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fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
2012-09-05, by sheepluva
retain frontend effects setting exiting/leaving settings
2012-09-04, by nemo
Fix some warnings
2012-09-05, by unc0rr
Stop messages without possible desync on load from save
2012-09-05, by unc0rr
I didn't want to do this since it seems less clean, but...
2012-09-04, by sheepluva
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
2012-09-04, by unc0rr
skip second CheckForWin if water wasn't raised after first one
2012-09-04, by sheepluva
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
2012-09-04, by sheepluva
More Qt-ish code, fix couple warnings.
2012-09-04, by unc0rr
Unset room restrictions on player/team joins when changing room admin
2012-09-04, by unc0rr
More precision
2012-09-04, by unc0rr
forgot to add back c96ff1a053d0
2012-09-03, by nemo
fix for issue 376 (embedding barrels in ceiling)
2012-09-03, by sheepluva
Fix line endings, add missing amMine entry
2012-09-03, by nemo
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