unC0Rr [Wed, 18 Sep 2024 13:42:26 +0200] rev 16064
Add templates for different maze styles
unC0Rr [Mon, 16 Sep 2024 16:57:11 +0200] rev 16063
Sanitize maze mapgen code a bit
unC0Rr [Tue, 10 Sep 2024 18:21:31 +0200] rev 16062
Use rust implementation of maze generator in engine
unC0Rr [Tue, 10 Sep 2024 13:56:51 +0200] rev 16061
Add maze land generator ported from pascal engine
unC0Rr [Wed, 04 Sep 2024 14:54:34 +0200] rev 16060
Fix test to match new yaml structure
unC0Rr [Thu, 05 Sep 2024 21:33:51 +0200] rev 16059
Add install script for tiles
unC0Rr [Tue, 03 Sep 2024 13:56:35 +0200] rev 16058
Fix cavern templates
unC0Rr [Tue, 03 Sep 2024 11:16:52 +0200] rev 16057
Make outline template generator behave more like old engine
unC0Rr [Tue, 03 Sep 2024 11:16:16 +0200] rev 16056
Make Point::with_margin function safe to use
unC0Rr [Thu, 29 Aug 2024 17:09:39 +0200] rev 16055
Allow switching between outline and wfc map generators
unC0Rr [Thu, 29 Aug 2024 15:28:20 +0200] rev 16054
Make pas2c engine work with hwengine-future
unC0Rr [Thu, 29 Aug 2024 12:56:16 +0200] rev 16053
Pass full path to WFC for tile loading