unc0rr [Sat, 08 Mar 2014 23:51:50 +0400] rev 10187
Experiment: enforce a plate at bottom so the map generated is more connected
unc0rr [Sat, 08 Mar 2014 23:00:03 +0400] rev 10186
Some optimizations
unc0rr [Sat, 08 Mar 2014 22:49:13 +0400] rev 10185
Strip Z axis from calculations
unc0rr [Sat, 08 Mar 2014 13:50:50 +0400] rev 10184
Setup leftX, rightX and topY
unc0rr [Sat, 08 Mar 2014 00:19:24 +0400] rev 10183
Some tweaks to perlin generator
unc0rr [Fri, 07 Mar 2014 23:59:04 +0400] rev 10182
Add randomness
unc0rr [Fri, 07 Mar 2014 23:36:56 +0400] rev 10181
Perlin noise generator untweaked, temporarily replacing maze generator
unc0rr [Thu, 06 Mar 2014 14:17:44 +0400] rev 10180
Racer challenge map #4
unc0rr [Thu, 06 Mar 2014 00:19:50 +0400] rev 10179
merge
sheepluva [Wed, 05 Mar 2014 12:38:01 +0100] rev 10178
don't stack bye/teleport sounds of hogs (when a team is gone)
unc0rr [Thu, 06 Mar 2014 00:18:51 +0400] rev 10177
Don't run two engine threads simultaneously
unc0rr [Wed, 05 Mar 2014 00:53:08 +0400] rev 10176
Don't call halt()
unc0rr [Tue, 04 Mar 2014 00:40:23 +0400] rev 10175
Remove game/preview functions split in library mode, just let normal procedure run instead:
- Remove tons of HWLIBRARY ifdefs
- Override ParamCount and ParamStr to let GetParams work
- Small fixes here and there
unc0rr [Mon, 03 Mar 2014 22:36:30 +0400] rev 10174
- Fix crasher in doStepSniperRifleShot
- Fix hwLibrary.pas dependencies list
unc0rr [Sun, 02 Mar 2014 00:34:18 +0400] rev 10173
Make it build as library