gameServer/HWProtoInRoomState.hs
2013-06-29 unc0rr Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
2013-06-04 koda update branch webgl
2013-05-21 unc0rr '/rnd' command. Pass it a (possibly empty) list of items.
2013-05-13 unc0rr Restore ready toggle for room admins (issue 432)
2013-04-20 koda update 0.9.19 with dev branch 0.9.19
2013-04-10 unc0rr This isn't necessary anymore
2013-04-10 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
2013-04-02 koda update webgl branch webgl
2013-03-20 unc0rr Add space for better visual performance
2013-03-03 unc0rr Eh, two players condition seems to make more sense than two clans here
2013-02-22 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
2013-02-21 unc0rr Try to prevent hedgehogs number in team desync
2013-02-20 unc0rr Unbreak build
2013-02-20 unc0rr Found another possible source of desync, trying similar workaround on this
2013-02-18 unc0rr Clear player's clan info on room join
2013-02-18 unc0rr Disallow kicking the opponent in duel
2013-02-09 unc0rr New checker of engine messages which is aware of glued together messages
2013-02-02 unc0rr Don't confirm hogs number to room admin when no constraint hit
2013-01-26 koda update branch webgl
2013-01-25 unc0rr Some fixes
2013-01-25 unc0rr Fix finding player's another clan
2013-01-23 unc0rr Oops, got too excited
2013-01-23 unc0rr Fix crashers
2013-01-21 unc0rr Okay, let's try not trust even room admin on this
2013-01-21 unc0rr Make number of hedgehogs restriction actually work in network game
2013-01-21 dag10 Force-starting a game now only works for client versions >43
2013-01-21 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-19 unc0rr - Allow server admins to use DELEGATE even when not room owner
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-10 unc0rr Throw away stupid Data.Seq
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