hedgewars/uGame.pas
Mon, 31 Oct 2011 03:08:16 +0100 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Fri, 09 Sep 2011 05:15:45 +0200 Xeli merge hedgeroid
Thu, 08 Sep 2011 15:39:30 +0400 unc0rr Remove unnecessary and wrong check
Wed, 24 Aug 2011 12:34:37 +0200 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
Sun, 21 Aug 2011 19:29:04 -0400 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
Fri, 19 Aug 2011 03:32:07 +0200 Xeli Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
Thu, 18 Aug 2011 22:37:23 +0200 Xeli aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Mon, 25 Apr 2011 06:38:59 +0200 koda initial refactoring of ObjcExports and OverlayViewController
Thu, 21 Apr 2011 07:41:24 +0200 koda Clean Augean stables 2 (pascal has classnames available)
Sun, 10 Apr 2011 20:24:25 +0400 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Wed, 01 Dec 2010 01:43:55 +0100 koda un-break also the ios project
Wed, 24 Nov 2010 15:40:28 -0500 nemo move this call to where the game tick is actually incremented
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Mon, 01 Nov 2010 02:47:30 +0100 koda also update health bars when one joins a netgame
Sun, 31 Oct 2010 18:28:12 +0100 koda fix issue 63 and draw health bars right away for savefiles
Sun, 31 Oct 2010 18:05:48 +0100 koda call initIPC for savefiles only on iOS
Sat, 09 Oct 2010 18:00:53 +0200 koda made the new menu toggable
Thu, 07 Oct 2010 02:03:01 +0200 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
Sun, 26 Sep 2010 03:41:08 +0200 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
Sat, 25 Sep 2010 03:04:22 +0200 koda have Saves restart net when loaded, also resumes music
Thu, 22 Jul 2010 12:47:32 +0200 koda reduce the number of keywords used and switch to BMP format for screenshots
Sun, 16 May 2010 19:24:38 +0000 koda unbreak stuff
Sun, 16 May 2010 17:23:30 +0000 koda update sdl functions to latest revision
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Mon, 15 Feb 2010 21:54:26 +0000 smxx Engine:
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Sat, 14 Nov 2009 11:06:55 +0000 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Sun, 25 Oct 2009 15:55:49 +0000 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sat, 24 Oct 2009 13:50:31 +0000 koda more updates on touch input/control
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Mon, 19 Jan 2009 18:50:23 +0000 unc0rr Unfuckup spectating
Mon, 19 Jan 2009 18:15:31 +0000 unc0rr Fix 'youll regret that' voicepack
Thu, 08 Jan 2009 18:41:48 +0000 unc0rr - Remove useless patch
Thu, 08 Jan 2009 18:32:00 +0000 unc0rr Oops, fix last patch
Thu, 08 Jan 2009 18:01:30 +0000 unc0rr Don't send empty packets when spectating (probably fixes queue error when spectating)
Fri, 02 Jan 2009 14:22:33 +0000 unc0rr Quick replay round to spectators until current move
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Thu, 08 May 2008 20:30:34 +0000 unc0rr Fix handling '/skip' command during net game
Wed, 07 May 2008 14:59:59 +0000 unc0rr Fix bug with demos and saves after restoring round from save
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 20 Jan 2008 21:53:22 +0000 unc0rr Oops, this is right fix for assert
Sun, 02 Dec 2007 17:29:20 +0000 unc0rr 's' key to speed up demo playing
Fri, 21 Sep 2007 18:55:44 +0000 unc0rr Add CurrentHedgehog variable which simplifies code
Thu, 24 May 2007 18:48:35 +0000 unc0rr - Fix desert eagle
Sun, 11 Feb 2007 15:33:19 +0000 unc0rr AI thinks in separate thread
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Tue, 23 Jan 2007 16:59:05 +0000 unc0rr - New Land Generator
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Mon, 27 Nov 2006 17:29:08 +0000 unc0rr Pause support (mouse cursor is released when the game is paused)
Thu, 12 Oct 2006 18:52:00 +0000 unc0rr - Many small fixes
Sun, 08 Oct 2006 18:17:52 +0000 unc0rr Bots are in the same thread as game. Fixes FreePascal issues.
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Tue, 26 Sep 2006 11:53:12 +0000 unc0rr "Trusted" binds
Sun, 24 Sep 2006 18:29:14 +0000 unc0rr Ammo menu now works!
Mon, 11 Sep 2006 21:44:38 +0000 unc0rr - Many fixes to AI
Thu, 17 Aug 2006 13:54:18 +0000 unc0rr - Many small fixes in engine
Sat, 12 Aug 2006 17:41:02 +0000 unc0rr - Initialize translations earlier
Fri, 11 Aug 2006 20:00:29 +0000 unc0rr Small fixes for better FPC compatibility
Thu, 27 Jul 2006 15:24:14 +0000 unc0rr - Fix various bugs
Sun, 16 Jul 2006 08:13:51 +0000 unc0rr - New test map
Sat, 08 Jul 2006 21:40:03 +0000 unc0rr - Unicode support for team and hedgehogs names
Thu, 29 Jun 2006 18:27:53 +0000 unc0rr Basic save support in engine
Wed, 28 Dec 2005 22:18:11 +0000 unc0rr With this patch the game doesn't crash when gaming by net
Tue, 23 Aug 2005 16:17:53 +0000 unc0rr - set svn:eol-style to native
Mon, 22 Aug 2005 21:38:06 +0000 unc0rr - On every frame there was made one superfluous game tick resulting in variable game speed
Mon, 22 Aug 2005 13:35:41 +0000 unc0rr Add current sources.
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