Tue, 20 Nov 2012 19:16:11 +0100 | koda | find lua.h ... | file | diff | annotate |
Tue, 20 Nov 2012 17:50:17 +0100 | koda | use lua headers correctly | file | diff | annotate |
Wed, 13 Jun 2012 11:18:30 -0400 | nemo | LUA_FOUND should surely be set only if the system lua was found. | file | diff | annotate |
Fri, 11 May 2012 00:11:01 +0200 | koda | fix building with lua (i think) | file | diff | annotate |
Mon, 07 May 2012 14:53:08 +0200 | koda | when Lua is not found, fallback to compiling the one that comes bundled in our sources | file | diff | annotate |
Sat, 24 Mar 2012 16:46:56 +0100 | Xeli | wops ;i | file | diff | annotate |
Sat, 24 Mar 2012 16:41:35 +0100 | Xeli | ANDROID and WIN32 can both be set to 1, so have ANDROID take preference | file | diff | annotate |