Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
|
file |
diff |
annotate
|
Sun, 20 Jun 2010 22:35:10 -0400 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
file |
diff |
annotate
|
Fri, 18 Jun 2010 14:26:04 -0400 |
nemo |
rename flags
|
file |
diff |
annotate
|
Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
file |
diff |
annotate
|
Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
file |
diff |
annotate
|
Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
|
file |
diff |
annotate
|
Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 26 Apr 2010 01:55:26 +0000 |
koda |
add other controls for map preview, also fix a bug in digest
|
file |
diff |
annotate
|
Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
|
file |
diff |
annotate
|
Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 16:55:42 +0000 |
nemo |
Suppress warning
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 16:44:56 +0000 |
nemo |
this was not checking all of Land[]
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 05:10:50 +0000 |
unc0rr |
- update russian translation a bit
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 00:48:26 +0000 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 00:38:02 +0000 |
sheepluva |
possible map gen desync "fix" -- test please
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 17:17:15 +0000 |
smxx |
Engine/Frontend:
|
file |
diff |
annotate
|
Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 18:47:35 +0000 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 16:46:26 +0000 |
nemo |
prg tweaks maze
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
|
file |
diff |
annotate
|
Wed, 24 Mar 2010 14:03:03 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Tue, 23 Mar 2010 21:58:23 +0000 |
koda |
fix a build error on 10.5, LandPixels properly initialized
|
file |
diff |
annotate
|
Mon, 22 Mar 2010 18:04:18 +0000 |
nemo |
oh. I missed the fact he moved it to uLandTexture
|
file |
diff |
annotate
|
Mon, 22 Mar 2010 17:59:59 +0000 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
|
file |
diff |
annotate
|
Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
|
file |
diff |
annotate
|
Thu, 18 Mar 2010 02:27:46 +0000 |
koda |
fix the glitch causing pass-through in land objects besides first game
|
file |
diff |
annotate
|
Sat, 13 Mar 2010 14:19:34 +0000 |
nemo |
Fix basketball map and hog cannon.
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|