y2kbugxp90@gmail.com [Sun, 10 Apr 2011 05:09:41 +0000] rev 5131
Got a start on localizing all these strings.
unc0rr [Sun, 10 Apr 2011 20:24:25 +0400] rev 5130
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
y2kbugxp90@gmail.com [Sun, 10 Apr 2011 04:23:27 +0000] rev 5129
The first of several Japanese language localization patches.
nemo [Sat, 09 Apr 2011 15:54:28 -0400] rev 5128
Check for 0 health to avoid div by 0. spotted by mikade.
claymore [Fri, 08 Apr 2011 21:15:57 +0200] rev 5127
added Balanced Random Weapon gameplay script
claymore [Fri, 08 Apr 2011 18:50:12 +0200] rev 5126
Frontend: room rename
sheepluva [Fri, 08 Apr 2011 13:42:25 +0200] rev 5125
//
sheepluva [Fri, 08 Apr 2011 11:40:18 +0200] rev 5124
comments
sheepluva [Fri, 08 Apr 2011 04:30:28 +0200] rev 5123
guess what. comments. yay for burning commits
sheepluva [Fri, 08 Apr 2011 03:07:04 +0200] rev 5122
some more comments *yawns*
sheepluva [Thu, 07 Apr 2011 23:54:09 +0200] rev 5121
added some comments in order to confuse the GSoC students as much as possible ;D
nemo [Thu, 07 Apr 2011 14:13:11 -0400] rev 5120
redundant now
unc0rr [Thu, 07 Apr 2011 21:43:43 +0400] rev 5119
Fix crash in server (accessing deleted room)
nemo [Thu, 07 Apr 2011 11:30:56 -0400] rev 5118
For mikade - bit more flexibility in script captions
igorko [Thu, 07 Apr 2011 13:26:56 +0200] rev 5117
mono version for ukranian voices
koda [Thu, 07 Apr 2011 13:21:11 +0200] rev 5116
merge
sheepluva [Thu, 07 Apr 2011 01:45:38 +0200] rev 5115
fix indentation and missing newline at end of file
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:56:05 +0200] rev 5114
Improved random name generation (now a random fort and random grave is choosen
from the available ones)
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:55:22 +0200] rev 5113
background stars won't go all in the same direction anymore
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 11:51:23 +0200] rev 5112
avoided some ambiguous function calls
koda [Wed, 06 Apr 2011 00:30:02 +0200] rev 5111
merge
nemo [Tue, 05 Apr 2011 16:27:58 -0400] rev 5110
set cLocale even for en
koda [Wed, 06 Apr 2011 00:29:49 +0200] rev 5109
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:15:20 -0400] rev 5108
Fixing
issue #211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
nemo [Tue, 05 Apr 2011 16:23:52 -0400] rev 5107
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
koda [Tue, 05 Apr 2011 22:21:02 +0200] rev 5106
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:05:41 -0400] rev 5105
Testing a merge.
sheepluva [Tue, 05 Apr 2011 20:28:44 +0200] rev 5104
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
XD
koda [Tue, 05 Apr 2011 17:10:48 +0200] rev 5103
fix windows compilation
nemo [Tue, 05 Apr 2011 11:00:18 -0400] rev 5102
oops. forgot the parent cmakelist
igorko [Tue, 05 Apr 2011 10:59:23 -0400] rev 5101
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
koda [Mon, 04 Apr 2011 16:27:27 +0200] rev 5100
you can use esc to exit chat when input is empty
koda [Mon, 04 Apr 2011 12:53:11 +0200] rev 5099
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix
issue #111)
unc0rr [Sun, 03 Apr 2011 20:07:05 +0400] rev 5098
Allow to rename room
unc0rr [Sun, 03 Apr 2011 19:27:48 +0400] rev 5097
dammit, merge
koda [Sun, 03 Apr 2011 16:46:20 +0200] rev 5096
small tweak for bundle creation
koda [Sun, 03 Apr 2011 16:34:12 +0200] rev 5095
fix autorelease pools not being set (
issue #209) and format code a little
unc0rr [Sun, 03 Apr 2011 19:26:53 +0400] rev 5094
- Update .pro file
- Add a label in chat widget with a number of nicks listed
unc0rr [Sun, 03 Apr 2011 16:31:48 +0400] rev 5093
Some polishing
unc0rr [Sun, 03 Apr 2011 16:31:40 +0400] rev 5092
Fix crash when old room admin becomes new room admin
unc0rr [Sun, 03 Apr 2011 13:34:04 +0400] rev 5091
Show only logged-in clients quit messages
unc0rr [Sun, 03 Apr 2011 13:31:33 +0400] rev 5090
Use readInt_
nemo [Sat, 02 Apr 2011 22:17:08 -0400] rev 5089
This better matches lua headers
nemo [Sat, 02 Apr 2011 20:33:06 -0400] rev 5088
use PtrInt to match lua's use of ptrdiff. Needs testing.
koda [Sat, 02 Apr 2011 20:57:40 +0200] rev 5087
cmd+m should minimize the app as per apple human guidelines
unc0rr [Sat, 02 Apr 2011 21:20:18 +0400] rev 5086
STM not needed too
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:02:26 -0400] rev 5085
Reverting..
koda [Sat, 02 Apr 2011 18:55:46 +0200] rev 5084
merge -- this time i tested
Zorg <zorgiepoo@gmail.com> [Sun, 03 Apr 2011 00:13:38 -0400] rev 5083
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:52:19 -0400] rev 5082
Forgot to add this too..
koda [Sat, 02 Apr 2011 18:31:58 +0200] rev 5081
merge from zorg's clone
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:50:07 -0400] rev 5080
I forgot to add this file.
unc0rr [Sat, 02 Apr 2011 20:01:40 +0400] rev 5079
merge
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 02:34:54 -0400] rev 5078
Removing pages.cpp and splitting it up into various files.
unc0rr [Sat, 02 Apr 2011 20:01:20 +0400] rev 5077
Some fixes. Can't reproduce ghosts now.
nemo [Fri, 01 Apr 2011 16:22:49 -0400] rev 5076
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo [Tue, 29 Mar 2011 20:10:56 -0400] rev 5075
not useful for visual gears, and apparently not helpful for consistency
nemo [Tue, 29 Mar 2011 18:06:39 -0400] rev 5074
eh. 1,000,000 might be better...
nemo [Tue, 29 Mar 2011 17:57:04 -0400] rev 5073
oops. vg dX/dY - just for consistency
nemo [Tue, 29 Mar 2011 17:52:04 -0400] rev 5072
dX/dY will return int * 100,000