:15:49 +0100 fix hwc install and pas2c preprocessing (but not total conversion) webgl
koda [Tue, 25 Dec 2012 05:15:49 +0100] rev 8332
fix hwc install and pas2c preprocessing (but not total conversion)
Thu, 27 Dec 2012 13:24:57 +0100 typo when using DATA_INSTALL_DIR
koda [Thu, 27 Dec 2012 13:24:57 +0100] rev 8331
typo when using DATA_INSTALL_DIR
Tue, 25 Dec 2012 04:45:22 +0100 update branch with default webgl
koda [Tue, 25 Dec 2012 04:45:22 +0100] rev 8330
update branch with default
Thu, 27 Dec 2012 12:31:23 +0400 Fix build
unc0rr [Thu, 27 Dec 2012 12:31:23 +0400] rev 8329
Fix build
Tue, 25 Dec 2012 02:30:00 +0100 GCI2012: Feedback Redo
dag10 [Tue, 25 Dec 2012 02:30:00 +0100] rev 8328
GCI2012: Feedback Redo
Tue, 25 Dec 2012 01:13:07 +0100 convert Game() library call to argc,argv format so that we can use the new parsing functions
koda [Tue, 25 Dec 2012 01:13:07 +0100] rev 8327
convert Game() library call to argc,argv format so that we can use the new parsing functions
Mon, 24 Dec 2012 12:52:14 -0500 Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
nemo [Mon, 24 Dec 2012 12:52:14 -0500] rev 8326
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
Mon, 24 Dec 2012 17:07:12 +0100 GCI2012: Change Argument Passing Between Frontend and Engine
RowanD [Mon, 24 Dec 2012 17:07:12 +0100] rev 8325
GCI2012: Change Argument Passing Between Frontend and Engine
Mon, 24 Dec 2012 16:23:55 +0100 merge
koda [Mon, 24 Dec 2012 16:23:55 +0100] rev 8324
merge
Mon, 24 Dec 2012 15:41:45 +0100 get executable directory at runtime rather than configure time
koda [Mon, 24 Dec 2012 15:41:45 +0100] rev 8323
get executable directory at runtime rather than configure time
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