2012-05-11 |
unc0rr |
More tolerance to pas2c
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2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
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2012-04-28 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-12 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-10-31 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-08 |
unc0rr |
Remove unnecessary and wrong check
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2011-08-24 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-19 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
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2011-08-18 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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2011-03-01 |
koda |
Happy 2011 :)
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2010-12-01 |
koda |
un-break also the ios project
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2010-11-24 |
nemo |
move this call to where the game tick is actually incremented
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-01 |
koda |
also update health bars when one joins a netgame
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2010-10-31 |
koda |
fix issue 63 and draw health bars right away for savefiles
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2010-10-31 |
koda |
call initIPC for savefiles only on iOS
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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2010-09-25 |
koda |
have Saves restart net when loaded, also resumes music
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-05-16 |
koda |
unbreak stuff
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-02 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-02-15 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-14 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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2009-10-24 |
koda |
more updates on touch input/control
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2009-09-16 |
unc0rr |
Optimize network traffic a bit:
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2009-01-19 |
unc0rr |
Unfuckup spectating
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2009-01-19 |
unc0rr |
Fix 'youll regret that' voicepack
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2009-01-08 |
unc0rr |
- Remove useless patch
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2009-01-08 |
unc0rr |
Oops, fix last patch
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2009-01-08 |
unc0rr |
Don't send empty packets when spectating (probably fixes queue error when spectating)
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2009-01-02 |
unc0rr |
Quick replay round to spectators until current move
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-05-08 |
unc0rr |
Fix handling '/skip' command during net game
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2008-05-07 |
unc0rr |
Fix bug with demos and saves after restoring round from save
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-01-20 |
unc0rr |
Oops, this is right fix for assert
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2007-12-02 |
unc0rr |
's' key to speed up demo playing
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2007-09-21 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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2007-05-24 |
unc0rr |
- Fix desert eagle
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2007-02-11 |
unc0rr |
AI thinks in separate thread
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2007-02-05 |
unc0rr |
Update copyright information
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