QTfrontend/ui/widget/gamecfgwidget.cpp
Mon, 25 May 2015 15:48:07 -0400 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
Tue, 17 Feb 2015 12:09:27 -0500 nemo Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
Sun, 15 Feb 2015 21:27:27 -0500 nemo oops, forgot this annoying thing
Sat, 14 Feb 2015 22:25:31 -0500 nemo hook up to frontend
Mon, 10 Nov 2014 01:05:36 +0300 unc0rr - Not only that, nemo, not only that (.cpp)
Sun, 09 Nov 2014 17:01:05 -0500 nemo oh. one more param
Sun, 09 Nov 2014 16:38:26 -0500 nemo Copypasta to hopefully hook up net sync correctly.
Sat, 08 Nov 2014 11:26:16 -0500 nemo Partially hook up feature size so horrorcat has something to test.
Sun, 24 Aug 2014 23:53:33 +0400 unc0rr Also pass maze_size parameter to perlin generator in game mode
Thu, 19 Jun 2014 23:32:11 +0400 unc0rr Fix issue #791:
Sun, 23 Feb 2014 13:47:15 -0500 nemo use data not text, so DLC doesn't get an *
Sun, 23 Feb 2014 10:06:58 -0500 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Wed, 01 Jan 2014 23:28:24 +0400 unc0rr Prepend '!' to 42nd scheme parameter in network traffic
Wed, 01 Jan 2014 14:16:01 +0400 unc0rr Special script parameter variable in game scheme
Tue, 10 Dec 2013 00:00:08 +0400 unc0rr Don't send empty theme in config
Thu, 03 Oct 2013 14:47:33 -0400 nemo add world edges to config
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Wed, 10 Apr 2013 00:13:26 +0400 unc0rr Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
Fri, 01 Feb 2013 18:07:43 -0500 dag10 Made map preview a random/edit button again.
Sun, 27 Jan 2013 20:17:30 -0500 dag10 Reorganized layout and appearance of rooms list page.
Fri, 25 Jan 2013 13:59:27 +0100 sheepluva big indentation/whitespaces cleanup
Wed, 23 Jan 2013 16:35:26 -0500 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
Mon, 21 Jan 2013 21:52:49 -0500 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
Mon, 14 Jan 2013 12:45:01 +0100 dag10 GCI2012: No More Hovering
Mon, 14 Jan 2013 11:19:59 +0100 dag10 GCI2012: Improve Game Configuration Widget
Thu, 22 Nov 2012 01:19:16 +0400 unc0rr Try to use map preview facilities: flibqtfrontend
Tue, 23 Oct 2012 06:50:19 +0200 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
Sat, 20 Oct 2012 22:43:25 -0400 nemo fix trophyrace. also tweak it a little
Sun, 17 Jun 2012 21:45:49 +0400 unc0rr - Move colorsModel to appropriate place
Tue, 01 May 2012 21:24:04 +0200 sheepluva roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
Sun, 29 Apr 2012 20:52:10 +0200 sheepluva map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
Sun, 29 Apr 2012 17:12:49 +0200 sheepluva hello GameStyleModel
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Thu, 26 Apr 2012 07:22:05 +0200 sheepluva renaming HWDataManager -> DataManager
Sun, 26 Feb 2012 12:56:53 -0500 nemo ugh
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Fri, 21 Oct 2011 20:58:49 +0200 sheepluva fix multiplayer script loading
Thu, 06 Oct 2011 00:11:55 +0400 unc0rr - Frontend: don't pass /script for missions
Wed, 28 Sep 2011 19:27:56 +0200 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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