Fri, 08 Oct 2010 22:46:05 +0400 |
unc0rr |
Some optimizations
|
file |
diff |
annotate
|
Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
|
file |
diff |
annotate
|
Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
file |
diff |
annotate
|
Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
file |
diff |
annotate
|
Sun, 26 Sep 2010 17:02:44 +0200 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
file |
diff |
annotate
|
Thu, 23 Sep 2010 00:09:16 +0200 |
koda |
captions are scaled down when they're bigger than screen
|
file |
diff |
annotate
|
Wed, 22 Sep 2010 23:46:38 +0200 |
koda |
compilation bugfix and scaling down textures when bigger than screen
|
file |
diff |
annotate
|
Sun, 19 Sep 2010 04:12:03 +0200 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
|
file |
diff |
annotate
|
Sat, 18 Sep 2010 01:50:29 +0200 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
|
file |
diff |
annotate
|
Tue, 14 Sep 2010 13:05:49 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sun, 12 Sep 2010 19:06:02 -0400 |
nemo |
Adjust to reduced ammo menu dimensions.
|
file |
diff |
annotate
|
Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
|
file |
diff |
annotate
|
Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
file |
diff |
annotate
|
Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Mon, 23 Aug 2010 13:58:46 +0200 |
smaxx |
Frontend:
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
|
file |
diff |
annotate
|
Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
|
file |
diff |
annotate
|
Mon, 02 Aug 2010 12:24:06 +0200 |
koda |
these were removed by mistake
experimental3D
|
file |
diff |
annotate
|
Fri, 30 Jul 2010 19:56:28 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
|
file |
diff |
annotate
|
Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Fri, 30 Jul 2010 13:36:03 +0200 |
koda |
add some comments and fix indentation
experimental3D
|
file |
diff |
annotate
|
Fri, 30 Jul 2010 13:07:46 +0200 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
|
file |
diff |
annotate
|
Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
file |
diff |
annotate
|
Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
file |
diff |
annotate
|
Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
|
file |
diff |
annotate
|
Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
file |
diff |
annotate
|