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Fri, 12 Nov 2010 13:54:22 -0500
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
changeset
nemo [Fri, 12 Nov 2010 13:54:22 -0500] rev 4265
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
Fri, 12 Nov 2010 21:55:33 +0300
Apply typo fix also here
changeset
unc0rr [Fri, 12 Nov 2010 21:55:33 +0300] rev 4264
Apply typo fix also here
Sat, 13 Nov 2010 10:52:27 +0300
Remove "-dev" suffix
0.9.14
changeset
unC0Rr [Sat, 13 Nov 2010 10:52:27 +0300] rev 4263
Remove "-dev" suffix
Fri, 12 Nov 2010 12:35:30 -0500
ok... combine a tick check with texture percentage check. this should be a lot less frequent
changeset
nemo [Fri, 12 Nov 2010 12:35:30 -0500] rev 4262
ok... combine a tick check with texture percentage check. this should be a lot less frequent
Sat, 13 Nov 2010 10:22:06 +0300
Fix typo in russian translation, update english translation with plural forms
0.9.14
changeset
unC0Rr [Sat, 13 Nov 2010 10:22:06 +0300] rev 4261
Fix typo in russian translation, update english translation with plural forms
Fri, 12 Nov 2010 12:30:22 -0500
Also switch saucer from updating every N ticks to updating as-needed.
changeset
nemo [Fri, 12 Nov 2010 12:30:22 -0500] rev 4260
Also switch saucer from updating every N ticks to updating as-needed.
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