hedgewars/uPhysFSLayer.pas
2012-12-18 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-09 koda cmake verbosity/documentation/cleanup/formatting
2012-11-29 nemo unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
2012-11-23 unc0rr Bring ansistrings back
2012-11-24 koda ok at least pas2c now parses allnots....... webgl
2012-11-22 koda throw in some 'nots' trying to restore pas2c functionality webgl
2012-11-20 koda fix physfs on osx, now all platforms should be happy
2012-11-20 unc0rr Fix build
2012-11-20 koda physfs compilation on windows
2012-11-19 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-18 koda linking phsyfs on osx
2012-11-18 Xeli allow the engine to use physfs on android too
2012-11-17 unc0rr Mount .hwt files found in Data folder physfslayer
2012-11-17 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
2012-11-16 unc0rr Implement reader in C ffs physfslayer
2012-11-15 unc0rr Script loading via physfs which doesn't work: physfslayer
2012-11-14 unc0rr Engine loads fine with basic config physfslayer
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-13 unc0rr - Add physfsrwops library physfslayer
2012-11-05 unc0rr Fix function prototype physfslayer
2012-11-05 unc0rr Start work on physfs support in engine physfslayer
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