Mon, 02 Jan 2023 15:59:26 +0100 |
unC0Rr |
Introduce hwengine-future library, use Land allocated in it
transitional_engine
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Sun, 16 Oct 2022 13:14:16 +0300 |
S.D. |
Add Drawing mode, which allows drawing some graphics private to the members of a clan
draft
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Fri, 23 Sep 2022 02:21:21 +0300 |
S.D. |
Add FastForward/StopFastForward (/ff hh:mm:ss, /sff) chat commands to fast forward to a specific timestamp in a demo
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Sun, 13 Dec 2020 21:21:41 +0100 |
Wuzzy |
Teach vgtSmallDamageTag to use dX, dY and screen coords (Frame<>0)
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Wed, 27 May 2020 01:58:27 +0200 |
Wuzzy |
Add fade-in effect when flake appears at top
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Sun, 02 Jun 2019 18:22:06 +0200 |
Wuzzy |
Allow vgtBigExplosion in low quality mode
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Tue, 22 Jan 2019 07:12:02 +0100 |
Wuzzy |
vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
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Mon, 14 Jan 2019 00:34:56 +0100 |
Wuzzy |
Reverse order of visual gears linked list
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Mon, 14 Jan 2019 03:52:09 +0100 |
Wuzzy |
Remove a bunch of dead out-commented code
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Tue, 21 Aug 2018 15:11:28 -0400 |
nemo |
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
0.9.24
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Sat, 28 Jul 2018 12:58:12 -0400 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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Tue, 24 Jul 2018 20:07:58 +0200 |
Wuzzy |
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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Tue, 17 Apr 2018 15:21:52 -0400 |
nemo |
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
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Tue, 20 Feb 2018 19:07:32 +0100 |
Wuzzy |
VideoRec: Fix many effects not being recorded
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Sun, 11 Dec 2016 18:00:10 -0500 |
nemo |
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
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