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QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
2018-04-13, by nemo
Fix bullet trails overlapping when the pass through wrap or bounce world edge
2018-04-13, by alfadur
Use QDir::Files to read ammo schemes
2018-04-12, by Wuzzy
Don't let hedgehogs moan if they take 0 Sudden Death damage
2018-04-12, by Wuzzy
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
2018-04-12, by alfadur
Update changelog
2018-04-12, by Wuzzy
merge with 0.9.23, pulling in unc0rr's desync fix
2018-04-11, by nemo
cleanup whitespaces, add braces to for loops
2018-04-08, by sheepluva
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
2018-04-08, by alfadur
Quick Game: ignore hidden themes
2018-04-07, by sheepluva
Fix segfault on game halt (if no logfile)
2018-04-07, by sheepluva
quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
2018-04-06, by nemo
Remove “mission accomplished” victory message, might be confusing
2018-04-04, by Wuzzy
Show simple drop-down icon next to key binder widget
2018-04-04, by Wuzzy
Update changelog
2018-04-04, by Wuzzy
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