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hedgewars/uTeams.pas
2012-02-16
Xeli
move the aim buttons to be above the jump button
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2012-02-16
Xeli
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
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2012-02-04
Xeli
Rewrote the Ammomenu:
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-30
unc0rr
Fix build
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2011-11-27
unc0rr
- Improvement to the parser
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2011-10-25
sheepluva
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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2011-10-16
koda
merge the changes applied to 0.9.16
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2011-09-25
nemo
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-22
unc0rr
Fix sheepluva's merge
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2011-09-19
sheepluva
merge the 2 heads. I hope I did it right. also I increased proto and ver number
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2011-09-19
unc0rr
- Unset hhdriven flag for gone hedgehog
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2011-09-17
nemo
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
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2011-09-12
sheepluva
don't load key binds for AI hedgehogs
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2011-09-09
nemo
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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