hedgewars/uGears.pas
2018-07-29 nemo and fix index
2018-07-29 nemo oh. and indent that loop
2018-07-29 nemo add wrap check
2018-04-25 Wuzzy Fix hog being unable to walk after using sniper rifle without firing both shots
2018-04-12 Wuzzy Don't let hedgehogs moan if they take 0 Sudden Death damage
2018-03-15 Wuzzy gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
2018-03-12 Wuzzy Lua API: Add onSkipTurn callback, called when hog skips
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-02-17 Wuzzy Fix onEndTurn being called in multishoot
2018-02-09 Wuzzy Show subtle heal effect for healing hogs in health reset mode
2018-02-08 Wuzzy Add callback: onEndTurn
2018-02-08 Wuzzy Fix timebox being usable in SD w/ damage=0
2018-02-07 Wuzzy Refactor Sudden Death starting into own function
2018-02-07 Wuzzy Fix green color channel on themes with sd-tint (#566)
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-09-30 sheepluva fix some fpc hints
2017-09-01 nemo remove the collision addition for hogs again.
2017-08-09 nemo Add checkins so that spawning on top of things is possible too
2017-04-25 Wuzzy Fix sndBoring being played when force-ending turn due to victory
2017-04-22 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
2017-04-10 Wuzzy Render gear timers in front of water
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-04-07 Wuzzy Harden the countdown sound check
2016-05-01 Wuzzy Enable timer warning sounds in hog placement phase
2016-04-30 Wuzzy Fix sniper rifle making timer gray all the time
2016-04-30 Wuzzy Make timer gray while the time is not running or while it is paused
2016-04-30 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-11-19 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-11-16 sheepluva reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
2016-11-16 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-11-15 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
2016-11-15 Wuzzy Remove old Fort Mode from frontend
2016-10-03 nemo Make frozen hogs poison immune
2016-05-06 sheepluva <unC0Rr> might be somewhere width used instead of rightx
2016-04-27 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27 sheepluva fix incorrect debug message
2016-04-26 sheepluva create forts in random order
2016-04-26 sheepluva Fort Mode: allow more than 2 clans
2016-04-26 sheepluva cleaning up team divide mode code from last night a little
2016-04-26 sheepluva divided teams: better horizontal clan distribution
2016-04-25 sheepluva "divided teams" modifier will now work with more than 2 teams!
2016-01-31 unc0rr Bye-bye TryDo
2016-01-12 sheepluva pas2c still does (not like) this
2015-12-31 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-12-30 nemo call this faller scrambling less often.
2015-10-10 sheepluva Lua-API: onSuddenDeath hook
2015-08-10 sheepluva more copyright fixes
2015-07-19 sheepluva add some chat message colors
2015-07-13 sheepluva just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
2015-03-22 sheepluva make using hog speech a bit more comfortable
2015-02-17 nemo avoid airmines too when spawning
2015-02-14 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-11-17 sheepluva some whitespace fixes
2014-11-16 sheepluva fix health crate collision
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-11-11 unc0rr Fix some stuff from coverity
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