hedgewars/uLandGraphics.pas
2009-07-07 nemo the -1 was a bad idea
2009-07-07 nemo multi-column support
2009-06-15 nemo Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
2009-03-15 unc0rr Some tweaks by nemo
2009-03-05 unc0rr nemo:
2009-03-01 unc0rr 4 utilities by nemo
2009-02-19 unc0rr Some optimization of land texture updating
2009-02-18 unc0rr Split land texture into small ones:
2009-02-18 unc0rr More reorganization
2009-02-14 unc0rr engine part of nemo's patch
2009-01-26 unc0rr Fix width/height dependant consts
2009-01-26 unc0rr Fix nemo's large land patch
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-22 unc0rr Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
2008-07-07 unc0rr Update copyright headers a bit
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-21 unc0rr - Fix too long delay between shotgun and deagle shots
2008-04-13 unc0rr Fix warnings
2008-04-01 unc0rr Fix tunnel drawing (specially for desert eagle)
2008-03-21 unc0rr Fix drill bug
2008-01-28 unc0rr Don't update all land texture when drawing tunnel (saves video throughput)
2008-01-27 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
2008-01-27 unc0rr Store Land surface in memory:
2008-01-27 unc0rr Introduce UpdateLandTexture function to update just parts of surface
2008-01-27 unc0rr - Update land texture after explosions
2008-01-25 unc0rr Now show sprites too
2008-01-11 unc0rr - Revert previous debug things
2008-01-11 unc0rr Some debug stuff
2007-05-24 unc0rr Teleportation tool
2007-05-09 unc0rr - Further work on new collisions implementation
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