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Maps:
2010-03-30, by smxx
Engine:
2010-03-30, by smxx
Frontend:
2010-03-30, by smxx
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
2010-03-30, by palewolf
hopefully set the correct property...
2010-03-30, by koda
Insert commit message here about deleting hats
2010-03-30, by palewolf
Maps:
2010-03-30, by smxx
Bad Palewolf, don't commit flags as hats
2010-03-30, by palewolf
inu and szczur locale files
2010-03-30, by koda
Maps:
2010-03-30, by smxx
Pokemon hats
2010-03-30, by palewolf
Blox theme Sky.png was ¿white?
2010-03-30, by palewolf
Frontend:
2010-03-30, by smxx
- Birdy is no longer translated
2010-03-30, by palewolf
typo in template 41 definition. using FPoints from 40
2010-03-30, by nemo
Engine:
2010-03-30, by smxx
Engine/Frontend:
2010-03-30, by smxx
fix fpc 2.2.4 type related warning with unclear origin
2010-03-30, by sheepluva
recompress pngs
2010-03-30, by nemo
Themes:
2010-03-30, by smxx
move RSR to reserved for this release
2010-03-30, by nemo
bustamove flag. Thanks Tiy
2010-03-30, by nemo
New hat
2010-03-30, by nemo
Engine:
2010-03-30, by smxx
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
2010-03-30, by nemo
Engine:
2010-03-30, by smxx
crank up r a bit
2010-03-30, by nemo
ifrontend: predispone teams in a proper data structure
2010-03-30, by koda
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-30, by nemo
Fix a small glitch due to scaling down in mines and airplaine pixmaps
2010-03-29, by palewolf
Finish fixing pngs gray border when zooming
2010-03-29, by palewolf
properties for everyone!!!
2010-03-29, by koda
just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29, by koda
Updated spanish translation
2010-03-29, by palewolf
Frontend:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
- Add HH dX/dY to Birdy disappearing animation
2010-03-29, by palewolf
Frontend:
2010-03-29, by smxx
Frontend:
2010-03-29, by smxx
Add birdy.
2010-03-29, by nemo
Frontend:
2010-03-29, by smxx
Update Italian translation by Renato Gelmini
2010-03-29, by unc0rr
fix typo in team name: possesed -> possessed
2010-03-29, by sheepluva
Engine:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
AfterAttack was issued twice
2010-03-28, by palewolf
Return control as soon as Birdy begins to disappear
2010-03-28, by palewolf
Birdy appears from off-screen
2010-03-28, by palewolf
Feather: sprites was moved to another layer
2010-03-28, by mbait
Feather: sprite size fix
2010-03-28, by mbait
Feather: wrong constant fix
2010-03-28, by mbait
Birdy's falling feathers
2010-03-28, by mbait
Adding small to these has never been useful
2010-03-28, by nemo
* tweaked some random stuff in GSHandlers.inc
2010-03-28, by sheepluva
claymore_ would like rearranged as so. hearing no objections...
2010-03-28, by nemo
prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-28, by nemo
Engine:
2010-03-28, by smxx
Engine:
2010-03-28, by smxx
prg tweaks maze
2010-03-28, by nemo
One more wacky generated map. bunch of islands suitable for islands shoppa.
2010-03-28, by nemo
* removed old hellishimpact.ogg
2010-03-28, by sheepluva
another ban for gstLoser
2010-03-28, by nemo
CMake:
2010-03-28, by smxx
prg's maze generator
2010-03-28, by nemo
Add background color to translucent png to avoid gray borders when zooming
2010-03-28, by palewolf
Updated spanish locale
2010-03-28, by palewolf
Themes:
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27, by smxx
CMake
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
General:
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
2010-03-27, by koda
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27, by nemo
Fix mortar grey border
2010-03-27, by palewolf
Engine:
2010-03-27, by smxx
New impact sounds for HHG
2010-03-27, by nemo
complete previous commit (which broken my local copy as well)
2010-03-27, by koda
branch ipad/iphone files to keep compatibility between versions
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27, by nemo
* port fadeout to opengles
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Keep crosshair active when using rope, regardless of alt wep
2010-03-27, by nemo
Engine:
2010-03-27, by smxx
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27, by nemo
4 new hats, 2 reserved
2010-03-27, by nemo
Engine:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
- Bee sprites for target and HH hand
2010-03-27, by palewolf
Forgotten sprite
2010-03-27, by mbait
Added egg sprite
2010-03-27, by mbait
Wind does not affect of eggs
2010-03-27, by mbait
Added poisoned eggs
2010-03-27, by mbait
Add Wood forts
2010-03-27, by nemo
Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27, by nemo
Try to reduce expensive Distance() call until sure it is needed
2010-03-27, by nemo
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27, by nemo
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
2010-03-27, by sheepluva
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27, by sheepluva
Tweaking water depth with Tiy
2010-03-27, by palewolf
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27, by sheepluva
some code polish for the ifrontend
2010-03-27, by koda
restore compilation
2010-03-26, by koda
First go at water depth
2010-03-26, by palewolf
General:
2010-03-26, by smxx
Bad nemo... uppercase theme names in themes.cfg too
2010-03-26, by palewolf
remove pointless code
2010-03-26, by nemo
Engine:
2010-03-26, by smxx
Engine:
2010-03-26, by smxx
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26, by nemo
Updated border colours from Tiy
2010-03-26, by nemo
Engine:
2010-03-26, by smxx
Engine:
2010-03-26, by smxx
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26, by nemo
Remove doubled call of freeEverything
2010-03-26, by nemo
Uppercase all theme and map names
2010-03-26, by nemo
New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26, by mbait
Engine:
2010-03-26, by smxx
Frontend:
2010-03-26, by smxx
add another button to close the game and return to the iFrontend (untested)
2010-03-26, by koda
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26, by nemo
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26, by nemo
Change settings for birdy in default weapon sets
2010-03-26, by nemo
CMake:
2010-03-26, by smxx
remove utility flag
2010-03-26, by nemo
CMake:
2010-03-26, by smxx
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-26, by nemo
Birdy egg added
2010-03-25, by mbait
testing ftw
2010-03-25, by koda
reworked interaction of engine/frontend when closing
2010-03-25, by koda
tweak kick in case of wrapping
2010-03-25, by nemo
Frontend:
2010-03-24, by smxx
Android hat
2010-03-24, by nemo
Tiy redraws random order button
2010-03-24, by nemo
Engine:
2010-03-24, by smxx
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-24, by nemo
- Avoid gaps between land and grass in mushroom2
2010-03-23, by palewolf
fix a build error on 10.5, LandPixels properly initialized
2010-03-23, by koda
Make UFO rotate while flying
2010-03-23, by palewolf
Free land object SDL surfaces.
2010-03-23, by nemo
wtf
2010-03-23, by unc0rr
Ok, this part is ok
2010-03-23, by unc0rr
Maps:
2010-03-22, by smxx
I can't read.
2010-03-22, by nemo
oh. I missed the fact he moved it to uLandTexture
2010-03-22, by nemo
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22, by nemo
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22, by nemo
Clean Augean stables
2010-03-22, by unc0rr
Engine:
2010-03-22, by smxx
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-22, by nemo
Fix 16px offset on previous commit
2010-03-21, by palewolf
fix a small leak
2010-03-21, by koda
Insert commit message here (to get along with palewolf)
2010-03-21, by koda
Insert commit message here
2010-03-21, by palewolf
In pascal unit is a namespace
2010-03-21, by unc0rr
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21, by nemo
Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21, by nemo
- Updated snail, added mushrooms to nature theme
2010-03-21, by palewolf
fix a rotation glitch
2010-03-21, by koda
FillAmmoStore is reused - check for before start of play.
2010-03-21, by nemo
Insert commit message here
2010-03-21, by palewolf
Fix indexed flags
2010-03-21, by nemo
Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21, by nemo
a couple of smaller cleanups that didn't get in previous commit
2010-03-21, by koda
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-21, by nemo
lotsa optimizations and redraws for the iFrontend
2010-03-21, by koda
move interface files around to use standard names in different versions
2010-03-20, by koda
update project for ipad target
2010-03-20, by koda
aaaand back to 15s. most changed line of code ever.
2010-03-19, by nemo
so claymore will quit complaining 'cause he can't think fast enough
2010-03-19, by nemo
Adjust increment since there is no timer
2010-03-18, by nemo
move the buttons a little
2010-03-18, by koda
use cWaterLine for steam, splashes and droplets
2010-03-18, by nemo
Frontend:
2010-03-18, by smxx
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-18, by nemo
fix the glitch causing pass-through in land objects besides first game
2010-03-18, by koda
Close this one
lua_linux_lib_fix
2010-11-12, by unc0rr
add jump and backjump controls
2010-03-18, by koda
default lua variable fix
lua_linux_lib_fix
2010-03-17, by mbait
General:
2010-03-17, by smxx
copy of trunk
lua_linux_lib_fix
2010-03-17, by mbait
General:
2010-03-17, by smxx
Frontend:
2010-03-17, by smxx
Frontend:
2010-03-17, by smxx
Frontend:
2010-03-17, by smxx
szczur's and inu's updated locale
2010-03-17, by koda
restore compilation on simulator and device
2010-03-17, by koda
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