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unc0rr's patch from issue #144 - prevent spectators from ruining the game
2009-07-09, by nemo
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
2009-07-09, by koda
additional touch support and nemo's reduced land array size
2009-07-08, by koda
initial support for touch input
2009-07-08, by koda
completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
2009-07-07, by koda
-Removal of older WAV files, now useless thanks to OpenAL
2009-07-07, by koda
move C and C++ optimization flags in the main CMakeLists.txt
2009-07-07, by koda
Accidentally switched property in last checkin
2009-07-07, by nemo
double column girder for embedded
2009-07-07, by koda
the -1 was a bad idea
2009-07-07, by nemo
multi-column support
2009-07-07, by nemo
typo :(
2009-07-07, by nemo
don't link for windows, for now
2009-07-06, by nemo
same as before
2009-07-06, by koda
forgot one line from previous commit
2009-07-06, by koda
once again, trying to restore windows compatibility from nemo's experiments
2009-07-06, by koda
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
2009-07-06, by koda
apply dx too (from smaxx)
2009-07-06, by nemo
-fix teleport sound when moving to wrong positions
2009-07-06, by koda
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
2009-07-05, by nemo
Fewer bubbles for non-breathing gears
2009-07-05, by nemo
Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
2009-07-05, by nemo
allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
2009-07-05, by nemo
reworked progress structure
2009-07-03, by koda
typos
2009-07-03, by koda
-new openal api for setting sound position
2009-07-03, by koda
additional variable (BUNDLE) to make a standalone Mac application
2009-07-02, by koda
-Smaxx' solution for compiling frontend with static libs in windows
2009-07-02, by koda
sounds for teleport and beginning of sudden death
2009-07-01, by koda
-Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
2009-06-30, by koda
regression of previous commit, stdint.h in use
2009-06-30, by koda
-new FindOggVorbis, should work everywhere now
2009-06-30, by koda
-Smaxx's porting of the library to MSVC compilers
2009-06-30, by koda
-openalbridge headers cleaned
2009-06-29, by koda
- fade in/out functions merged, but kept binary compatibility
2009-06-29, by koda
initial bugfix for volume setup
2009-06-29, by koda
- bugfix for segfault on fades
2009-06-29, by koda
disable timers on a few silly items, trying out a timer on cake
2009-06-28, by nemo
Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
2009-06-28, by unc0rr
text tweaks
2009-06-28, by nemo
Fix for mouse targeting... not tested
2009-06-28, by unc0rr
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
2009-06-28, by nemo
-Added support for Release and Debug for CMAKE_BUILD_TYPE
2009-06-28, by koda
Move count notification to all multishoot
2009-06-28, by nemo
some win32 dll export thingy.
2009-06-28, by nemo
koda/Smaxx changes to openal for crossplatform building
2009-06-28, by nemo
Update Italian translation
2009-06-27, by unc0rr
Bring back smoothness for camera movement
2009-06-26, by unc0rr
Some work on camera
2009-06-26, by unc0rr
small jetpack tweak
2009-06-25, by nemo
Oops. Sorry about that. Restore correct extdbinterface.hs
2009-06-25, by nemo
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
2009-06-25, by nemo
rename jetpack to flying saucer
2009-06-24, by nemo
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
2009-06-24, by unc0rr
koda's OpenAL conversion:
2009-06-24, by unc0rr
extra check suggested by unc0rr
2009-06-22, by nemo
allow brief ground touches
2009-06-22, by nemo
Kill saucer if it touches the ground, Tiy's new graphic
2009-06-22, by nemo
set vector to negative *after* applying upward vector
2009-06-22, by nemo
disable selection sprite, nudge ship into the air on launch
2009-06-22, by nemo
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