2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-03-22 |
nemo |
tweak to crosshair
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2011-03-20 |
nikin |
nikin just wants to get commit count up
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2011-03-20 |
nikin |
Remove floating point to avoid desync
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2011-03-20 |
nemo |
Adjust conditions for showing crosshair
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2011-03-20 |
nikin |
percentage modifier for get away time
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-16 |
Henek |
added GetCurAmmoType to lua
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2011-03-08 |
nemo |
Issue #194, turn off followgear for altuse
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-22 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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2011-01-13 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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2011-01-09 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
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2011-01-07 |
unc0rr |
Keep track of which hog's weapon does damage
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2010-12-30 |
sheepluva |
fix portal gun wrong color issue
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2010-12-23 |
nemo |
Tweak more wind values / densities
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2010-12-22 |
nemo |
braces fail
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2010-12-22 |
nemo |
apply cGravityf when changing cGravity
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2010-12-20 |
nemo |
Snowball weapon
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2010-11-18 |
nemo |
remove some more PHedgehog casts
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2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-13 |
nemo |
Apply wind while roping too (with the game flag set)
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2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
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2010-11-11 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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2010-11-11 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
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2010-11-10 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
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2010-11-09 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
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2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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2010-11-05 |
nemo |
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
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2010-11-05 |
nemo |
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
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2010-11-05 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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2010-10-30 |
nemo |
clear poison on death
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2010-10-29 |
nemo |
This should only allow switching from portal gun and the like.
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2010-10-23 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
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2010-10-11 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
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2010-10-11 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-11 |
nemo |
restore the delay between shots
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2010-10-11 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
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2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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2010-10-10 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-09-29 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
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2010-09-26 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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2010-09-26 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
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2010-09-22 |
smaxx |
Engine:
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2010-09-12 |
smaxx |
Sounds:
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2010-09-08 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
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2010-09-06 |
nemo |
Fix selection while in UFO
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-08-25 |
tiyuri |
Some survival mode changes by burp
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-07-29 |
smaxx |
Engine:
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2010-05-28 |
smxx |
Engine (Henek):
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