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Merge
2012-08-27, by Medo
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
2012-08-27, by sheepluva
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
2012-08-26, by nemo
so unc0rr might replace this all. but anyway. fix copypasta.
2012-08-26, by nemo
shoppa hack, take... 4?
2012-08-26, by nemo
another shot in the dark. still w/ no input from shoppa players
2012-08-25, by nemo
shoppa hack guesses. continued. let's assume there's a small Y component.
2012-08-25, by nemo
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
2012-08-25, by nemo
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
2012-08-25, by nemo
Hack to try and appease the shoppa players
2012-08-25, by nemo
reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25, by nemo
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-25, by nemo
Allow escaping from tight spots
2012-08-25, by nemo
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-25, by unc0rr
Ensure crates can spawn just below the border on a bordered map.
2012-08-25, by nemo
let's see if mikade will still accept this at least
2012-08-25, by nemo
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-25, by nemo
oops
2012-08-24, by nemo
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24, by nemo
fromdos + fix end of turn velocity
2012-08-24, by nemo
An attempt to run main rope code only every 8th tick:
2012-08-24, by unc0rr
Move rope code to separate unit
2012-08-24, by unc0rr
Fix formatting, reduce border sensitivity
2012-08-23, by nemo
Hedgeroid: Fixed map preview again (might be a JNA bug)
2012-08-23, by Medo
also needs exclusion here
2012-08-23, by nemo
Hedgeroid improvements:
2012-08-23, by Medo
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
2012-08-23, by unc0rr
Hedgeroid: Some code cleanup, adding a forgotten file
2012-08-22, by Medo
Slightly faster and slightly better templates #41 and #43
2012-08-23, by unc0rr
License change: With the agreement of Xeli, I changed the Hedgeroid license to
2012-08-20, by Medo
drawn maps have a fixed 4096x2048 area right now
2012-08-23, by nemo
Hedgeroid: Final sprint to the deadline
2012-08-20, by Medo
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
2012-08-22, by nemo
frontlib: Improved documentation of netconn, unified naming of a callback
2012-08-20, by Medo
*sigh*
2012-08-22, by nemo
engine: Don't overwrite isTerminated if it's already true
2012-08-20, by Medo
initModule really not needed for uRandom
2012-08-22, by nemo
Fix engine crashes on game end
2012-08-19, by Medo
Burn a random number in the override. Make sure cirbuf is reset.
2012-08-22, by nemo
Merge
2012-08-18, by Medo
extra nil check for lua hog switch
2012-08-21, by nemo
Hedgeroid: Don't change the template when clicking the map.
2012-08-18, by Medo
now really avoid
2012-08-22, by unc0rr
Hedgeroid: Increased assetsversion (d'oh)
2012-08-18, by Medo
avoid overflow on templates
2012-08-21, by nemo
Hedgeroid:
2012-08-18, by Medo
allow lua to specify template by number
2012-08-21, by nemo
frontlib: Return more filled-in team objects
2012-08-18, by Medo
merge
2012-08-19, by Stepan777
Cancel shotgun shot if hedgehog is moved moved (by explosion)
2012-08-21, by unc0rr
engine: Fixed indentation regression
2012-08-18, by Medo
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
2012-08-18, by nemo
Merge
2012-08-18, by Medo
Hedgeroid: Don't update the map preview just for a theme change
2012-08-18, by Medo
oops
2012-08-18, by nemo
Hedgeroid: Fixed JNA mapping of size_t
2012-08-18, by Medo
fix the touchUI on android, ignore device dpi for now
2012-08-18, by Xeli
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18, by Medo
byte order
2012-08-18, by nemo
Hedgeroid: Fixed memory handling issues
2012-08-18, by Medo
Simplify code a bit
2012-08-18, by unc0rr
Hedgeroid: Fixed the restructuring-induced breakage
2012-08-18, by Medo
GoBack() here is not needed anymore
2012-08-18, by unc0rr
Merge
2012-08-18, by Medo
Avoid a bit of a memory spike on small maps
2012-08-18, by nemo
This one gets called a lot when drawing rotated sprites
2012-08-17, by nemo
Consistency
2012-08-17, by nemo
This union hasn't been needed for 5 years, and makes using other headers harder.
2012-08-17, by nemo
Forgot this state
2012-08-16, by unc0rr
minor changes in list of codecs
2012-08-12, by Stepan777
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
2012-08-15, by nemo
Insert license in avwrapper.c
2012-08-12, by Stepan777
Allow customization of colors in ui, store custom colors in config
2012-08-15, by unc0rr
cmake scripts
2012-08-11, by Stepan777
Check if hedgehog is still active instead
2012-08-15, by unc0rr
better cmake script
2012-08-10, by Stepan777
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
2012-08-13, by unc0rr
merge
2012-08-10, by Stepan777
Allow JOINED message in lobby
2012-08-13, by unc0rr
fix FindFFMPEG
2012-08-09, by Stepan777
I shouldn'tve tracked this really, I should have just rejected that part of the transplant
2012-08-30, by nemo
Simplified Chinese Translation update
2012-08-13, by Jie Luo
improve html links + small bugfixes
2012-08-09, by Stepan777
Final checkpoint w/ campaign.
2012-08-30, by nemo
Check if 'for' cycle body is executed at least once
2012-08-09, by unc0rr
FindFFMPEG.cmake (used only for frontend for now).
2012-08-09, by Stepan777
All missions: switched blood needers with meatbags in dialogues
2012-08-26, by belphegorr
Don't accept room messages when not in room state. Not tested even if it builds.
2012-08-09, by unc0rr
merge
2012-08-09, by Stepan777
Mission 3: Added initial FirePunch
2012-08-26, by belphegorr
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
2012-08-08, by nemo
Mission 2: fixed ammo menu bug
2012-08-26, by belphegorr
Keep room till last player quits
2012-08-08, by unc0rr
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
2012-08-26, by belphegorr
er. more like this.
2012-08-08, by nemo
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
2012-08-26, by belphegorr
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