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fix invisible rope in low quality
2009-09-22, by koda
converts some gl calls to gles
2009-09-22, by koda
- Remove cake fix
2009-09-22, by unc0rr
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
2009-09-22, by unc0rr
Final fix
2009-09-17, by unc0rr
Second try
2009-09-17, by unc0rr
Fix build
2009-09-17, by unc0rr
Fix a warning
2009-09-16, by unc0rr
Don't spam debug messages
2009-09-16, by unc0rr
Optimize network traffic a bit:
2009-09-16, by unc0rr
Don't store keepalive messages in game server spectators buffer
2009-09-16, by unc0rr
- Fix join/leave messages color
2009-09-13, by unc0rr
- Implement zoom reset
2009-09-10, by unc0rr
Fix water rendering issues
2009-09-10, by unc0rr
And in frontend
2009-09-10, by nemo
Strip trailing spaces
2009-09-10, by nemo
Don't allow to look too deep
2009-09-10, by unc0rr
Fix water position when zooming
2009-09-10, by unc0rr
Fix background and horizont positions when zooming
2009-09-10, by unc0rr
Implement smooth zoom
2009-09-10, by unc0rr
Fix broken infinite skip turns logic
2009-09-10, by unc0rr
- Support probabilies from ammo scheme in engine
2009-09-10, by unc0rr
Implement probability editor for weapon schemes (engine doesn't support that yet)
2009-09-10, by unc0rr
Move connect call to more appropriate place
2009-09-10, by unc0rr
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
2009-09-10, by unc0rr
Disable smoothing and alpha for low quality rope rendering
2009-09-10, by unc0rr
Some rope tweaks
2009-09-10, by unc0rr
Fix braindead check
2009-09-10, by unc0rr
Use GL_LINE_STRIP instead of GL_LINES
2009-09-10, by unc0rr
- Implement low quality rope
2009-09-09, by unc0rr
oops. forgot this one
2009-09-09, by nemo
Ok. This time I think I have it. amNothing should work.
2009-09-09, by nemo
Trying to correct prior amNothing checkin. untested.
2009-09-08, by nemo
hide timer after cake is done walking
2009-09-08, by nemo
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
2009-09-08, by nemo
Fix inconsistency in join/part messages
2009-09-08, by unc0rr
Update server dependancies list
2009-09-08, by unc0rr
Join messages too
2009-09-07, by unc0rr
Not fakeable quit messages
2009-09-07, by unc0rr
Fixes suggested by hlint tool
2009-09-04, by unc0rr
Set window caption even in fullscreen mode (suggested by Smaxx)
2009-09-04, by unc0rr
Smaxx' fix for windows build
2009-09-04, by unc0rr
Some fixes suggested by hlint
2009-09-04, by unc0rr
Drop support for ghc 6.8, use 6.10 instead
2009-09-04, by unc0rr
Remove crosshair from skip
2009-09-03, by unc0rr
Warn players in room when admin lefts room
2009-09-03, by unc0rr
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
2009-09-02, by unc0rr
Fix frontend ROOM_CONTROL_ACCESS protocol command handler
2009-09-02, by unc0rr
Send leaving message and remove room admin's teams when he exits
2009-09-02, by unc0rr
Update Polish translation
2009-09-02, by unc0rr
Implement room delegation (not tested, only one predefined name to rename room)
2009-09-01, by unc0rr
Fix a bug when you are unable to do anything in lobby when room is closed during round
2009-09-01, by unc0rr
Prevent "free knocking" bug
2009-08-30, by unc0rr
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
2009-08-30, by nemo
Some preparation for room control delegation support
2009-08-30, by unc0rr
fix windows compilation with dll (frontend and engine)
2009-08-28, by koda
Change password dialog to be more informative
2009-08-27, by unc0rr
Ask user for a nickname on first run, suggest login name
2009-08-27, by unc0rr
Add respawning mines mode as a hack.
2009-08-27, by unc0rr
Lower bound on speech text width for proper rendering
2009-08-26, by nemo
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