hedgewars/HHHandlers.inc
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-04-10 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-03-22 nemo tweak to crosshair
2011-03-20 nikin nikin just wants to get commit count up
2011-03-20 nikin Remove floating point to avoid desync
2011-03-20 nemo Adjust conditions for showing crosshair
2011-03-20 nikin percentage modifier for get away time
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-08 nemo Issue #194, turn off followgear for altuse
2011-03-01 koda Happy 2011 :)
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-13 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-09 unc0rr Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-07 unc0rr Keep track of which hog's weapon does damage
2010-12-30 sheepluva fix portal gun wrong color issue
2010-12-23 nemo Tweak more wind values / densities
2010-12-22 nemo braces fail
2010-12-22 nemo apply cGravityf when changing cGravity
2010-12-20 nemo Snowball weapon
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-13 nemo Apply wind while roping too (with the game flag set)
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-11 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11 nemo Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-10 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-09 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
2010-11-07 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
2010-11-05 nemo revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
2010-11-05 nemo I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
2010-11-05 nemo This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-10-30 nemo clear poison on death
2010-10-29 nemo This should only allow switching from portal gun and the like.
2010-10-23 Tobias Neumann Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-11 nemo set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
2010-10-11 nemo Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11 nemo restore the delay between shots
2010-10-11 nemo Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
2010-10-11 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-10-10 nemo Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
2010-10-10 nemo Check on an infinite attacks mode, still many problems in actual weapons
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-09-29 nemo Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
2010-09-26 nemo remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
2010-09-26 nemo Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
2010-09-22 smaxx Engine:
2010-09-12 smaxx Sounds:
2010-09-08 nemo Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
2010-09-06 nemo Fix selection while in UFO
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-08-25 tiyuri Some survival mode changes by burp
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-07-29 smaxx Engine:
2010-05-28 smxx Engine (Henek):
less more (0) -300 -100 -60 tip