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hedgewars/uStore.pas
2012-04-21
unc0rr
- Remove support for variables in command handlers
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2012-04-12
koda
minor gl debug/comments
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2012-02-28
nemo
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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2012-02-17
koda
the most important commit of the year
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2012-02-12
koda
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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2012-02-12
koda
gather context restoration under a single keyword
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2012-02-06
Xeli
fix compiler error for non android build
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2012-02-05
koda
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-01-30
koda
ahem, fix build
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2012-01-29
koda
rotation ftw!!! (engine part)
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2012-01-26
Xeli
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-07
nemo
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-12-03
unc0rr
No more nested functions in code
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2011-11-27
unc0rr
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-24
koda
GSoC 2011: Android port - merged mainstream
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2011-11-17
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-15
koda
move the order of reloading texture to workaround buggy drivers
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2011-11-14
nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-14
nemo
reset chat lines too
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2011-11-14
nemo
Since I'm storing the text string anyway, might as well recreate captions on resize as well
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2011-11-12
Xeli
merge...i think
hedgeroid
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2011-11-05
koda
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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2011-10-28
koda
one dangerous merge
hedgeroid
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2011-10-06
koda
(a lot of) ooops
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2011-09-30
koda
a little code cleanup
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2011-09-25
koda
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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2011-09-25
Xeli
merge
hedgeroid
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2011-09-25
koda
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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2011-09-16
Xeli
merge
hedgeroid
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