Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 13:53:34 +0200] rev 12315
Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
sheepluva [Sun, 23 Apr 2017 22:21:41 +0200] rev 12314
Jungle Theme: allow flower object to go across gaps
sheepluva [Sun, 23 Apr 2017 18:23:59 +0200] rev 12313
Art theme: fix alpha in landtex
sheepluva [Sun, 23 Apr 2017 17:27:07 +0200] rev 12312
clean up flake falling/rising code. this should fix
issue #157
sheepluva [Sun, 23 Apr 2017 14:38:33 +0200] rev 12311
fix fort mode's edge adjustments getting lost with weWrap.
issue #181
Wuzzy <almikes@aol.com> [Sun, 23 Apr 2017 04:47:13 +0200] rev 12310
HedgeEditor: Fix maximum ammos sprite ID being 1 too low
Wuzzy <almikes@aol.com> [Sun, 23 Apr 2017 00:21:11 +0200] rev 12309
Fix broken ammo preview caused by previous commit
Yes, I'm dumb.
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:55:49 +0200] rev 12308
Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
This happens when all enemy hogs are frozen
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:30:46 +0200] rev 12307
Lock ammo scheme of TechRacer (is ignored anyway)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:06:47 +0200] rev 12306
Fix sniper rifle disabling laser sight utility after shooting
sheepluva [Sat, 22 Apr 2017 22:23:49 +0200] rev 12305
fix campaign missions not showing up for me
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 20:37:51 +0200] rev 12304
Backed out
changeset 071a05275798
Reason: Can't switch weapon forwards while preventing slipping, or while doing precise aiming
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 19:30:24 +0200] rev 12303
Fix warning caused in uGearsHedgehog.pas
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:58:25 +0200] rev 12302
Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:36:57 +0200] rev 12301
Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:12:58 +0200] rev 12300
Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:00:57 +0200] rev 12299
Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 04:17:51 +0200] rev 12298
Stretch teamselwidget across whole page in local multiplayer page
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 02:33:32 +0200] rev 12297
Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
Wuzzy <almikes@aol.com> [Fri, 21 Apr 2017 17:54:28 +0200] rev 12296
Only select from default graves and forts for new themes
Wuzzy <almikes@aol.com> [Fri, 21 Apr 2017 17:42:09 +0200] rev 12295
Add DLC filtering in DataManager.cpp and namegen.cpp
nemo [Thu, 20 Apr 2017 11:22:29 -0400] rev 12294
For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
Wuzzy <almikes@aol.com> [Thu, 20 Apr 2017 02:38:45 +0200] rev 12293
Make health gain message translatable
Wuzzy <almikes@aol.com> [Thu, 20 Apr 2017 00:04:35 +0200] rev 12292
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:26:24 +0200] rev 12291
Call hog stupid for selfkilling
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:10:12 +0200] rev 12290
Call hedgehogs stupid for poisoning themselves
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 22:03:11 +0200] rev 12289
Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 20:50:57 +0200] rev 12288
Fix incorrect Mutant score message color
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 20:21:15 +0200] rev 12287
Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 17:50:31 +0200] rev 12286
New Lua call: EndTurn to end turn
koda [Wed, 19 Apr 2017 08:35:31 -0400] rev 12285
travis: Exclude gcc for the macOS target
gcc is just a symlink to clang on this platform.
Wuzzy <almikes@aol.com> [Wed, 19 Apr 2017 00:46:54 +0200] rev 12284
Add a few more announcer messages, loosely based on forum suggestions from https://hedgewars.org/node/1195
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 22:56:28 +0200] rev 12283
Add a few announcer messages suggested by Star and Moon
KoBeWi <kobewi4e@gmail.com> [Tue, 18 Apr 2017 22:27:25 +0200] rev 12282
Change water speed range for better precision
KoBeWi <kobewi4e@gmail.com> [Tue, 18 Apr 2017 22:19:19 +0200] rev 12281
Fix broken sprites on animated water edges
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 22:07:16 +0200] rev 12280
Update some music credits, fix Beach theme credits
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 21:38:36 +0200] rev 12279
Credit most theme and map authors in credits.txt
Wuzzy <almikes@aol.com> [Tue, 18 Apr 2017 19:36:29 +0200] rev 12278
Add 3 forts: Lonely_Island, Olympic, Snail
sheepluva [Mon, 17 Apr 2017 23:17:47 +0200] rev 12277
engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
PS: pas2c possibly still fails due to physfs issues :/
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 18:47:56 +0200] rev 12276
Backed out
changeset 8e9603088f99
Because unC0Rr, sheepluva and nemo like to know when their turn starts. This re-introduces the odd vows for revenge on every enemy turn start.
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 07:12:00 +0200] rev 12275
Remove redundant main menu tips
Oops!
Wuzzy <almikes@aol.com> [Mon, 17 Apr 2017 04:06:49 +0200] rev 12274
Mention missing controls for rope and landspray, explain cleaver damage
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 08:49:18 +0200] rev 12273
Block left entrance in ACF, mission 6
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 08:19:33 +0200] rev 12272
Add alternate dialogs in ACF mission 6 when killing cyborgs before collecting crates
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 06:08:24 +0200] rev 12271
Restore old barrels and mines in ACF: Dragon's Lair
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 05:52:33 +0200] rev 12270
Update sniper rifle challenge preview image because the theme changed
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 05:37:56 +0200] rev 12269
Show mines timer in ACF, Dragon's Lair
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 04:49:05 +0200] rev 12268
Replace some HTTP links with HTTPS links
Don't worry, I have tested all the links
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 03:24:17 +0200] rev 12267
Fix broken URL in pagenetserver
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:40:17 +0200] rev 12266
Update changelog regarding translations and rubber duck
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:10:36 +0200] rev 12265
Swap the preview of missions 2 and 3 in A Classic Fairytale
They have been confused, it's pretty subtle
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 02:02:07 +0200] rev 12264
Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 01:05:08 +0200] rev 12263
Use format strings everywhere in A Classic Fairytale (for translators)
Wuzzy <almikes@aol.com> [Sun, 16 Apr 2017 00:18:44 +0200] rev 12262
Remove incorrect help about restarting mission in ACF mission 6
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 23:47:53 +0200] rev 12261
Refactor ACF mission 6
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 23:21:13 +0200] rev 12260
Add two main menu tips regarding mission panel
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 08:52:05 +0200] rev 12259
Fix broken "whats this" help in misc options tab
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 08:09:23 +0200] rev 12258
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 07:12:11 +0200] rev 12257
Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 06:52:14 +0200] rev 12256
Delete the now unused fort mode icons
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 06:25:32 +0200] rev 12255
Redraw game flag icons: AISurvival, Border BottomBorder, LowGrav, MoreWind, NoWind, PlaceHog
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 05:01:40 +0200] rev 12254
Replace initial health icon in game scheme editor
Wuzzy <almikes@aol.com> [Sat, 15 Apr 2017 04:28:00 +0200] rev 12253
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
Rationale: The taunts Illgetyou, JustYouWait were fairly odd and almost always inapproriate to the situation as most voicepacks clearly assume these to be used for revenge only (e.g. “You'll gonna pay for that.” was played at turn start because of this.).
Wuzzy <almikes@aol.com> [Fri, 14 Apr 2017 07:27:56 +0200] rev 12252
Use videos icon in videos page
Wuzzy <almikes@aol.com> [Fri, 14 Apr 2017 06:36:36 +0200] rev 12251
Use palette icon for user color settings group box
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 23:50:00 +0200] rev 12250
Team editor: Disable flag widget when selecting CPU team
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 21:22:32 +0200] rev 12249
Move random team button of of team members box
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 18:48:06 +0200] rev 12248
Add buttons to randomize hats and hog names only
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:58:32 +0200] rev 12247
Fix non-matching team name when generating random teams
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:42:57 +0200] rev 12246
Use smaller play sound icon in team editor
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 17:26:37 +0200] rev 12245
Allow to randomize team name, flag, grave, voice and fort seperately
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 15:18:07 +0200] rev 12244
Refactor team name generator
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 06:39:01 +0200] rev 12243
Update changelog regarding team updates
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 06:25:41 +0200] rev 12242
Randomize forts and graves in new teams
Wuzzy <almikes@aol.com> [Thu, 13 Apr 2017 05:44:23 +0200] rev 12241
Add 4 teams on first start of Hedgewars
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 23:05:18 +0200] rev 12240
Add a few WhatsThis texts in frontend, rename “Stereo rendering” to “Stereoscopy”
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 22:04:32 +0200] rev 12239
Use standard units and abbreviations in frontend
Replaces things like “fps”, “Kbps”, “m” (for minute), etc.
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 21:34:02 +0200] rev 12238
Clariy home button in DLC
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 21:23:02 +0200] rev 12237
Make framerate drop-down list translatable
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 20:14:17 +0200] rev 12236
Apply minimal padding to all text buttons in frontend
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 19:46:59 +0200] rev 12235
Redraw audio icon in settings menu be more HW style-like
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 19:35:44 +0200] rev 12234
Add home button to DLC page
Wuzzy <almikes@aol.com> [Wed, 12 Apr 2017 00:23:10 +0200] rev 12233
Don't place air mines in Shoppa
Rationale: Many players prefer Shoppa without air mines
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 07:00:22 +0200] rev 12232
Add a few more maps to the WxW Shoppa map list
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 05:31:40 +0200] rev 12231
Change voices in Big Armory, remove duplicate countdown sounds
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 05:29:44 +0200] rev 12230
Add scenario: Big Armory
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:48:58 +0200] rev 12229
Clean up mission strings of Teamwork scenario
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:46:01 +0200] rev 12228
Add scenario: Teamwork 2
Credits to Arkhnen, but I heavily reworked it so it properly works in Hedgewars.
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 04:14:21 +0200] rev 12227
Fix bad mission texts in A Space Adventure
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 03:44:56 +0200] rev 12226
Display mines timer in all missions with non-default timer
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:48:38 +0200] rev 12225
Set infinite turn time in RC Plane Challenge
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:44:59 +0200] rev 12224
Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:11:49 +0200] rev 12223
Give infinite flying saucers in Space Adventure main menu
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 02:09:01 +0200] rev 12222
Add infinite skipping in fruit03 mission
Wuzzy <almikes@aol.com> [Tue, 11 Apr 2017 00:17:42 +0200] rev 12221
New icon for video button to follow the Hedgewars style guide
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:32:03 +0200] rev 12220
Use the same link color consistently in frontend
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 23:10:56 +0200] rev 12219
Make entire top part of about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 22:43:55 +0200] rev 12218
Make library list in about screen translatable
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 21:42:53 +0200] rev 12217
Prevent frontend from starting game w/ >48 hogs
This is because the engine does not support >48 hogs (another bug), but at least this commit a common crash with useless/confusing error message.
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 20:56:01 +0200] rev 12216
Fix crash when trying to open ammo menu with current team hog gear = nil
Also fixes crash in A Classic Fairytale, mission 2 when rightclicking at Brainiac intro sequence (#142)
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 19:08:00 +0200] rev 12215
Fix caption not updating if adding caption with same text but different color
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 18:42:50 +0200] rev 12214
Increase duck cost in Construction Mode to 40
nemo [Mon, 10 Apr 2017 12:06:43 -0400] rev 12213
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
nemo [Mon, 10 Apr 2017 09:05:16 -0400] rev 12212
merge in patch used in arch/fedora - fixes a lazy physfs memcpy that was breaking upstream's stricter checking
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:34:32 +0200] rev 12211
Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 14:15:00 +0200] rev 12210
Render gear timers in front of water
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:51:07 +0200] rev 12209
Fix syntax error in uGearsUtils
Wuzzy <almikes@aol.com> [Mon, 10 Apr 2017 13:30:44 +0200] rev 12208
Play different bounce sound for rubber duck
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 20:54:33 +0200] rev 12207
Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
Wuzzy <almikes@aol.com> [Sun, 09 Apr 2017 00:51:26 +0200] rev 12206
Fix free rubber ducks in Highlander
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 01:19:28 +0200] rev 12205
Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:17:05 +0200] rev 12204
Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:08:09 +0200] rev 12203
Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:45:26 +0200] rev 12202
Add a few comments for rubber duck
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:33:30 +0200] rev 12201
Put duck speed factor into gear variable
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:22:53 +0200] rev 12200
Fix rubber duck speed when hitting sea edge initially
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 18:16:09 +0200] rev 12199
Fix rubber duck not bouncing off diagonal rubber
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 17:23:06 +0200] rev 12198
Render rubber duck timer when <6s
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:56:23 +0200] rev 12197
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:20:17 +0200] rev 12196
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets