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Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14, by nemo
Accidentally checked in birdy testing. reverted.
2010-03-14, by nemo
An animation requested by Tiy. Needs testing.
2010-03-14, by nemo
Engine:
2010-03-14, by smxx
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14, by nemo
New multiplayer graphic
2010-03-14, by nemo
Tiy adds active weapon icons for a bunch of things.
2010-03-14, by nemo
Trying to tweak kicks a bit
2010-03-14, by nemo
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
2010-03-14, by nemo
Make underwater droplets more visible, add splash
2010-03-14, by nemo
Engine:
2010-03-14, by smxx
Palewolf adds droplets to his splashes
2010-03-13, by nemo
Fix basketball map and hog cannon.
2010-03-13, by nemo
add the HedgewarsMobile project file to source control
2010-03-12, by koda
Palewolf fixes zoom issue w/ bluewater, tweaks blend
2010-03-12, by nemo
Same approach for cluster bomb.
2010-03-12, by nemo
More polish changes szczur
2010-03-12, by nemo
Palewolf redraws BlueWater against svg, adds themed splashes
2010-03-11, by nemo
Splash files for prior version
2010-03-11, by nemo
Engine:
2010-03-11, by smxx
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
2010-03-11, by nemo
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-10, by unc0rr
Ensure ammo menu is flagged false if no ammo
2010-03-09, by nemo
Let's try this too (override following remote if in ammo menu)
2010-03-09, by nemo
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-08, by nemo
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
2010-03-08, by nemo
Trying a new grave and hat. can be removed if not up to Tiy's standards
2010-03-08, by nemo
Server:
2010-03-07, by smxx
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
2010-03-07, by nemo
Try out "tumbling" frame as a drowning frame
2010-03-06, by nemo
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06, by nemo
Engine:
2010-03-06, by smxx
Fix "FOLLOW" command handler and place it into proper file
2010-03-06, by unc0rr
- Fix spectators team chat
2010-03-06, by unc0rr
Engine:
2010-03-06, by smxx
Engine:
2010-03-06, by smxx
Oops, remove debug stuff
2010-03-06, by unc0rr
ifrontend: add the missing panels
2010-03-06, by koda
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06, by nemo
Fix sending routine
2010-03-06, by unc0rr
Update some engine localization
2010-03-06, by unc0rr
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
2010-03-06, by unc0rr
Some updates of russian localization
2010-03-06, by unc0rr
Engine:
2010-03-06, by smxx
Engine:
2010-03-06, by smxx
Replace tabs with spaces using 'expand -t 4' command
2010-03-06, by unc0rr
hate Smaxx (tested)
2010-03-06, by unc0rr
Stagger gear animations
2010-03-06, by nemo
Remove frame count from rolling explosive
2010-03-06, by nemo
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
2010-03-06, by nemo
*SVGs for updated PNGs
2010-03-06, by smxx
Engine:
2010-03-06, by smxx
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05, by nemo
Engine:
2010-03-05, by smxx
... or I would have been if svn hadn't locked up and made me try my luck at one more...
2010-03-05, by nemo
ok. I think I'm finally done burning revisions
2010-03-05, by nemo
More tweaking, make blowtorch interact badly w/ explosives
2010-03-05, by nemo
Only trigger on dX to allow dropping straight down
2010-03-05, by nemo
tweak
2010-03-05, by nemo
Try not to hang the simulation :)
2010-03-05, by nemo
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