nemo [Sat, 05 Nov 2011 21:01:21 -0400] rev 6296
not sure why this condition wasn't here before
nemo [Sat, 05 Nov 2011 20:51:15 -0400] rev 6295
Due to the small values and friction, halve the step in low gravity, instead of the value
nemo [Sat, 05 Nov 2011 20:09:48 -0400] rev 6294
Don't set moving if on flat surface
nemo [Sat, 05 Nov 2011 19:12:15 -0400] rev 6293
skip when attacking as well
nemo [Sat, 05 Nov 2011 17:42:30 -0400] rev 6292
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
nemo [Sat, 05 Nov 2011 17:24:09 -0400] rev 6291
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
unc0rr [Sat, 05 Nov 2011 20:43:20 +0300] rev 6290
Some improvements to the parser
nemo [Sat, 05 Nov 2011 12:10:49 -0400] rev 6289
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
nemo [Sat, 05 Nov 2011 11:41:56 -0400] rev 6288
Flatten flakes for halloween theme, based on feedback from sheepluva
unc0rr [Sat, 05 Nov 2011 09:38:07 +0300] rev 6287
merge
koda [Sat, 05 Nov 2011 06:06:04 +0100] rev 6286
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda [Sat, 05 Nov 2011 06:02:32 +0100] rev 6285
ooops :D
koda [Sat, 05 Nov 2011 05:25:04 +0100] rev 6284
fix signedness of sdl bindings
koda [Sat, 05 Nov 2011 04:58:22 +0100] rev 6283
oops, fix the size of a few event structs i just added
koda [Sat, 05 Nov 2011 03:05:37 +0100] rev 6282
just for the sake of it, add the missing sdl13 events and do some cleanup
koda [Sat, 05 Nov 2011 01:25:11 +0100] rev 6281
avoid linking compatible code from sdl library, let's provide our own