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- Revert division hack nonsense
2013-04-20, by unc0rr
Store colors in human-readable form
2013-04-18, by unc0rr
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
2013-04-18, by unc0rr
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
2013-04-18, by unc0rr
why would we ever want to divide by 0?
2013-04-17, by nemo
hwFloat division is ~1.6 times faster now
2013-04-17, by unc0rr
Trivial optimization. Wonder if compiler was smart enough about it.
2013-04-17, by unc0rr
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
2013-04-15, by sheepluva
Fix issue 603
2013-04-15, by unc0rr
Implement issue 308 with '|' as separator
2013-04-15, by unc0rr
let's go with what nemo suggests
2013-04-14, by koda
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
2013-04-15, by unc0rr
Check for admin role right in the sql statemenet
2013-04-14, by unc0rr
let's try to kill the thread right away and protect the thread variable with a mutex
2013-04-13, by koda
added two security flags to windows linking
2013-04-13, by koda
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
2013-04-12, by nemo
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