2021-10-15 |
alfadur |
paint sentries in clan colors
|
file |
diff |
annotate
|
2020-10-11 |
Wuzzy |
Fix freeze when aiming laser at 90° into sky
|
file |
diff |
annotate
|
2020-10-11 |
Wuzzy |
Fix minor offset mismatch with wrapping laser
|
file |
diff |
annotate
|
2020-10-11 |
Wuzzy |
Fix laser sight wrapping sometimes wrapping too often
|
file |
diff |
annotate
|
2020-07-10 |
alfadur |
add sentry deployment step
|
file |
diff |
annotate
|
2020-06-30 |
alfadur |
draw sentries with direction
|
file |
diff |
annotate
|
2020-06-26 |
alfadur |
add sentry walking cycle
|
file |
diff |
annotate
|
2020-06-26 |
alfadur |
add sentry 🤖 stub
|
file |
diff |
annotate
|
2020-06-24 |
alfadur |
remove wiggle throttling in anticipation of a real collision fix 🥁
|
file |
diff |
annotate
|
2020-06-21 |
alfadur |
fix crosshairs spinning around
|
file |
diff |
annotate
|
2020-06-21 |
alfadur |
use throttled direction for aiming
|
file |
diff |
annotate
|
2020-06-20 |
alfadur |
throttle wiggling
|
file |
diff |
annotate
|
2019-10-26 |
Wuzzy |
Add support for proper rendering of gtPoisonCloud with Timer > 5000
|
file |
diff |
annotate
|
2019-10-11 |
Wuzzy |
Add flame-less dynamite sprite for drowning dynamite
|
file |
diff |
annotate
|
2019-09-30 |
Wuzzy |
Render finger only once in wrap
|
file |
diff |
annotate
|
2019-08-15 |
Wuzzy |
Fix switching arrows overlapping with hog tags of own hog (while finger is active)
|
file |
diff |
annotate
|
2019-08-15 |
Wuzzy |
Clean up Switch files
|
file |
diff |
annotate
|
2019-08-15 |
alfadur |
update switch sprite
|
file |
diff |
annotate
|
2019-08-15 |
Wuzzy |
Improve Switch outline, add vector files
|
file |
diff |
annotate
|
2019-08-12 |
alfadur |
add background to switch animation
|
file |
diff |
annotate
|
2019-07-11 |
Wuzzy |
Give snorkel to air plane pilot in weSea
|
file |
diff |
annotate
|
2019-06-29 |
Wuzzy |
Air mine contour: Lower opacity when not seeking
|
file |
diff |
annotate
|
2019-06-29 |
Wuzzy |
More logical lamp rules for air mine
|
file |
diff |
annotate
|
2019-06-29 |
Wuzzy |
Make air mine contour red when chasing
|
file |
diff |
annotate
|
2019-06-29 |
Wuzzy |
Render contour of air mines when in highly opaque water
|
file |
diff |
annotate
|
2019-06-20 |
alfadur |
fix hammer and rcplane sprite offsets
|
file |
diff |
annotate
|
2019-06-20 |
nemo |
consistent indentation with rest of unit. was just to help me read this block
|
file |
diff |
annotate
|
2019-06-15 |
Wuzzy |
Keep hog facing direction while on parachute
|
file |
diff |
annotate
|
2019-06-02 |
Wuzzy |
Move resurrector and seduction distance to uConsts
|
file |
diff |
annotate
|
2019-06-02 |
Wuzzy |
Don't draw girder/resurrect/seduce circle while hog moves
|
file |
diff |
annotate
|
2019-05-31 |
alfadur |
rename length to something different
|
file |
diff |
annotate
|
2019-05-26 |
Wuzzy |
Rename sprFirepunch to sprFirePunch
|
file |
diff |
annotate
|
2019-05-26 |
alfadur |
add idle shouryuuken animation
|
file |
diff |
annotate
|
2019-05-24 |
Wuzzy |
Use "looky" hog sprite for missing hat texture as well
|
file |
diff |
annotate
|
2019-05-24 |
Wuzzy |
Add new Hedgehog.png frame for ammo with SelAmmoIcon
|
file |
diff |
annotate
|
2019-05-24 |
Wuzzy |
Add drill rocket animation
|
file |
diff |
annotate
|
2019-05-23 |
alfadur |
don't draw double 🦔 when equipping rc plane
|
file |
diff |
annotate
|
2019-05-23 |
alfadur |
improve rope rendering
|
file |
diff |
annotate
|
2019-05-21 |
alfadur |
add rope layers
|
file |
diff |
annotate
|
2019-05-17 |
Wuzzy |
Add separate hand image for landspray
|
file |
diff |
annotate
|
2019-05-17 |
Wuzzy |
Show icon above hedgehog for most ammos without hand image
|
file |
diff |
annotate
|
2019-05-17 |
Wuzzy |
Add utility function to get hog left/right looking dir
|
file |
diff |
annotate
|
2019-05-15 |
alfadur |
if at all possible, don't regenerate arbitrary number of health textures each tick
|
file |
diff |
annotate
|
2019-05-14 |
alfadur |
fix rope pattern
|
file |
diff |
annotate
|
2019-05-14 |
alfadur |
make rope styleable
|
file |
diff |
annotate
|
2019-05-12 |
Wuzzy |
Fix laser sight not working when it starts out of map bounds (bug 432)
|
file |
diff |
annotate
|
2019-04-08 |
Wuzzy |
Fix bugs when entering speech bubble commands during hog placement phase
|
file |
diff |
annotate
|
2019-04-07 |
Wuzzy |
Render mine timer if gear info is active
|
file |
diff |
annotate
|
2019-04-07 |
Wuzzy |
Add key to display extra gear info tags
|
file |
diff |
annotate
|
2019-04-01 |
Wuzzy |
Invert colors if clan color is very dark
|
file |
diff |
annotate
|
2019-01-22 |
Wuzzy |
Don't render AI hog thinking bubble in cut scenes
|
file |
diff |
annotate
|
2019-01-21 |
Wuzzy |
Hide hog GUI extras in scripted cinematic, also suppress some voices
|
file |
diff |
annotate
|
2019-01-21 |
Wuzzy |
Move finger rendering to RenderHHGuiExtras
|
file |
diff |
annotate
|
2019-01-15 |
Wuzzy |
Refactor hwengine: Rename cLocale to cLanguage
|
file |
diff |
annotate
|
2019-01-14 |
Wuzzy |
Fix crosshair sometimes not getting removed
|
file |
diff |
annotate
|
2019-01-14 |
Wuzzy |
Remove a bunch of dead out-commented code
|
file |
diff |
annotate
|
2019-01-11 |
Wuzzy |
Make sure to render crosshair above render
|
file |
diff |
annotate
|
2019-01-11 |
Wuzzy |
Render contour of flying saucer is in (mostly) opaque
|
file |
diff |
annotate
|
2018-12-09 |
Wuzzy |
Colorize switching arrows, pointing arrow and target cross in clan color
|
file |
diff |
annotate
|
2018-11-29 |
nemo |
fix bounds check, make out of bounds air mines fall since there's no land to check them into
|
file |
diff |
annotate
|