Mon, 07 Oct 2019 14:18:31 +0200 |
Wuzzy |
Make sure AI doesn't skip after collecting ammo. Fixes bug 796
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Tue, 27 Aug 2019 06:05:03 +0200 |
Wuzzy |
King Mode: Automatically select teleport in king placement phase
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Wed, 17 Jul 2019 00:33:55 +0200 |
Wuzzy |
Fix cursor not being disabled when teleporting hog into water
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Mon, 08 Jul 2019 21:44:26 +0200 |
Wuzzy |
King Mode: Fix king placement phase not working correctly with multiple teams in a clan
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Fri, 05 Oct 2018 20:20:09 +0200 |
Wuzzy |
Hide creeper from frontend, prevent addition of creeper ammo via ammo scheme
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Tue, 17 Jul 2018 19:44:29 +0200 |
Wuzzy |
Clarify the wording of a few checkFails messages
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Sun, 08 Jul 2018 02:06:08 +0200 |
Wuzzy |
Fix GetAmmo getting wrong ammo count
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Sun, 08 Jul 2018 01:30:13 +0200 |
Wuzzy |
New Lua API function: GetAmmo, to get ammo config
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Sat, 21 Oct 2017 23:03:52 +0200 |
Wuzzy |
Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
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Wed, 11 Oct 2017 20:16:00 +0200 |
Wuzzy |
Fix rope angle possible to go below 0° if having secondary weapon selected
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Sun, 08 Oct 2017 04:57:28 +0200 |
Wuzzy |
Fix team getting inf. ammo when stockpiling >= 100 ammo
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Thu, 05 Oct 2017 01:37:49 +0200 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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Tue, 04 Apr 2017 17:02:38 +0200 |
Wuzzy |
Lua callback: onUsedAmmo, after using up an ammo
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Mon, 09 May 2016 22:49:31 +0200 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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Thu, 04 Feb 2016 21:04:08 +0300 |
unc0rr |
Fix a crasher
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Sat, 29 Nov 2014 01:19:29 +0100 |
sheepluva |
fix some pas2c related issues
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Sat, 25 Oct 2014 11:29:45 -0400 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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Sat, 08 Feb 2014 16:29:34 +0400 |
unc0rr |
Implicit type casts to help pas2c
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 04 Feb 2014 16:35:31 +0100 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Mon, 25 Nov 2013 10:12:18 +0100 |
sheepluva |
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
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Thu, 31 Oct 2013 10:46:52 -0400 |
nemo |
Prevent using SetAmmo to set amNothing to anything.
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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