Fri, 12 Nov 2010 13:54:22 -0500 | nemo | distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead | file | diff | annotate |
Fri, 12 Nov 2010 12:35:30 -0500 | nemo | ok... combine a tick check with texture percentage check. this should be a lot less frequent | file | diff | annotate |
Fri, 12 Nov 2010 12:30:22 -0500 | nemo | Also switch saucer from updating every N ticks to updating as-needed. | file | diff | annotate |
Fri, 12 Nov 2010 12:25:38 -0500 | nemo | Switch to Damage - Tag is already in use | file | diff | annotate |
Fri, 12 Nov 2010 12:21:40 -0500 | nemo | remove floating point/rounding | file | diff | annotate |
Fri, 12 Nov 2010 12:20:50 -0500 | nemo | only update flamethrower texture when the percentage changes | file | diff | annotate |
Fri, 12 Nov 2010 17:54:49 -0500 | nemo | improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index | file | diff | annotate |