cmake_modules/FindLua.cmake
Tue, 20 Nov 2012 19:16:11 +0100 koda find lua.h ...
Tue, 20 Nov 2012 17:50:17 +0100 koda use lua headers correctly
Wed, 13 Jun 2012 11:18:30 -0400 nemo LUA_FOUND should surely be set only if the system lua was found.
Fri, 11 May 2012 00:11:01 +0200 koda fix building with lua (i think)
Mon, 07 May 2012 14:53:08 +0200 koda when Lua is not found, fallback to compiling the one that comes bundled in our sources
Sat, 24 Mar 2012 16:46:56 +0100 Xeli wops ;i
Sat, 24 Mar 2012 16:41:35 +0100 Xeli ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
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