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hedgewars/GSHandlers.inc
2010-03-06
nemo
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
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2010-03-06
nemo
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-03-06
nemo
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
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2010-03-05
nemo
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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2010-03-05
nemo
... or I would have been if svn hadn't locked up and made me try my luck at one more...
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2010-03-05
nemo
ok. I think I'm finally done burning revisions
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2010-03-05
nemo
More tweaking, make blowtorch interact badly w/ explosives
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2010-03-05
nemo
Only trigger on dX to allow dropping straight down
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2010-03-05
nemo
tweak
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2010-03-05
nemo
Try not to hang the simulation :)
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2010-03-05
nemo
Experiment with barrels. Add rolling.
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2010-03-04
nemo
Activate hedgehogs if explosives are falling. They could be sitting on top.
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2010-03-03
nemo
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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2010-03-02
smxx
Engine:
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