Sun, 07 Jan 2018 19:01:06 +0100 |
sheepluva |
fix crosshair rendering in GL2 mode
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Sun, 07 Jan 2018 18:19:00 +0100 |
sheepluva |
also put GL2 fixes into default
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Sat, 06 Jan 2018 03:05:14 +0100 |
sheepluva |
fix issues and my past sins with GL2
qmlfrontend
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Fri, 05 Jan 2018 21:44:00 +0100 |
unc0rr |
Fix missing includes for GL2 build
qmlfrontend
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Sun, 17 Dec 2017 00:09:24 +0100 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Tue, 18 Apr 2017 22:27:25 +0200 |
KoBeWi |
Change water speed range for better precision
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Tue, 18 Apr 2017 22:19:19 +0200 |
KoBeWi |
Fix broken sprites on animated water edges
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Sat, 08 Apr 2017 17:21:22 +0200 |
KoBeWi |
Fix bad water flow animation
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Sat, 08 Apr 2017 17:17:28 +0200 |
KoBeWi |
Water can now be animated
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Sun, 15 Jan 2017 12:50:27 -0500 |
alfadur |
code changes to make the new bat animation work
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Tue, 17 May 2016 23:29:49 +0300 |
unc0rr |
Merge default
qmlfrontend
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Sun, 15 May 2016 23:59:24 +0200 |
sheepluva |
implement Trim() in uUtils
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Sun, 15 May 2016 23:11:14 +0200 |
sheepluva |
drop SysUtils inclusion from 5 files where it is not needed anymore
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Tue, 03 May 2016 20:18:25 +0300 |
unc0rr |
ansistring, not Ansistring
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Tue, 03 May 2016 19:17:30 +0300 |
unc0rr |
I heard we switched to physfs
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Mon, 02 May 2016 23:03:42 -0400 |
koda |
Avoid using an undeclared variable
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Mon, 16 Nov 2015 22:57:24 +0300 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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Sat, 14 Nov 2015 03:22:20 +0100 |
koda |
Drop all GLUT references
sdl2transition
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Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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Fri, 11 Sep 2015 21:42:55 +0200 |
sheepluva |
merge
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Fri, 11 Sep 2015 21:41:35 +0200 |
sheepluva |
simplify code
ios-revival
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Fri, 11 Sep 2015 01:05:02 +0200 |
antonc27 |
- ifdef for IPHONEOS in glLoadExtension
ios-revival
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Thu, 10 Sep 2015 18:22:52 +0200 |
sheepluva |
merge branch ios-revival into default
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Sat, 08 Aug 2015 21:42:41 +0200 |
antonc27 |
- Another fix for uRender.pas
ios-revival
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Sat, 08 Aug 2015 21:37:19 +0200 |
antonc27 |
- Fix for compiling 'uRender.pas'
ios-revival
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Thu, 03 Sep 2015 20:59:48 +0300 |
unc0rr |
Merge default
qmlfrontend
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Thu, 09 Jul 2015 13:27:56 -0400 |
nemo |
Fix build w/o S3D and video recording. untested.
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Fri, 22 May 2015 13:39:12 -0400 |
nemo |
don't decrement 0 timer for air mines...
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Thu, 02 Apr 2015 21:09:56 +0300 |
unc0rr |
- Merge default
qmlfrontend
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Tue, 24 Mar 2015 21:18:05 +0100 |
sheepluva |
still messing with rendering
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Tue, 24 Mar 2015 19:25:03 +0100 |
sheepluva |
rendering tweaks cont.
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Tue, 24 Mar 2015 16:52:35 +0100 |
sheepluva |
rendering tweaks cont.
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Tue, 24 Mar 2015 12:48:55 +0100 |
sheepluva |
rendering tweaks/cleanup cont.
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Sat, 07 Feb 2015 23:26:14 +0300 |
unc0rr |
merge with default
qmlfrontend
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Thu, 09 Jul 2015 13:27:56 -0400 |
nemo |
Fix build w/o S3D and video recording. untested.
0.9.21
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Tue, 30 Dec 2014 15:56:09 +0100 |
Gianfranco Costamagna |
Fix arm* build failures
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Wed, 03 Dec 2014 00:07:33 +0300 |
unc0rr |
merge default
qmlfrontend
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Sun, 23 Nov 2014 02:15:57 +0100 |
sheepluva |
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
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Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
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Fri, 14 Nov 2014 17:00:47 +0300 |
unC0Rr |
Fix warnings given by 32-bit fpc
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Thu, 02 Oct 2014 18:04:14 +0200 |
sheepluva |
another small rendering tweak/fix
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Thu, 02 Oct 2014 13:44:54 +0200 |
sheepluva |
simplify {$IF that pas2c did not seem to understand
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Thu, 02 Oct 2014 13:18:58 +0200 |
sheepluva |
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
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Sat, 13 Sep 2014 00:27:10 +0400 |
unc0rr |
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
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Sun, 06 Jul 2014 19:20:43 +0200 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
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Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
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Thu, 19 Jun 2014 00:23:03 +0200 |
sheepluva |
fix search&replace whoopsy
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Thu, 19 Jun 2014 00:09:03 +0200 |
sheepluva |
cleanup and lol
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Wed, 18 Jun 2014 23:57:51 +0200 |
sheepluva |
move DrawWaves to uRender
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Wed, 18 Jun 2014 17:23:43 +0200 |
sheepluva |
more tweaking
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Wed, 18 Jun 2014 17:06:40 +0200 |
sheepluva |
reuse buffers
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Wed, 18 Jun 2014 16:34:36 +0200 |
sheepluva |
render tweaks
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Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
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Wed, 18 Jun 2014 01:37:28 +0200 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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Tue, 17 Jun 2014 15:18:07 +0200 |
sheepluva |
little visual tweak to weSea rendering
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Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
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Sun, 15 Jun 2014 23:48:06 +0200 |
sheepluva |
tweak engine segfault capabilities
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Sun, 15 Jun 2014 13:42:34 +0200 |
sheepluva |
fix videorec build
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