2017-09-30 |
sheepluva |
fix some fpc hints
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2017-09-30 |
sheepluva |
fix copypasta fail that caused segfaults (esp. in pas2c)
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2017-09-30 |
sheepluva |
workaround to fix pas2c mistyping a constant as bool
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2017-04-08 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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2016-11-19 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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2016-11-19 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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2016-10-15 |
sheepluva |
fix copypastafail (incorrect variable name) and whitespaces
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2016-10-15 |
KoBeWi |
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
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2016-06-21 |
sheepluva |
remove experimental in-game credits code
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2016-05-15 |
sheepluva |
drop SysUtils inclusion from 5 files where it is not needed anymore
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2016-04-29 |
sheepluva |
show credits only briefly
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2016-04-29 |
sheepluva |
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
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2016-04-29 |
sheepluva |
music credits etc.
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2016-04-28 |
sheepluva |
merge 3 new sound effects added by Wuzzy
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2016-04-13 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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2016-04-23 |
sheepluva |
fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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2016-01-12 |
sheepluva |
use MIX_DEFAULT_FORMAT for sound
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2016-01-12 |
sheepluva |
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-10-30 |
antonc27 |
- Return of stereo sound for mobile!
ios-revival
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2015-09-02 |
sheepluva |
allow holding PRECISE key to switch portal ball colors in reverse order
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-06-23 |
sheepluva |
fallback to Default voicepack if specified voicepack is not available
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-06-03 |
nemo |
theme configurable sudden death music. untested
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-29 |
koda |
add hog freeze sound
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2013-05-29 |
nemo |
add ice beam sound
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2013-05-28 |
nemo |
frozen hog impact. koda says he'll add the beam
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2013-05-07 |
nemo |
oh right. and uSound. the main culprit.
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-06 |
unc0rr |
PhysFS-aware check for directory existence. Should fix issue 511.
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2013-02-05 |
nemo |
Trying to prevent audio mute from endlessly spamming. Untested.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-04 |
Mitchell Kember |
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
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2012-12-02 |
unc0rr |
Fix check for file existance
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2012-12-01 |
koda |
use High() to avoid future out of bounds in uSound
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2012-12-01 |
nemo |
oups
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-17 |
unc0rr |
Use (undocumented) Mix_LoadMUS_RW to load music
physfslayer
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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2012-11-11 |
koda |
merge with latest default
webgl
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2012-11-08 |
nemo |
couple of nots
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2012-11-06 |
nemo |
This should ensure zsm doesn't screw up locale, hopefully.
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2012-11-06 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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2012-11-07 |
koda |
parentheses for everyone
webgl
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2012-10-30 |
koda |
another stake at variable pre-initialisation - we lost preview logging in the course
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2012-10-28 |
koda |
* fix initialisation, preload values and then read args
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2012-07-24 |
nemo |
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
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2012-07-20 |
koda |
ooops (and indentation)
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2012-07-20 |
koda |
press 8 to mute audio while ingame
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-11 |
unc0rr |
More tolerance to pas2c
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2012-05-11 |
unc0rr |
Make pas2c happier with uSound
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2012-05-10 |
unc0rr |
Some work to make more units compile after conversion to c
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2012-05-05 |
koda |
fix more breakage
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2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-04-08 |
koda |
when focus is lost lower the volume to a minimum
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2012-01-06 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
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2011-12-09 |
nemo |
missing nil
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2011-11-30 |
Henek |
present somthing that could be taken as a structure
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-13 |
koda |
be more gentle when you stop channels at the end of the game
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2011-11-13 |
nemo |
Use -1 to clear all channels before playing victory sound
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2011-11-13 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
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2011-11-13 |
nemo |
Clear all other sounds before playing flawless victory / victory
0.9.17
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-09-30 |
koda |
a little code cleanup
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-15 |
sheepluva |
moar sparkles :3
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2011-09-15 |
nemo |
Avoid hog repeating himself
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-23 |
nemo |
restore screwed up test
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2011-08-24 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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2011-08-22 |
nemo |
Put it in the add as well
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2011-08-22 |
nemo |
Add check for no sound
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-21 |
Xeli |
changed an ifdef so that android too uses mono sound
hedgeroid
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2011-06-13 |
nemo |
Bit more reusability
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-04-10 |
sheepluva |
//
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2011-04-05 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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2011-03-26 |
koda |
fix a couple of loose ends
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-27 |
nemo |
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
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2011-02-26 |
koda |
usound: added function for loops with fade in and out
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2011-02-19 |
koda |
remove unused ios code
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2010-12-05 |
koda |
add a simple check to prevent loading sounds when device is muted
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2010-11-21 |
unc0rr |
Remove some more circular dependencies
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Move variables from uConsts to uVariables
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-09-04 |
koda |
typos, reduced sound size and last minute fixes
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-24 |
koda |
use external libs more consistently
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2010-07-23 |
koda |
sound is loaded lazily
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2010-07-03 |
koda |
further code cleanup and less redundancy
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2010-06-21 |
koda |
memory management for openalbridge
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2010-05-04 |
smxx |
Engine:
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