hedgewars/GSHandlers.inc
2010-03-06 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 nemo Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
2010-03-05 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05 nemo ... or I would have been if svn hadn't locked up and made me try my luck at one more...
2010-03-05 nemo ok. I think I'm finally done burning revisions
2010-03-05 nemo More tweaking, make blowtorch interact badly w/ explosives
2010-03-05 nemo Only trigger on dX to allow dropping straight down
2010-03-05 nemo tweak
2010-03-05 nemo Try not to hang the simulation :)
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-04 nemo Activate hedgehogs if explosives are falling. They could be sitting on top.
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-02 smxx Engine:
less more (0) -300 -100 -15 tip