Wed, 12 Apr 2017 00:23:10 +0200 |
Wuzzy |
Don't place air mines in Shoppa
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Tue, 11 Apr 2017 05:29:44 +0200 |
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Add scenario: Big Armory
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Tue, 11 Apr 2017 04:46:01 +0200 |
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Add scenario: Teamwork 2
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Mon, 10 Apr 2017 21:42:53 +0200 |
Wuzzy |
Prevent frontend from starting game w/ >48 hogs
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Sat, 08 Apr 2017 18:26:25 +0200 |
Wuzzy |
Update changelog: Water anim., translations
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Thu, 06 Apr 2017 23:28:13 +0200 |
Wuzzy |
Fix enemy saying “Missed” when poisoned w/o damage
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Thu, 06 Apr 2017 22:34:02 +0200 |
Wuzzy |
Fix time box tooltip saying it is not *yet* available in SD
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Thu, 06 Apr 2017 07:34:00 +0200 |
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More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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Thu, 06 Apr 2017 05:54:45 +0200 |
Wuzzy |
Allow to place theme objects on water
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Wed, 05 Apr 2017 17:43:46 +0200 |
Wuzzy |
Update changelog
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Wed, 05 Apr 2017 17:28:46 +0200 |
Wuzzy |
Set default theme water color to blue
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Tue, 04 Apr 2017 02:22:30 +0200 |
Wuzzy |
Mention addition of Beach theme in changelog
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Sun, 27 Nov 2016 06:24:43 +0100 |
Wuzzy |
Construction Mode: Turn crate limit into a script parameter
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Sun, 27 Nov 2016 05:56:45 +0100 |
Wuzzy |
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
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Sun, 27 Nov 2016 05:33:26 +0100 |
Wuzzy |
Add PlaceRubber to Lua API
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Sun, 27 Nov 2016 03:18:20 +0100 |
Wuzzy |
Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
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Sun, 27 Nov 2016 01:30:41 +0100 |
Wuzzy |
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
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Sat, 26 Nov 2016 22:16:45 +0100 |
Wuzzy |
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
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Fri, 25 Nov 2016 13:38:24 +0100 |
Wuzzy |
Disable SD for a couple of scripts and mission maps
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Fri, 25 Nov 2016 02:01:18 +0100 |
Wuzzy |
Move some changelog entries to the correct categories
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Fri, 25 Nov 2016 01:52:03 +0100 |
Wuzzy |
Mention Cheese in changelog
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Fri, 25 Nov 2016 01:42:55 +0100 |
Wuzzy |
Update changelog for Highlander changes
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Thu, 24 Nov 2016 15:45:46 +0100 |
Wuzzy |
Update changelog for Wxw updates
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Thu, 24 Nov 2016 05:08:04 +0100 |
Wuzzy |
Update changelog for Space Invasion
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Thu, 24 Nov 2016 01:04:55 +0100 |
Wuzzy |
Add countdown sounds to Tumbler
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Thu, 24 Nov 2016 00:42:27 +0100 |
Wuzzy |
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
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Thu, 24 Nov 2016 00:20:41 +0100 |
Wuzzy |
Rewrite some help texts in the basic rope training mission
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Wed, 23 Nov 2016 19:39:01 +0100 |
Wuzzy |
Add GetHogFort to Lua API
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Wed, 23 Nov 2016 16:33:01 +0100 |
Wuzzy |
Update changelog for the recent HedgeEditor updates
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Wed, 23 Nov 2016 03:02:37 +0100 |
Wuzzy |
Split up change log sections even more, and update it for Racer
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Wed, 23 Nov 2016 01:05:34 +0100 |
Wuzzy |
Allow to remove waypoints in Racer with precise key
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Tue, 22 Nov 2016 21:30:23 +0100 |
Wuzzy |
Disable Sudden Death in Shoppa for good
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Sun, 20 Nov 2016 05:02:59 +0100 |
Wuzzy |
Update changelog about mission tabs
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Sun, 20 Nov 2016 04:12:19 +0100 |
Wuzzy |
Update changelog for space campaign updates
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Sun, 20 Nov 2016 01:50:24 +0100 |
Wuzzy |
Expose number of air mines in Lua variable AirMinesNum
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Sun, 20 Nov 2016 00:40:20 +0100 |
Wuzzy |
Update changelog about campaign screen check marks
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Sat, 19 Nov 2016 22:17:08 +0100 |
Wuzzy |
Allow to ignore overwritten ammo name in GetAmmoName
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Sat, 19 Nov 2016 21:39:52 +0100 |
Wuzzy |
Update changelog for SetAmmoTexts-related changes
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Sat, 19 Nov 2016 21:17:48 +0100 |
Wuzzy |
Update Changelog: Add Racer and TechRacer updates
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Sat, 19 Nov 2016 15:03:16 +0100 |
Wuzzy |
Add changelog entries for the timer color-coding and countdown sounds
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Thu, 17 Nov 2016 14:59:20 +0100 |
Wuzzy |
Update Mutant script
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Thu, 17 Nov 2016 14:38:11 +0100 |
Wuzzy |
Update changelog for CTF
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Thu, 17 Nov 2016 03:47:28 +0100 |
Wuzzy |
Update changelog
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Tue, 15 Nov 2016 03:00:56 +0100 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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Tue, 15 Nov 2016 02:12:49 +0100 |
Wuzzy |
Fix Lua error message in A Classic Fairytale mission 8
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Tue, 15 Nov 2016 01:49:36 +0100 |
Wuzzy |
Simplify the hat format for unanimated hats
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Tue, 15 Nov 2016 00:42:44 +0100 |
Wuzzy |
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
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Tue, 15 Nov 2016 00:17:31 +0100 |
Wuzzy |
Add WorldEdge to Lua API to expose/change world edge type
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Sat, 15 Oct 2016 20:54:30 +0200 |
sheepluva |
update changelog
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Sat, 15 Oct 2016 13:34:14 +0200 |
sheepluva |
update changelog
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Fri, 14 Oct 2016 23:25:51 +0200 |
sheepluva |
update Changelog
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Sat, 01 Oct 2016 22:35:14 +0200 |
sheepluva |
adding some frontend stuff to changelog
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Fri, 16 Sep 2016 00:41:03 +0200 |
sheepluva |
fix typo and hopefully also pas2c
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Fri, 16 Sep 2016 00:22:05 +0200 |
sheepluva |
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
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Sun, 01 May 2016 12:36:59 +0200 |
sheepluva |
changelog
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Sun, 01 May 2016 02:47:51 +0200 |
sheepluva |
update changelog
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Sat, 30 Apr 2016 21:06:46 +0200 |
sheepluva |
update changelog
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Sat, 30 Apr 2016 20:55:02 +0200 |
sheepluva |
update changelog
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Wed, 27 Apr 2016 16:20:59 +0200 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
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Wed, 27 Apr 2016 11:41:32 +0200 |
sheepluva |
update Changelog
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