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gameServer/HWProtoInRoomState.hs
2013-06-29
unc0rr
Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
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2013-06-04
koda
update branch
webgl
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2013-05-21
unc0rr
'/rnd' command. Pass it a (possibly empty) list of items.
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2013-05-13
unc0rr
Restore ready toggle for room admins (issue 432)
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2013-04-20
koda
update 0.9.19 with dev branch
0.9.19
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2013-04-10
unc0rr
This isn't necessary anymore
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2013-04-10
unc0rr
- Revert server workaround over desync from r98e2dbdda8c0
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2013-04-02
koda
update webgl branch
webgl
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2013-03-20
unc0rr
Add space for better visual performance
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2013-03-03
unc0rr
Eh, two players condition seems to make more sense than two clans here
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2013-02-22
unc0rr
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
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2013-02-21
unc0rr
Try to prevent hedgehogs number in team desync
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2013-02-20
unc0rr
Unbreak build
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2013-02-20
unc0rr
Found another possible source of desync, trying similar workaround on this
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2013-02-18
unc0rr
Clear player's clan info on room join
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2013-02-18
unc0rr
Disallow kicking the opponent in duel
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2013-02-09
unc0rr
New checker of engine messages which is aware of glued together messages
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2013-02-02
unc0rr
Don't confirm hogs number to room admin when no constraint hit
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2013-01-26
koda
update branch
webgl
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2013-01-25
unc0rr
Some fixes
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2013-01-25
unc0rr
Fix finding player's another clan
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2013-01-23
unc0rr
Oops, got too excited
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2013-01-23
unc0rr
Fix crashers
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2013-01-21
unc0rr
Okay, let's try not trust even room admin on this
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2013-01-21
unc0rr
Make number of hedgehogs restriction actually work in network game
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2013-01-21
dag10
Force-starting a game now only works for client versions >43
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2013-01-21
dag10
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
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2013-01-19
unc0rr
- Allow server admins to use DELEGATE even when not room owner
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2013-01-18
unc0rr
Server messages localization using Qt's l10n subsystem:
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2013-01-10
unc0rr
Throw away stupid Data.Seq
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