hedgewars/uTeams.pas
Mon, 21 Jan 2019 23:50:56 +0100 Wuzzy Hide hog GUI extras in scripted cinematic, also suppress some voices
Wed, 16 Jan 2019 15:40:11 +0100 Wuzzy Add SetTeamPassive. Passive teams are treated like frozen teams
Mon, 14 Jan 2019 03:53:21 +0100 Wuzzy Fix "unused variable" warning (valOK)
Thu, 10 Jan 2019 02:50:01 +0100 Wuzzy Fix player team ignoring custom team control scheme in campaign/missions
Tue, 08 Jan 2019 03:03:21 +0100 Wuzzy Suppress “<team> is gone message on game end
Wed, 02 Jan 2019 11:08:26 -0500 nemo heh. apparently pas2c doesn't validate pascal, so I guess we need to dogfood *both*
Wed, 02 Jan 2019 11:06:34 -0500 nemo remove Wuzzy's val checking, add a FIXME to add that to the C implementation
Thu, 20 Dec 2018 15:53:22 +0100 Wuzzy Check team name collision and make them unique, if neccessary
Wed, 19 Dec 2018 20:27:35 +0100 Wuzzy Remove unused vars in uTeams
Wed, 19 Dec 2018 19:10:42 +0100 Wuzzy Lua API: Add functions to add team selected in campaign/mission page
Mon, 10 Dec 2018 02:30:14 +0100 Wuzzy Fix some King Mode bugs causing minions not always being properly killed
Wed, 05 Dec 2018 09:38:31 -0500 nemo make pas2c function without haskell aborting if locale is C 0.9.25
Sat, 01 Dec 2018 02:37:05 +0100 Wuzzy Never enable switcher while in the "Place your King" round
Sat, 17 Nov 2018 19:19:50 +0100 unc0rr Fix desync bomb
Fri, 02 Nov 2018 13:19:38 +0100 Wuzzy Fix bad "not" in uTeams (made pas2c angry)
less more (0) -300 -100 -15 tip