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gameServer/NetRoutines.hs
2011-05-15
unc0rr
On restart command close server socket and spawn new server, keep running until last client quits
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2011-03-05
unc0rr
Use 'undefined' less (replace with default values and 'error')
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2011-03-05
unc0rr
Use Maybe for storing client's clan, allows less error-prone spectator checks
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2011-02-06
unc0rr
- Take into account hlint suggestions
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2011-02-05
unc0rr
Add Unique field to Client structure, and use it to check for matching recieved account status with client
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2011-02-02
unc0rr
Fix merge :D
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2010-12-19
nemo
Ok. This should pull 0.9.14.1 server into default
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2010-11-12
nemo
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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2010-11-11
unc0rr
Revert to old server in branch 0.9.14
0.9.14
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2010-06-08
unc0rr
Some more progress
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2010-06-06
unc0rr
Use sockets instead of handles, use bytestrings instead of strings
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2010-05-06
unc0rr
Some more steps in refactoring
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2010-05-05
unc0rr
Start the server refactoring
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2010-02-25
unc0rr
- Unbreak support for client versions prior to 0.9.13-dev
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2009-10-03
unc0rr
- Proper /team command implementation
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2009-09-04
unc0rr
Drop support for ghc 6.8, use 6.10 instead
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2009-08-05
unc0rr
Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
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2009-07-09
nemo
unc0rr's patch from issue #144 - prevent spectators from ruining the game
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2009-04-19
unc0rr
Some work to try prevent stack memory leak
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2009-03-27
unc0rr
Ping clients every 30 seconds. Disconnection due to ping timeout to be implemented.
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2009-03-27
unc0rr
Add simple DoS protection mechanism (although better than previous server had)
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2009-03-27
unc0rr
Prepare to add ability for admin to set MOTD
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2009-03-26
unc0rr
- Better ip2string implementation
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2009-02-27
unc0rr
Set admin flag and send admin notification to users with rid equal to 3
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2009-02-25
unc0rr
Retrieve client password from web database and ask for it
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2009-02-24
unc0rr
Server now send ASKPASSWORD command to frontend when user has web account
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2009-02-18
unc0rr
New game server:
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