Sun, 19 Aug 2018 09:54:46 -0400 |
nemo |
and melon for Mutant
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Fri, 17 Aug 2018 22:35:01 -0400 |
nemo |
stray line
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Fri, 17 Aug 2018 22:23:19 -0400 |
nemo |
more wrapping
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Fri, 17 Aug 2018 20:13:33 -0400 |
nemo |
basic AI bazooka wrapping.
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Wed, 11 Jul 2018 18:13:52 +0200 |
Wuzzy |
Fix aihDoesntMatter still being attacked with air attack
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Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Sat, 08 Apr 2017 21:43:48 +0200 |
Wuzzy |
Add ammotype amDuck for rubber duck
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Thu, 31 Dec 2015 10:17:15 -0500 |
nemo |
Disable digging on solid land
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Thu, 31 Dec 2015 16:26:21 +0300 |
unc0rr |
AI is pretty good at using Bee weapon
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Thu, 31 Dec 2015 14:00:27 +0300 |
unC0Rr |
Some WIP for bee
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Mon, 08 Dec 2014 10:30:20 -0500 |
nemo |
init timer to 0
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