Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 22:42:29 +0200] rev 13373
Fix GetAmmoTimer implementation, swap arguments
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 22:12:13 +0200] rev 13372
Continental supplies: Fix continent ammo tooltip containing annoying "use of this weapon does not end turn"
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 22:05:25 +0200] rev 13371
Lua API: GetAmmoTimer, to get the player-set timer for an ammo
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 21:40:13 +0200] rev 13370
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 21:04:55 +0200] rev 13369
Rename SVG hats to be consistent with PNG versions
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 21:02:05 +0200] rev 13368
Simplify and shrink 5 SVG hats
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 19:02:55 +0200] rev 13367
Update copyright years
kompowiec [Thu, 03 May 2018 18:00:49 +0200] rev 13366
Update Taiwanese translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 17:22:53 +0200] rev 13365
Update ChangeLog for Continental supplies
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 16:46:36 +0200] rev 13364
Continental supplies: Bouncy boomerang does not spawn crate when drowning
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 16:16:15 +0200] rev 13363
Continental supplies: Mention that vamp increases Medicine effectiveness
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 15:37:29 +0200] rev 13362
Continental supplies: Fix “Boring” sound being played after continent select
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 15:30:31 +0200] rev 13361
Continental supplies: Update pickhammer icon
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 15:18:28 +0200] rev 13360
Massive Continental supplies update
List of changes:
* Invulnerability protects from sabotage damage
* Sabotage kills hog instantly when health reaches 0
* Reliably prevent using of Lonely Cries and baseball bat specials when usage not allowed
* Don't explode Anno 1302 and Medicine if drowning
* Don't play “Missed” and “Laugh” taunt when those don't make sense
* Major rewrite of ALL strings for better usability
* Add custom weapon tooltips
* Major refactoring
* Improve audiovisual effects
* Show message when hog receives new continent ammo
* Sabotaged hedgehogs also emit smoke when it's not their turn
* Can switch continent in reverse order with [Precise]+[Switch]
* Fix retreat timer not turning red for some weapons
Vatten [Thu, 03 May 2018 11:58:07 +0200] rev 13359
Updated Continental supplies
Noticable changes:
* Selection of continent is now before a turn
* Australia and Antarctica will have new moddable weapons
* All continents have different starting healths per hog
unc0rr [Wed, 02 May 2018 23:07:41 +0200] rev 13358
Call GetNext twice as many times to distribute seed across the whole buffer even for single byte seeds
nemo [Wed, 02 May 2018 15:29:21 -0400] rev 13357
real droplet fix - default density is fine - also add back in the underwater bullet trails
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 20:09:48 +0200] rev 13356
Minor improvements in tutorial mission texts to make stuff clearer
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 18:48:58 +0200] rev 13355
Update German translation for previous English typo fixes
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 18:19:31 +0200] rev 13354
Fix a couple of English typos
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 17:22:42 +0200] rev 13353
Fix more German typos in Hedgewars files
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 15:28:46 +0200] rev 13352
Fix a couple of German typos in de.lua
nemo [Tue, 01 May 2018 20:41:47 -0400] rev 13351
reduce minigun splash droplets a little
Case_Of [Tue, 01 May 2018 14:08:28 -0400] rev 13350
Update of french frontend localisation
nemo [Sun, 29 Apr 2018 11:25:12 -0400] rev 13349
Seed reset seems fine when moved out of the loader. Also bump protocol
nemo [Sun, 29 Apr 2018 10:47:02 -0400] rev 13348
Back out 12847:1aba77b2e4ac This both does NOT fix the seed mismatch with shoppa map preview *AND* breaks otherwise identical scripts with different file encodings due to multiple lua calls.
nemo [Sun, 29 Apr 2018 09:24:14 -0400] rev 13347
Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
nemo [Fri, 27 Apr 2018 11:19:23 -0400] rev 13346
mark this revision as 0.9.24 branching point - next commit requires a protocol bump
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Apr 2018 00:21:03 +0200] rev 13345
Fix hog being unable to walk after using sniper rifle without firing both shots
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 21:49:12 +0200] rev 13344
Pas2C: Add support for char + ansistring (for real this time)
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 20:30:15 +0200] rev 13343
Change KeyBindToName to shortstring
Key names do not and should not be longer than 255 characters. ;-)
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 19:52:04 +0200] rev 13342
Pas2C: Add support for char + ansistring
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 19:10:19 +0200] rev 13341
Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Apr 2018 17:17:42 +0200] rev 13340
New Lua call: Retreat, to force turn into Retreat time
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Apr 2018 15:48:00 +0200] rev 13339
Fix incorrect check for iPhone macro in hwconsts.h
TARGET_OS_IPHONE is always defined when building on Mac OS, so the define was wrong. This macro expands to either 0 or 1, so a simple #if should be enough.
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Apr 2018 14:07:56 +0200] rev 13338
Fix outdated Qt CMake dependency for OS X
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:12:23 +0200] rev 13337
Added tag 0.9.24.1-release for
changeset afc089c39556
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:12:15 +0200] rev 13336
Removed tag 0.9.24.1-release
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:02:44 +0200] rev 13335
Update changelog
nemo [Wed, 18 Apr 2018 10:30:27 -0400] rev 13334
Added tag 0.9.24.1-release for
changeset ea98a45452e5
nemo [Wed, 18 Apr 2018 10:30:16 -0400] rev 13333
Removed tag 0.9.24.1-release
nemo [Wed, 18 Apr 2018 10:30:10 -0400] rev 13332
bump cpack .24 to .24.1, make the moc filter broader
nemo [Wed, 18 Apr 2018 09:11:38 -0400] rev 13331
Added tag 0.9.24.1-release for
changeset 3f2ee2f9b51d
alfadur [Tue, 17 Apr 2018 19:43:41 -0400] rev 13330
fix/workaround for fullscreen crash in 0.9.24
nemo [Tue, 17 Apr 2018 15:21:52 -0400] rev 13329
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Apr 2018 20:10:10 +0200] rev 13328
Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Apr 2018 00:37:15 +0200] rev 13327
Added tag 0.9.24-release for
changeset a4e7e62f2c0d
unc0rr [Sun, 15 Apr 2018 18:20:34 +0200] rev 13326
Install platforms dir too
nemo [Fri, 13 Apr 2018 16:18:57 -0400] rev 13325
enable stretchLastSection
nemo [Fri, 13 Apr 2018 14:45:09 -0400] rev 13324
wuzzy is a spoilsport
alfadur [Fri, 13 Apr 2018 20:35:35 +0200] rev 13323
Stop minigun sound when gtMinigun is destroyed
nemo [Fri, 13 Apr 2018 13:03:51 -0400] rev 13322
QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
alfadur [Fri, 13 Apr 2018 00:17:30 +0200] rev 13321
Fix bullet trails overlapping when the pass through wrap or bounce world edge
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 16:56:06 +0200] rev 13320
Use QDir::Files to read ammo schemes
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 14:52:47 +0200] rev 13319
Don't let hedgehogs moan if they take 0 Sudden Death damage
alfadur [Thu, 12 Apr 2018 01:51:38 +0200] rev 13318
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 00:40:10 +0200] rev 13317
Update changelog
nemo [Wed, 11 Apr 2018 17:59:59 -0400] rev 13316
merge with 0.9.23, pulling in unc0rr's desync fix
sheepluva [Sun, 08 Apr 2018 00:52:22 +0200] rev 13315
cleanup whitespaces, add braces to for loops
also throw in a break for good measure
alfadur [Sun, 08 Apr 2018 00:26:33 +0200] rev 13314
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
sheepluva [Sat, 07 Apr 2018 23:38:19 +0200] rev 13313
Quick Game: ignore hidden themes
sheepluva [Sat, 07 Apr 2018 22:16:36 +0200] rev 13312
Fix segfault on game halt (if no logfile)
nemo [Fri, 06 Apr 2018 12:34:23 -0400] rev 13311
quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 21:34:09 +0200] rev 13310
Remove “mission accomplished” victory message, might be confusing
For example, if this appears in an actual mission when the player fails.
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 19:33:19 +0200] rev 13309
Show simple drop-down icon next to key binder widget
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 18:38:00 +0200] rev 13308
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 14:05:29 +0200] rev 13307
Update locale files
unc0rr [Fri, 30 Mar 2018 20:42:24 +0200] rev 13306
Improve error message a bit
nemo [Fri, 30 Mar 2018 12:26:51 -0400] rev 13305
oups
nemo [Fri, 30 Mar 2018 11:56:16 -0400] rev 13304
add title manipulation
unc0rr [Fri, 30 Mar 2018 17:01:30 +0200] rev 13303
Bump protocol version, update sources in preparation for .24 release
nemo [Fri, 30 Mar 2018 10:03:29 -0400] rev 13302
simple optimised svg of the low detail hedgehog for use in .desktop files and such
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:56:47 +0200] rev 13301
Travis: Drop zoogie PPA, drop ImageMagick from apt-get line
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:37:48 +0200] rev 13300
Travis: Upgrade to Ubuntu xenial, drop libghc-parsec3-dev
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:16:29 +0200] rev 13299
CMake: Make sure Qt5 is also found on OS X after installing it via Homebrew
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:02:10 +0200] rev 13298
Fix Qt5 in .travis.yml for Ubuntu (hopefully)
nemo [Fri, 30 Mar 2018 08:02:14 -0400] rev 13297
Backed out
changeset e9caada3aac1 - < LocutusOfBorg> dpkg-shlibdeps: error: no dependency information < LocutusOfBorg> Hint: check if the library actually comes from a package.
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 17:28:12 +0200] rev 13296
Update .travis.yml to include Qt5 stuff
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 16:05:46 +0200] rev 13295
Add greno4ka to credits for Russian translation contribution
greno4ka [Wed, 28 Mar 2018 16:04:07 +0200] rev 13294
Slightly update russian localization
LocutusOfBorg [Wed, 28 Mar 2018 15:37:35 +0200] rev 13293
Remove useless libghc-stm-dev from build
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 15:21:23 +0200] rev 13292
CMake for server: Pass -dynamic flag to ghc
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 15:14:20 +0200] rev 13291
CMake: Rework Haskell package detection, use ghc-pkg to detect packages
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 14:06:34 +0200] rev 13290
Grenade Training: Add warm-up sequence, introduce timer in separate mission panel
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 01:22:53 +0200] rev 13289
Fix compile fail due to dependency in Qt 5.10 in pagevideos.cpp
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 23:01:22 +0200] rev 13288
Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 22:45:31 +0200] rev 13287
Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 19:59:12 +0200] rev 13286
Videos frontend page: Locale-aware text formatting
nemo [Tue, 27 Mar 2018 13:45:58 -0400] rev 13285
might as well put this after the last mining
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 17:32:23 +0200] rev 13284
Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
This is done by using absolute paths and removing physfs://
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 04:39:31 +0200] rev 13283
ThemeFilterProxyModel: Fix filter function containing a path with no return value
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Mar 2018 15:12:33 +0200] rev 13282
Flying portal balls now spawn a few spark effects
This has been adapted from PortalEffects from HedgeEditor.
HedgeEditor already included such effects for some reason, so they have been removed as redundant.
nemo [Sat, 24 Mar 2018 19:05:46 -0400] rev 13281
oops
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 23:57:54 +0100] rev 13280
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 23:45:16 +0100] rev 13279
ShoppaMap: Can change map complexity with slider, remove script param “pad”
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 23:13:57 +0100] rev 13278
ShoppaMap: Delete unused/dead code
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 22:28:53 +0100] rev 13277
TechRacer: Remove script parameter “helpDisabled”
Pointless since you can quickly toggle help anyway, so supporting
this script param only clutters the documentation.
nemo [Sat, 24 Mar 2018 11:07:44 -0400] rev 13276
bug #598 - this was kinda entertaining but is, yeah, a bit too weird
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 02:24:02 +0100] rev 13275
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Don't worry, the gameplay of this script param is NOT changed, only its name and documentation.
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 00:26:39 +0100] rev 13274
Change how locale is loaded in frontend, and fix some bugs
- Fix some loading errors when locale is C
- Fallback mission map description to English
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Mar 2018 03:37:07 +0100] rev 13273
The Specialits: Use gfSwitchHog for hog switching and delete the terrible Lua hacks
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Mar 2018 03:17:01 +0100] rev 13272
Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 23:27:11 +0100] rev 13271
Change appearance of Art theme in Sudden Death
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 19:25:38 +0100] rev 13270
Lua API: Add Explode function
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 18:40:21 +0100] rev 13269
Improve Sudden Death theming of Eyes and Deepspace
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 17:44:06 +0100] rev 13268
Fix some artifacts in contour of horizont.png of Planes theme
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 16:52:04 +0100] rev 13267
Add icons to background themes; allow to hide themes explicitly by adding “hidden” key to theme.cfg
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 16:08:33 +0100] rev 13266
If delegating room control, reset map of new master, if map is missing
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 14:09:10 +0100] rev 13265
QTfrontent: Print map and style name in red, if missing. And update map label after delegation
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 13:29:07 +0100] rev 13264
Set plain text mode for gamecfg labels (scheme, style)
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 13:18:45 +0100] rev 13263
Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 00:17:13 +0100] rev 13262
Change CrazyMission preview, change portal map theme to Hell
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Mar 2018 20:35:50 +0100] rev 13261
Fix initial map preview being broken when joining room, part 2
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Mar 2018 15:38:20 +0100] rev 13260
Partially fix wrong preview when joining host room with missing map
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Mar 2018 14:36:26 +0100] rev 13259
Add some isNull checks for some strings in mapContainer
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Mar 2018 02:24:47 +0100] rev 13258
Fix incorrect preview when selecting image map the first time in session
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 18:58:49 +0100] rev 13257
Fix theme chooser failing to filter themes by name
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 16:07:08 +0100] rev 13256
Force proper map and theme reset when host delegates to you if you don't have the map or theme
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 15:44:39 +0100] rev 13255
Map container: Add question mark in front of missing theme name
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 15:21:11 +0100] rev 13254
Tweak map preview background colors
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 14:07:29 +0100] rev 13253
Fix map type combo box being disabled for good when you select image or mission map
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 13:35:13 +0100] rev 13252
Check existance of theme icon before loading it
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 00:09:07 +0100] rev 13251
Shorten and wrap map name properly when viewing room as non-master
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 20:58:46 +0100] rev 13250
Fix some map preview properly problems when host switches to image map mode w/ you missing the map
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 15:42:17 +0100] rev 13249
Show error icon when selected theme is missing
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 15:24:54 +0100] rev 13248
Add IsHiddenRole to ThemeModel for hidden themes
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 14:38:48 +0100] rev 13247
ThemeModel: Filter themes based on IsDlcRole rather than string-based
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 03:24:49 +0100] rev 13246
Online room: Display error image in preview when host selects a map you don't have
antonc27 <antonc27@mail.ru> [Sun, 18 Mar 2018 18:47:03 +0100] rev 13245
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 00:24:15 +0100] rev 13244
Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 22:26:02 +0100] rev 13243
Don't gray out images of disabled ToggleButtons as its a little too hard on the eyes
The disabled state is visible by the button border color.
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 23:27:24 +0100] rev 13242
- New AppIcon (no more black background!)
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 22:37:13 +0100] rev 13241
- Migrate AppIcons to xcassets
- Use universal launch screen instead of bunch of images
unC0Rr [Sat, 17 Mar 2018 23:55:32 +0300] rev 13240
Fix crasher
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 18:15:55 +0100] rev 13239
- Missing languages
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 18:13:37 +0100] rev 13238
- Use two-letter language descriptor for localisations
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 17:47:42 +0100] rev 13237
Show sidNoEndTurn text for most weapons when in inf attack mode
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 15:51:45 +0100] rev 13236
Draw map page: Fix pen size being changed after loading a map
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 04:37:13 +0100] rev 13235
Fix speech bubble briefly rendering at (0,0) after spawning
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 04:12:10 +0100] rev 13234
Remove ugly empty rectangle in empty active teams list for real
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 04:02:37 +0100] rev 13233
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 02:16:16 +0100] rev 13232
Remove “Upload to YouTube” functionality which has been broken for years
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 00:13:49 +0100] rev 13231
Various minor frontend CSS tweaks
- Static border color for stats, teams list, map draw widget
- Explicit definition of table header
- New splitter design which works with the Qt style “Windows”
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 19:25:51 +0100] rev 13230
QTfrontend: Remove ugly rectangle in list of active teams when there are no teams
antonc27 <antonc27@mail.ru> [Fri, 16 Mar 2018 19:17:20 +0100] rev 13229
- Hide 'Campaign' button (not ready on iOS...)
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 19:05:11 +0100] rev 13228
Frontend: Properly “gray out” most disabled widgets (a lot of them weren't)
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 16:35:08 +0100] rev 13227
Some padding tweaks in options and team editor pages. Fixes insane width of context menu of hog name line edit
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 02:02:27 +0100] rev 13226
Make video metadata strings translatable in frontend
In the video page, a small part of the strings was untranslatable, e.g. “Player: ”.
These were part of the video metadata. Now these are localizable.
antonc27 <antonc27@mail.ru> [Fri, 16 Mar 2018 00:10:04 +0100] rev 13225
- Fix archiving (?)
antonc27 <antonc27@mail.ru> [Thu, 15 Mar 2018 23:59:20 +0100] rev 13224
- Pause game when it goes background (do not show anymore annoying 'confirm quit')
antonc27 <antonc27@mail.ru> [Thu, 15 Mar 2018 23:24:48 +0100] rev 13223
- Do not delete Beach theme (it's official one now)
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 21:28:10 +0100] rev 13222
Drop Qt XML from dependencies. QXmlStreamReader is part of QtCore
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 21:15:16 +0100] rev 13221
Remove Qt SVG and Qt OpenGL as hard dependencies
Qt SVG is not used in the frontend (no SVGs are rendered).
Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 17:53:34 +0100] rev 13220
Mutant: When game ends prematurely due to missing land, declare highest-scoring team the winner
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 15:49:17 +0100] rev 13219
Mutant: Fix graph title on game draw
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 15:34:29 +0100] rev 13218
Make chart in stats screen support negative numbers. Fixes e.g. Mutant
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 14:51:07 +0100] rev 13217
Fix broken stats chart bounding box
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 04:33:11 +0100] rev 13216
Lua API: Fix not updating CursorX/CursorY properly when moving cursor at screen border
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 03:29:31 +0100] rev 13215
Clear drawn maps in TechRacer
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 02:59:37 +0100] rev 13214
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 02:08:07 +0100] rev 13213
Take radius into account when drawing gtGenericFaller
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:55:13 +0100] rev 13212
Add default directory DrawnMaps to put hand-drawn maps into
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:02:39 +0100] rev 13211
Merge unC0Rr's broken preview fix
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:02:11 +0100] rev 13210
Update frontend translations
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 22:59:06 +0100] rev 13209
Drawn map menu: Add spin box to change brush size by hand
unc0rr [Wed, 14 Mar 2018 22:57:31 +0100] rev 13208
Fix broken previews for me, pepper with comments on logic. Probably makes it fail for windows users again.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 21:46:07 +0100] rev 13207
Add images for radio buttons, add hover and pressed images for checkboxes
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:58:24 +0100] rev 13206
Fix weird scaling of draw map widget
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:39:14 +0100] rev 13205
Drawn map page: Move save and load buttons, fix points label overlap
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:00:09 +0100] rev 13204
Drawn map page: Enable antialiasing, turn eraser cursor red
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 19:40:43 +0100] rev 13203
Fix cursor circle being too large in drawn map editor
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 17:50:21 +0100] rev 13202
Backed out
changeset 3a110dcb6e87 (Qt color chooser)
nemo [Wed, 14 Mar 2018 11:36:43 -0400] rev 13201
While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 16:25:54 +0100] rev 13200
Add voicepack: Russian_pl (by mtg90pl)
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 15:58:16 +0100] rev 13199
- Fix missions path, still needs refactoring...
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 15:55:38 +0100] rev 13198
Fix frontend from messing with legacy schemes.ini, just read it, never write
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 15:19:08 +0100] rev 13197
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
AmmoSchemeModel was a misleading name, this class was actually used only for game schemes.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 14:42:50 +0100] rev 13196
Game scheme handling: Use QFile instead of QSettings for increased efficiency
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 12:17:11 +0100] rev 13195
Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:33:37 +0100] rev 13194
Remove old Qt4 workaround for missing language name of Scottish Gaelic
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:22:45 +0100] rev 13193
Force color dialog to use Qt style. Fixes some issues
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:46:20 +0100] rev 13192
- Fix missions regression: presentation of list is good, still problem with path during launching
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:25:31 +0100] rev 13191
- Fix missions regression: refactoring, WIP
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 00:20:47 +0100] rev 13190
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:39:09 +0100] rev 13189
Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
unc0rr [Tue, 13 Mar 2018 23:19:24 +0100] rev 13188
Merge qt5transition into default
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:07:58 +0100] rev 13187
Movement training: Tweak some sprite visuals
unc0rr [Tue, 13 Mar 2018 22:57:49 +0100] rev 13186
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 22:49:06 +0100] rev 13185
Movement Training: Make the use of the mission panel clearer and harder to overlook
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 21:27:11 +0100] rev 13184
Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 20:31:35 +0100] rev 13183
Rope Training: Place the second-last target at a more reasonable position
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 18:25:37 +0100] rev 13182
Frontend: Fix built-in Qt translations not loaded properly
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:57:20 +0100] rev 13181
Update INSTALL.md about new Qt5 dependency
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:38:48 +0100] rev 13180
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
nemo [Tue, 13 Mar 2018 10:20:41 -0400] rev 13179
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
nemo [Tue, 13 Mar 2018 10:02:01 -0400] rev 13178
seems to help styling some - some CSS tweaks may still be needed - lobby for example
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 13:15:15 +0100] rev 13177
Update .hgignore to ignore new Qt's moc_ and qrc_ files
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 00:50:58 +0100] rev 13176
Also update default binds for SDL2 keypad names
nemo [Mon, 12 Mar 2018 19:15:45 -0400] rev 13175
these changed, presumably in SDL2 - might want to review all the others
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 22:53:28 +0100] rev 13174
Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 19:39:00 +0100] rev 13173
Remove rubber duck from BRW, RW and most weapon schemes for now
The duck is not liked by players.
Rubber duck needs a lot of rework. Before that happens, better remove it from
game modes for now. Players can always modify the weapon schemes, of course.
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:54:33 +0100] rev 13172
Use onSkipTurn in scripts to detect turn skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:37:35 +0100] rev 13171
Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:27:13 +0100] rev 13170
Lua API: Add SkipTurn() to replace ParseCommand("skip")
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 02:09:21 +0100] rev 13169
ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
alfadur [Mon, 12 Mar 2018 00:59:47 +0100] rev 13168
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
alfadur says: “the stale collision cache is searched in, so if you shoot at
same thing twice in a row, chances are it woudln't get hit”
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 23:24:05 +0100] rev 13167
- Remember user settings on app update
P.S. Ideally must not erase user's saves and schemes too...
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 22:39:40 +0100] rev 13166
- Some not-so-important pretty formatting
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 21:38:08 +0100] rev 13165
Bazooka/Grenade Training: Make weapon selection detection future-proof
The old check relied on hardcoded slot IDs for the weapons, which is not good.
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 20:43:15 +0100] rev 13164
Merge from 0.9.23
alfadur [Sun, 11 Mar 2018 12:08:49 +0100] rev 13163
Change minigun sound once again, lower pitch
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 11:01:27 +0100] rev 13162
ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
alfadur [Sun, 11 Mar 2018 10:50:02 +0100] rev 13161
Add new minigun sound
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 00:46:22 +0100] rev 13160
Update Qt and Lua translation files
unc0rr [Sat, 10 Mar 2018 23:43:32 +0100] rev 13159
Fix disabled button rendering
unc0rr [Sat, 10 Mar 2018 23:16:22 +0100] rev 13158
- Fix insane width of lines in health graphic
- Fix scene leak
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 12:57:13 +0100] rev 13157
uLocale: Fix broken Format function
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 12:32:44 +0100] rev 13156
Make a few more engine strings translatable
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 03:27:18 +0100] rev 13155
ClimeHome: Show messages when cake is nearby and when reaching home
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 01:46:51 +0100] rev 13154
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 01:28:15 +0100] rev 13153
Reduce number of minigun bullets from 71 to 70
Not that it changes much ... :D
alfadur [Sat, 10 Mar 2018 00:54:00 +0100] rev 13152
Fix minigun not pausing the turn timer properly
alfadur [Fri, 09 Mar 2018 23:34:46 +0100] rev 13151
Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 22:23:57 +0100] rev 13150
When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 21:09:53 +0100] rev 13149
Nerf minigun in Default ammo scheme
It's a super weapon, so no more free miniguns.
Start ammo: 0
Crate probability: 7
alfadur [Fri, 09 Mar 2018 19:48:15 +0100] rev 13148
Fix minigun bullet impact image being drawn over hog sometimes
alfadur [Fri, 09 Mar 2018 19:45:21 +0100] rev 13147
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 19:40:49 +0100] rev 13146
ACF8: Fix invisible cyborg sometimes blocking the way
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 19:05:59 +0100] rev 13145
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
This assumes the worst case in which the team file is missing all campaign variables except Progress.
This has been successfully tested with all 10 missions and still generates a logical storyline.
By default, the game assumes:
- The cyborg's offer in mission 2 was refused
- The traitor in mission 5 was killed
As a consequence, missions 8 and 10 use the princessScene cut scene.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 18:03:59 +0100] rev 13144
ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 15:20:28 +0100] rev 13143
ACF6: Change mines, remove mines placed at unfair positions
MinesNum was set to a non-zero value. Some mines ended up in weird positions
like directly under a crate.
Now all mines and barrels are placed manually.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 14:27:37 +0100] rev 13142
ACF3: Fix cannibals sometimes doing nothing for a full turn
This was because hogs got confused because walking was forbidden by SetInputMask.
Now we use a proper hedgehog effect heArtillery.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 12:55:54 +0100] rev 13141
ACF1: Hide Cannibals team before it appears
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 12:43:36 +0100] rev 13140
Hide team bar if all hedgehogs in it are hidden or dead
This fixes some minor spoilers in the campaigns, especially A Classic Fairytale.
This only affects hogs hidden with HideHog.
Invisible hogs (gstInvisible) don't affect the team bars.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 11:32:36 +0100] rev 13139
ACF: Only use standard team colors
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 02:03:03 +0100] rev 13138
ACF7: Fix incorrect hog name used in speech bubble
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 01:12:07 +0100] rev 13137
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 00:45:37 +0100] rev 13136
Merge unC0Rr's control fixes
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 00:44:36 +0100] rev 13135
ACF7: Make hogs talk when you complete a part of the second mission goal (reach princess / free friends)
To make sure the player doesn't forget these.
Other bugfixes:
- When you skip the 2nd cut scene, hero was teleported back
- Increase princess <-> hero distance tolerance
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 23:46:46 +0100] rev 13134
ACF7: Fix incorrect hog name mentioned in 2nd mission text