Mercurial
Mercurial
>
hedgewars-draft
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-120
+120
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
settings.plist is no more, long live nsuserdefaults
2011-05-11, by koda
some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09, by koda
split pages.h into several header files
2011-05-09, by koda
Better tracking of damage source and target when scoring a turn
2011-05-08, by unc0rr
Some improvements on stats subsystem
2011-05-05, by unc0rr
* moved colours and default port from .cpp.in to .h
2011-05-04, by koda
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-05-03, by koda
Oops, forgot to remove this
2011-05-02, by unc0rr
Merge cursor_issues into default
2011-05-02, by unc0rr
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-05-02, by nemo
update hgtags
2011-05-02, by koda
fix rotation and ammomenu on ios
2011-05-01, by koda
small fix for starting the ios game
2011-04-30, by koda
Close branch
cursor_issues
2011-05-16, by unc0rr
Optimize hwFloat2Float a bit
2011-04-29, by unc0rr
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
2011-05-02, by unc0rr
Call statistics routine after setting the damage
2011-04-29, by unc0rr
Merge with default tip
cursor_issues
2011-04-29, by unc0rr
some updates to the crossbuild system for mac
2011-04-29, by koda
make sdl1.3 window creation code more readable
2011-04-29, by koda
fix some more warnings
2011-04-28, by koda
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
2011-04-28, by koda
update iphone too
2011-04-27, by nemo
Oops. Forgot Hello (frontend) and "First Blood"
2011-04-27, by nemo
merge
2011-04-27, by unc0rr
add getawaytime and tagteam mode to ios
2011-04-27, by koda
small cosmetics
2011-04-27, by koda
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-27, by unc0rr
ooops
2011-04-26, by vittorio giovara
remove unusued voices also for ios
2011-04-26, by koda
Skip installation of unused sounds to save space
2011-04-25, by nemo
finish overlay refactoring and some leak annihilation
2011-04-25, by koda
initial refactoring of ObjcExports and OverlayViewController
2011-04-25, by koda
small trailing changes
2011-04-25, by koda
aaand let's add freetype as well while we are at it
2011-04-25, by koda
add ios project files for lua sources
2011-04-24, by koda
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
2011-04-24, by koda
some comments and simplifications for cmake files
2011-04-24, by koda
small tweak to autogenerate the config.inc file in the ios project
2011-04-21, by koda
Clean Augean stables 2 (pascal has classnames available)
2011-04-21, by koda
and now for something completely different, overlay refactoring!
2011-04-20, by koda
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
2011-04-19, by nemo
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
2011-04-19, by unc0rr
Fix test for water in airstrike handler
2011-04-19, by unc0rr
Fix AI trying to turn around in targeting mode
2011-04-19, by unc0rr
oops
2011-04-18, by nemo
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
2011-04-18, by nemo
merge
2011-04-19, by koda
stats implemented once again! refactoring complete \o/
2011-04-19, by koda
things are a little sanier
2011-04-19, by koda
work in progress yet again (can run some games now)
2011-04-18, by koda
more refactoring, less warnings, less stuff kept around
2011-04-17, by koda
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-04-17, by koda
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
2011-04-17, by nemo
merge in japanese updates
2011-04-17, by nemo
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-17, by nemo
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
2011-04-17, by nemo
Try to allow cursor to reach water when zooming out
cursor_issues
2011-04-17, by unc0rr
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
2011-04-16, by unc0rr
Add 'Cancel connection' button. Fixes issue #162
2011-04-15, by unc0rr
Send server's name in udp packet. Fixes issue #25
2011-04-15, by unc0rr
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
2011-04-14, by nemo
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
2011-04-12, by nemo
Start implementation of archivements/ratings on server side: replay saving routine
2011-04-12, by unc0rr
Show winners in console in a special form so this information could be easily parsed
2011-04-12, by unc0rr
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
2011-04-11, by Henek
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-04-11, by nemo
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-11, by sheepluva
now Random Weapons will show the weapon you will get during the other players turns
2011-04-11, by Henek
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10, by nemo
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-04-10, by nemo
typo
2011-04-11, by y2kbugxp90
//
2011-04-10, by sheepluva
A bunch of Japanese edits
2011-04-11, by y2kbugxp90
Make WriteLnToConsole write to stderr instead of stdout
2011-04-10, by unc0rr
Got a start on localizing all these strings.
2011-04-10, by y2kbugxp90
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-04-10, by unc0rr
The first of several Japanese language localization patches.
2011-04-10, by y2kbugxp90
Check for 0 health to avoid div by 0. spotted by mikade.
2011-04-09, by nemo
added Balanced Random Weapon gameplay script
2011-04-08, by claymore
Frontend: room rename
2011-04-08, by claymore
//
2011-04-08, by sheepluva
comments
2011-04-08, by sheepluva
guess what. comments. yay for burning commits
2011-04-08, by sheepluva
some more comments *yawns*
2011-04-08, by sheepluva
added some comments in order to confuse the GSoC students as much as possible ;D
2011-04-07, by sheepluva
redundant now
2011-04-07, by nemo
Fix crash in server (accessing deleted room)
2011-04-07, by unc0rr
For mikade - bit more flexibility in script captions
2011-04-07, by nemo
mono version for ukranian voices
2011-04-07, by igorko
merge
2011-04-07, by koda
fix indentation and missing newline at end of file
2011-04-07, by sheepluva
Improved random name generation (now a random fort and random grave is choosen
2011-04-06, by Jonathan
background stars won't go all in the same direction anymore
2011-04-06, by Jonathan
avoided some ambiguous function calls
2011-04-06, by Jonathan
merge
2011-04-06, by koda
set cLocale even for en
2011-04-05, by nemo
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
2011-04-06, by koda
Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
2011-04-05, by Zorg
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
2011-04-05, by nemo
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
2011-04-05, by koda
Testing a merge.
2011-04-05, by Zorg
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
2011-04-05, by sheepluva
fix windows compilation
2011-04-05, by koda
oops. forgot the parent cmakelist
2011-04-05, by nemo
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
2011-04-05, by igorko
you can use esc to exit chat when input is empty
2011-04-04, by koda
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
2011-04-04, by koda
Allow to rename room
2011-04-03, by unc0rr
dammit, merge
2011-04-03, by unc0rr
small tweak for bundle creation
2011-04-03, by koda
fix autorelease pools not being set (issue 209) and format code a little
2011-04-03, by koda
- Update .pro file
2011-04-03, by unc0rr
Some polishing
2011-04-03, by unc0rr
Fix crash when old room admin becomes new room admin
2011-04-03, by unc0rr
Show only logged-in clients quit messages
2011-04-03, by unc0rr
Use readInt_
2011-04-03, by unc0rr
This better matches lua headers
2011-04-02, by nemo
use PtrInt to match lua's use of ptrdiff. Needs testing.
2011-04-02, by nemo
cmd+m should minimize the app as per apple human guidelines
2011-04-02, by koda
less
more
|
(0)
-3000
-1000
-120
+120
+1000
+3000
+10000
tip