CMakeLists.txt
Fri, 23 Nov 2012 10:43:15 +0100 koda show console on win when debugging to see frontend messages
Thu, 22 Nov 2012 10:28:07 +0100 koda update var name webgl
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Wed, 21 Nov 2012 23:34:54 +0100 koda moar cmake cleanup, use message(WARNING ...) where appropriate
Wed, 21 Nov 2012 18:34:45 +0100 koda cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
Wed, 21 Nov 2012 15:03:33 +0100 koda Bad unC0Rr
Wed, 21 Nov 2012 17:57:05 +0400 unc0rr Bad koda!
Wed, 21 Nov 2012 12:03:40 +0100 koda little cmake cleanup, search installed modules first, then our own
Wed, 21 Nov 2012 01:48:10 +0100 koda lotsa hackery to get frontend somehow link libengine...
Wed, 21 Nov 2012 00:04:09 +0400 unc0rr Start port to frontlib
Tue, 20 Nov 2012 18:33:09 +0100 koda physfs compilation on windows
Mon, 19 Nov 2012 13:21:20 +0100 koda win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
Sun, 18 Nov 2012 00:58:57 +0400 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
Tue, 13 Nov 2012 22:24:30 +0100 koda some CMake cleanup webgl
Sat, 17 Nov 2012 00:41:30 +0400 unc0rr We need custom script loading function in lua now physfslayer
Sat, 17 Nov 2012 00:10:46 +0400 unc0rr Oops, didn't realize FindLua.cmake is our own module physfslayer
Sat, 17 Nov 2012 00:01:06 +0400 unc0rr Implement reader in C ffs physfslayer
Wed, 14 Nov 2012 00:41:29 +0400 unc0rr - Add physfsrwops library physfslayer
Tue, 13 Nov 2012 23:21:46 +0400 unc0rr merge with default physfslayer
Sun, 11 Nov 2012 15:14:18 +0100 koda merge with latest default webgl
Fri, 09 Nov 2012 14:40:40 +0000 koda add a few cmakefiles for c engine and rtl webgl
Thu, 08 Nov 2012 14:51:56 +0000 koda rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
Wed, 07 Nov 2012 05:18:06 +0100 koda merge
Thu, 08 Nov 2012 14:46:55 +0000 koda split WEBGL and NOPASCAL cmake options webgl
Mon, 05 Nov 2012 02:24:28 +0100 koda add CMakeFile for pas2c, add WEBGL config option webgl
Sat, 08 Dec 2012 15:38:16 +0100 koda removing the optimisation that caused (most likely) the lua crashes on osx 0.9.18
Sun, 04 Nov 2012 17:27:54 -0500 nemo bad koda
Mon, 05 Nov 2012 00:32:41 +0400 unc0rr merge with default again physfslayer
Sun, 04 Nov 2012 16:28:04 +0100 hasufell play nicer with system flags 0.9.18
Fri, 02 Nov 2012 00:06:11 +0100 koda many osx sparkle fixes 0.9.18
Sat, 03 Nov 2012 00:34:35 +0400 unc0rr Merge with default physfslayer
Thu, 01 Nov 2012 21:42:06 +0100 koda merge from default 0.9.18
Wed, 31 Oct 2012 15:54:55 -0400 nemo merge trunk w/ final 0.9.18
Wed, 31 Oct 2012 12:52:53 +0400 unc0rr Merge from default 0.9.18
Tue, 30 Oct 2012 00:17:23 +0100 koda merge from stable
Mon, 29 Oct 2012 21:49:09 +0100 koda dev version bump, for 'stable' commits please use 0.9.18 branch
Fri, 26 Oct 2012 14:13:09 +0100 koda 0.9.18 release branch 0.9.18
Thu, 25 Oct 2012 13:55:55 -0400 nemo Restore -gv, limit points to template dimensions
Thu, 25 Oct 2012 13:30:08 -0400 nemo -gv was causing broken behaviour
Thu, 25 Oct 2012 05:06:00 +0200 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
Thu, 25 Oct 2012 01:16:13 +0200 koda finally videorec on osx
Wed, 24 Oct 2012 04:21:29 +0200 koda fuuuuuuuuuuuu don't use stack checking
Sun, 21 Oct 2012 01:28:33 +0400 unc0rr Fix build physfslayer
Mon, 01 Oct 2012 12:01:39 +0400 unc0rr - Fix warnings and hints
Fri, 28 Sep 2012 18:03:32 +0100 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
Tue, 25 Sep 2012 02:57:03 +0200 koda only accept RELASE and DEBUG build type configuration
Tue, 25 Sep 2012 01:02:21 +0200 koda force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
Tue, 25 Sep 2012 00:35:49 +0200 koda slight tweak to lua linking (that will break everything, i'm sure)
Wed, 18 Jul 2012 15:05:56 +0100 koda allow FPFLAGS and GHFLAGS only in cmakes able to support them
Tue, 19 Jun 2012 00:40:52 +0400 unc0rr Oops, forgot this
Sun, 17 Jun 2012 16:32:44 +0200 koda CROSSAPPLE ftw
Wed, 13 Jun 2012 11:18:30 -0400 nemo LUA_FOUND should surely be set only if the system lua was found.
Mon, 11 Jun 2012 01:16:43 +0200 koda reorganize options.inc a little
Mon, 11 Jun 2012 01:13:57 +0200 koda uniform NOPNG and NOSERVER cmake symbols
Mon, 11 Jun 2012 00:03:04 +0200 koda sed 's/\t/ /g' CMakeLists.txt
Wed, 23 May 2012 02:39:30 +0200 koda add NOPNG to cmake to explicitly disable PNG dependency
Wed, 23 May 2012 01:53:25 +0200 koda add GHC and GHFLAGS from cmake too
Wed, 23 May 2012 01:39:31 +0200 koda rename a few internal cmake variables (for consistency and readability)
Wed, 23 May 2012 00:45:37 +0200 koda there a libSDLMain.a in the bundled SDL framework
Sun, 20 May 2012 17:17:21 +0200 Xeli remove the need to qt and co when using cmake with -DANDROID=1
Fri, 11 May 2012 00:11:01 +0200 koda fix building with lua (i think)
Mon, 07 May 2012 14:53:08 +0200 koda when Lua is not found, fallback to compiling the one that comes bundled in our sources
Mon, 07 May 2012 11:59:09 +0200 koda invert LUA symbol meaning and avoid hints when compiling without it
Mon, 07 May 2012 10:51:32 +0200 koda add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
Thu, 03 May 2012 16:04:38 +0100 koda HAPPY 7000th COMMIT HEDGEWARS
Wed, 02 May 2012 11:43:43 +0100 koda marked a couple of functions as inline
Sat, 24 Mar 2012 15:52:07 +0100 Xeli fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Fri, 27 Jan 2012 23:02:36 -0500 nemo bump to 0.9.18-dev - not sure how this was missed before
Thu, 29 Dec 2011 09:29:56 +0100 koda testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
Wed, 28 Dec 2011 21:53:40 +0300 unc0rr Take koda's notice into account, also update list of source files
Thu, 24 Nov 2011 16:40:17 -0500 nemo Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
Thu, 24 Nov 2011 16:18:45 +0100 koda GSoC 2011: Android port - merged mainstream
Sat, 19 Nov 2011 15:36:33 -0500 nemo Aaaand merge into trunk too in case guys I was playing earlier are on trunk
Mon, 14 Nov 2011 13:31:38 -0500 nemo Aaand in .17 0.9.17
Mon, 14 Nov 2011 13:15:55 -0500 nemo Aaaand merge .17 into trunk.
Sun, 13 Nov 2011 14:41:02 -0500 nemo merge sound changes into .17, and, why not everything else too. 0.9.17
Sun, 13 Nov 2011 14:39:39 -0500 nemo My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
Sun, 13 Nov 2011 13:27:04 -0500 nemo Merge .17 and trunk
Sun, 13 Nov 2011 12:30:32 -0500 nemo Release? 0.9.17
Fri, 28 Oct 2011 18:26:17 +0200 koda one dangerous merge hedgeroid
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
Fri, 30 Sep 2011 10:43:16 +0200 koda fix issue 287, default cmake build type
Mon, 26 Sep 2011 00:03:14 +0200 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
Sun, 25 Sep 2011 18:24:01 +0200 Xeli merge hedgeroid
Sun, 25 Sep 2011 10:48:18 -0400 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
Mon, 19 Sep 2011 23:25:13 +0200 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
Sun, 18 Sep 2011 21:59:34 +0200 sheepluva merge changes from 0.9.16 branch - I bet I just broke something XD
Sat, 17 Sep 2011 22:01:17 +0400 unc0rr Include lib* into src package 0.9.16
Sat, 17 Sep 2011 16:20:54 +0400 unc0rr Set version to 0.9.16, protocol to 39 0.9.16
Thu, 15 Sep 2011 20:40:59 +0400 unc0rr 0.9.16 branch 0.9.16
Fri, 09 Sep 2011 05:15:45 +0200 Xeli merge hedgeroid
Sun, 04 Sep 2011 10:58:42 +0400 unc0rr Add QuaZIP library to build system
Sun, 21 Aug 2011 22:20:20 +0200 Xeli merge hedgeroid
Sat, 20 Aug 2011 16:31:20 -0400 nemo -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
Thu, 04 Aug 2011 17:44:55 +0200 Xeli merge hedgeroid
Wed, 27 Jul 2011 11:39:08 +0400 unc0rr Colon sign isn't compatible with windows
Mon, 11 Jul 2011 13:04:18 +0200 koda typo and spaces
Sun, 10 Jul 2011 02:18:46 +0200 koda better variable grouping...
Wed, 29 Jun 2011 18:05:04 +0200 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
Sun, 29 May 2011 23:58:28 +0200 koda allow fpc to search through the user directory when linking frameworks
Fri, 29 Apr 2011 03:31:50 +0200 koda some updates to the crossbuild system for mac
Mon, 25 Apr 2011 02:25:25 +0200 koda small trailing changes
Sun, 24 Apr 2011 21:35:23 +0200 koda some comments and simplifications for cmake files
Thu, 21 Apr 2011 08:22:34 +0200 koda small tweak to autogenerate the config.inc file in the ios project
Sun, 27 Mar 2011 01:53:59 +0100 koda this should help people hacking the cmake files
Wed, 02 Feb 2011 11:28:38 +0300 unc0rr Merge server refactor into default
Wed, 02 Feb 2011 09:05:48 +0100 sheepluva if source has uncommitted changes:
Mon, 17 Jan 2011 23:22:52 +0100 koda merge latest 0.9.15 changes into head
Mon, 10 Jan 2011 15:35:22 +0300 unc0rr Set version to 0.9.16-dev
Mon, 17 Jan 2011 08:37:43 +0100 koda add 32 bit version when building for macappstore 0.9.15
Mon, 27 Dec 2010 16:32:15 -0500 nemo merge 0.9.15 (with a typo fix)
Mon, 27 Dec 2010 12:47:51 -0500 nemo Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs 0.9.15
Sun, 26 Dec 2010 15:28:44 -0500 nemo merge 0.9.15 with default
Sun, 26 Dec 2010 20:17:15 +0300 unc0rr ban CMakeCache.txt
Sat, 25 Dec 2010 22:24:47 +0300 unc0rr Set version to 0.9.15, remove -dev suffix 0.9.15
Sat, 29 Jan 2011 21:33:24 +0300 unc0rr - Reactivate pings timer, reimplement PING handler server_refactor
Sun, 19 Dec 2010 13:31:55 -0500 nemo Ok. This should pull 0.9.14.1 server into default
Sun, 05 Dec 2010 00:05:21 +0100 koda write some version information inside the application
Sun, 28 Nov 2010 01:58:43 +0100 koda update build files for compliance with Mac AppStore
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
Sun, 28 Nov 2010 01:58:08 +0100 koda update build files for compliance with Mac AppStore 0.9.14.1
Sun, 14 Nov 2010 20:35:39 +0300 unc0rr set vesion to 0.9.14.1 0.9.14.1
Sun, 14 Nov 2010 19:27:30 +0300 unc0rr Set protocol num to 35 0.9.14.1
Sat, 13 Nov 2010 15:32:53 -0500 nemo merge 0.9.14 back into trunk
Sat, 13 Nov 2010 09:36:26 -0500 nemo merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
Sat, 13 Nov 2010 23:09:24 +0300 unc0rr Bump up protocol number 0.9.14
Sat, 13 Nov 2010 17:14:51 +0300 unc0rr No svgz and .desktop 0.9.14
Sat, 13 Nov 2010 17:05:14 +0300 unc0rr Ban .svg, .psd, .sifz from being present in 'make package_source' output 0.9.14
Sat, 13 Nov 2010 16:52:53 +0300 unc0rr Some fixes 0.9.14
Sat, 13 Nov 2010 10:52:27 +0300 unC0Rr Remove "-dev" suffix 0.9.14
Fri, 12 Nov 2010 17:17:25 +0100 koda raised version number
Wed, 03 Nov 2010 00:48:42 +0100 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
Mon, 02 Aug 2010 00:48:15 +0200 smaxx Engine:
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Mon, 26 Jul 2010 11:04:32 +0200 smaxx Engine:
Thu, 08 Jul 2010 02:23:10 +0200 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
Wed, 23 Jun 2010 13:43:56 +0200 smaxx General:
Mon, 21 Jun 2010 22:45:52 +0200 koda merge+smallupdate
Mon, 21 Jun 2010 16:08:24 +0200 koda memory management for openalbridge
Sun, 20 Jun 2010 23:05:11 +0200 koda some memory caring code
Sat, 19 Jun 2010 00:48:47 +0200 koda add initial stubs for selecting weapons in the ifrontend
Fri, 18 Jun 2010 20:45:45 +0200 sheepluva add local rev number/rev count to dev version suffix
Thu, 17 Jun 2010 16:28:42 +0200 koda Update repository checking code to reflect our recent Mercurial switch
Sat, 05 Jun 2010 14:07:58 +0000 koda now engine can be optionally built as library, there's an example wrapper of how to use it
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sat, 17 Apr 2010 08:30:34 +0000 koda OpenAL makes a comeback! (might require some cleanup)
Fri, 16 Apr 2010 12:41:06 +0000 koda don't polish other people patches
Mon, 12 Apr 2010 21:51:09 +0000 koda patch by raptor (polished by me) to allow tiger/xcode24 compilation
Mon, 05 Apr 2010 16:31:02 +0000 unc0rr Return to -dev builds
Sun, 04 Apr 2010 15:51:19 +0000 unc0rr with this patch I'm unable to make rope stuck in land
Sun, 04 Apr 2010 10:16:40 +0000 smxx CMake:
Sat, 03 Apr 2010 14:46:54 +0000 unc0rr include cmake_modules into package
Sat, 03 Apr 2010 13:58:31 +0000 unc0rr Remove -dev suffix from version, set protocol number to 31
Thu, 01 Apr 2010 16:59:10 +0000 nemo Sorry
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Wed, 31 Mar 2010 22:54:28 +0000 koda koda's changelog turn
Wed, 31 Mar 2010 13:41:05 +0000 smxx CMake:
Tue, 30 Mar 2010 23:29:30 +0000 koda fixes to the mac build system
Tue, 30 Mar 2010 23:20:07 +0000 smxx CMake:
Mon, 29 Mar 2010 16:39:08 +0000 smxx Frontend:
Sat, 27 Mar 2010 12:05:01 +0000 smxx CMake:
Sat, 27 Mar 2010 12:01:40 +0000 smxx CMake:
Fri, 26 Mar 2010 12:16:12 +0000 smxx Frontend:
Tue, 23 Mar 2010 21:58:23 +0000 koda fix a build error on 10.5, LandPixels properly initialized
Wed, 03 Mar 2010 23:04:24 +0000 koda restore tiger 10.4 deployment
Sun, 21 Feb 2010 16:32:43 +0000 smxx General:
Fri, 19 Feb 2010 00:51:37 +0000 smxx Engine:
Wed, 17 Feb 2010 20:03:25 +0000 smxx Engine:
Mon, 15 Feb 2010 19:49:20 +0000 koda add liblua to sources for macosx
Sun, 14 Feb 2010 23:50:51 +0000 koda mac build supports lua
Sat, 09 Jan 2010 00:59:12 +0000 koda iphone overlay button animation
Sun, 03 Jan 2010 22:58:19 +0000 koda lupdate + Palewolf's updated spanish translation + other patches of mine
Sun, 03 Jan 2010 17:23:40 +0000 koda check for sdl_image and sdl_mixer versions
Sun, 03 Jan 2010 15:40:41 +0000 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Thu, 24 Dec 2009 02:02:12 +0000 koda introduction of IMG_Init
Sat, 19 Dec 2009 19:37:30 +0000 koda update SDLMain.m/.h to latest version
Fri, 18 Dec 2009 02:33:45 +0000 koda powerpc and gameserver compilation disabled temporarily
Wed, 16 Dec 2009 14:58:45 +0000 koda random updates for 10.6 and iphone builds
Mon, 30 Nov 2009 04:18:31 +0000 koda still updates for mac compilation
Sat, 28 Nov 2009 02:46:15 +0000 koda other tweaks for mac compilation
Wed, 25 Nov 2009 04:27:53 +0000 koda some tweaks in the mac compilation system
Fri, 20 Nov 2009 14:56:43 +0000 koda universal application setup
Mon, 09 Nov 2009 22:56:29 +0000 koda add a x86_64 mac target
Fri, 06 Nov 2009 18:59:43 +0000 koda updated build files for macosx and optimization system
Wed, 21 Oct 2009 16:50:02 +0000 unc0rr Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
Sun, 18 Oct 2009 15:04:33 +0000 unc0rr Fix 'make package_source' package
Sun, 18 Oct 2009 14:13:09 +0000 unc0rr Set version to 0.9.12, protocol number to 29
Sat, 17 Oct 2009 13:42:43 +0000 unc0rr Set version 0.9.12-RC2
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Fri, 16 Oct 2009 19:52:42 +0000 unc0rr Set version to RC1
Fri, 16 Oct 2009 16:42:51 +0000 koda THE fix for openalbridge
Sat, 10 Oct 2009 14:26:50 +0000 koda fix that nasty "Pascal Internal Error" when compiling
Tue, 06 Oct 2009 16:30:08 +0000 koda cmake optimizations and simplification
Fri, 02 Oct 2009 18:44:37 +0000 koda fixes & co.
Tue, 07 Jul 2009 15:24:43 +0000 koda move C and C++ optimization flags in the main CMakeLists.txt
Thu, 02 Jul 2009 14:59:27 +0000 koda additional variable (BUNDLE) to make a standalone Mac application
Sun, 28 Jun 2009 16:54:51 +0000 koda -Added support for Release and Debug for CMAKE_BUILD_TYPE
Sun, 28 Jun 2009 14:37:26 +0000 nemo koda/Smaxx changes to openal for crossplatform building
Wed, 24 Jun 2009 15:59:32 +0000 unc0rr koda's OpenAL conversion:
Wed, 27 May 2009 03:47:40 +0000 unc0rr Current trunk version isn't compatible with 0.9.11, so set version to 0.9.12-dev
Sun, 24 May 2009 13:04:48 +0000 unc0rr - Update INSTALL file
Sun, 26 Apr 2009 15:45:06 +0000 unc0rr koda's patch
Sun, 19 Apr 2009 11:59:23 +0000 unc0rr Move health sorter to visual gears:
Mon, 13 Apr 2009 12:53:52 +0000 unc0rr Set version to 0.9.10, protocol to 25
Mon, 13 Apr 2009 09:36:25 +0000 unc0rr - Add gameServer to build system
Wed, 25 Feb 2009 17:36:02 +0000 unc0rr Add QCA2 checks to build system
Sun, 25 Jan 2009 18:56:06 +0000 unc0rr Unban misc folder
Sun, 25 Jan 2009 14:00:28 +0000 unc0rr Update protocol number
Sat, 24 Jan 2009 12:40:30 +0000 unc0rr Start fixing spectating bug (implement some routines)
Mon, 19 Jan 2009 18:25:21 +0000 unc0rr Set version to 0.9.9, protocol to 23 0.9.9
Fri, 09 Jan 2009 11:55:05 +0000 unc0rr - Fix bug when hedgehog was unable to drop some weapons from rope if it thrown rope in jump
Fri, 09 Jan 2009 11:22:46 +0000 unc0rr - svn maintenance
Thu, 08 Jan 2009 22:01:09 +0000 unc0rr Fix server bugs:
Thu, 08 Jan 2009 18:44:30 +0000 unc0rr - Fix trainings again
Sun, 02 Nov 2008 20:41:02 +0000 unc0rr Ping clients every 30 seconds, should help with ghosts on server
Fri, 31 Oct 2008 22:47:07 +0000 unc0rr Fix generator name (TBZ2 instead of BZ2)
Fri, 31 Oct 2008 22:11:38 +0000 unc0rr - unban here too
Sun, 26 Oct 2008 13:00:35 +0000 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
Sat, 18 Oct 2008 11:57:46 +0000 unc0rr Add hedgewars server to build process
Thu, 07 Aug 2008 18:53:31 +0000 unc0rr Revert accidental nsis installer generator regression
Thu, 07 Aug 2008 12:01:58 +0000 unc0rr Various build system improvements
Wed, 30 Jul 2008 12:14:24 +0000 unc0rr - Some physics changes
Sun, 27 Jul 2008 13:32:15 +0000 unc0rr Supress CMake warning
Fri, 11 Jul 2008 19:40:47 +0000 unc0rr Set version to 0.9.6-dev
Thu, 19 Jun 2008 20:34:53 +0000 unc0rr - Decrease default girders number
Wed, 18 Jun 2008 21:55:43 +0000 unc0rr Set version to 0.9.4 0.9.4-release
Tue, 06 May 2008 15:13:02 +0000 unc0rr Use constant generated by cmake for version string
Sun, 04 May 2008 19:47:47 +0000 unc0rr - Better error handling when creating the window
Wed, 30 Apr 2008 16:50:28 +0000 unc0rr Some work on newhwserv
Sun, 27 Apr 2008 11:23:28 +0000 unc0rr Update version and protocol number
Tue, 05 Feb 2008 18:25:46 +0000 unc0rr - Handle new command in game record and net
Sun, 20 Jan 2008 14:40:36 +0000 unc0rr Fix all issues with make package_source on my system
Sun, 20 Jan 2008 13:41:38 +0000 unc0rr - Use shotgun training as more attractive than the second one with bazooka
Sun, 20 Jan 2008 13:17:24 +0000 unc0rr - Add 'Delete' button to demos and saves pages
Thu, 13 Dec 2007 14:15:56 +0000 unc0rr - Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
Sat, 22 Sep 2007 09:49:55 +0000 unc0rr - Make hwengine protocol more obvious
Fri, 24 Aug 2007 20:24:29 +0000 unc0rr Some stuff to get good results from make 'package_source'
Mon, 02 Jul 2007 18:35:31 +0000 unc0rr Proto change: set color in addteam command
Mon, 19 Mar 2007 21:28:16 +0000 unc0rr Increase "proto version", as the current engine isn't compatible with 0.9 one
Sat, 17 Mar 2007 18:32:17 +0000 unc0rr Oops, sorry...
less more (0) -240 tip